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Displaying 1-5 out of 5 total
Geometric Calibration of Head-Mounted Displays and its Effects on Distance Estimation
Found in: IEEE Transactions on Visualization and Computer Graphics
By F. Kellner,B. Bolte,G. Bruder,U. Rautenberg,F. Steinicke,M. Lappe,R. Koch
Issue Date:April 2012
pp. 589-596
Head-mounted displays (HMDs) allow users to observe virtual environments (VEs) from an egocentric perspective. However, several experiments have provided evidence that egocentric distances are perceived as compressed in VEs relative to the real world. Rece...
 
Tuning Self-Motion Perception in Virtual Reality with Visual Illusions
Found in: IEEE Transactions on Visualization and Computer Graphics
By G. Bruder,F. Steinicke,P. Wieland,M. Lappe
Issue Date:July 2012
pp. 1068-1078
Motion perception in immersive virtual environments significantly differs from the real world. For example, previous work has shown that users tend to underestimate travel distances in virtual environments (VEs). As a solution to this problem, researchers ...
 
Redirecting Walking and Driving for Natural Navigation in Immersive Virtual Environments
Found in: IEEE Transactions on Visualization and Computer Graphics
By G. Bruder,V. Interrante,L. Phillips,F. Steinicke
Issue Date:April 2012
pp. 538-545
Walking is the most natural form of locomotion for humans, and real walking interfaces have demonstrated their benefits for several navigation tasks. With recently proposed redirection techniques it becomes possible to overcome space limitations as imposed...
 
Self-motion illusions in immersive virtual reality environments
Found in: Virtual Reality Conference, IEEE
By G Bruder,F Steinicke,P Wieland
Issue Date:March 2011
pp. 39-46
Motion perception in immersive virtual reality environments significantly differs from the real world. For example, previous work has shown that users tend to underestimate travel distances in immersive virtual environments (VEs). As a solution to this pro...
 
Using Perceptual Illusions for Redirected Walking
Found in: IEEE Computer Graphics and Applications
By F. Steinicke,G. Bruder
Issue Date:January 2013
pp. 6-11
Redirected walking (RDW) gives users the ability to explore a virtual world by walking in a confined physical space. It inconspicuously guides them on a physical path that might differ from the path they perceive in the virtual world. Exploiting three moti...
 
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