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Displaying 1-14 out of 14 total
Image-Based Crowd Rendering
Found in: IEEE Computer Graphics and Applications
By Franco Tecchia, Céline Loscos, Yiorgos Chrysanthou
Issue Date:March 2002
pp. 36-43
<p>Populated urban environments are important in many applications such as urban planning and entertainment. However rendering in real time many people in a complex environment is still challenging. In this article, we propose methods for rendering r...
 
Network streaming of dynamic 3D content with on-line compression of frame data
Found in: Virtual Reality Conference, IEEE
By Giuseppe Marino,Paolo Simone Gasparello,Davide Vercelli,Franco Tecchia,Massimo Bergamasco
Issue Date:March 2010
pp. 285-286
Real-time 3D content distribution over a network requires facing several challenges, most notably the handling of the large amount of data usually associated with 3D meshes. The scope of the present paper falls within the well-established context of real-t...
 
Hybrid Rendering in a Multi-framework VR System
Found in: Virtual Reality Conference, IEEE
By Giuseppe Marino, Franco Tecchia, Davide Vercelli, Massimo Bergamasco
Issue Date:March 2009
pp. 263-264
The work addresses the topic of software integration in the context of complex Virtual Reality applications. We propose a novel method to render in a single graphical context objects handled by separate programs based on different VR frameworks, even when ...
 
Real-Time Global Illumination for VR Applications
Found in: IEEE Computer Graphics and Applications
By Jesper Mortensen, Insu Yu, Pankaj Khanna, Franco Tecchia, Bernhard Spanlang, Giuseppe Marino, Mel Slater
Issue Date:November 2008
pp. 56-64
Real-time global illumination in VR systems enhances scene realism by incorporating soft shadows, reflections of objects in the scene, and color bleeding. The Virtual Light Field (VLF) method enables real-time global illumination rendering in VR. The VLF h...
 
Description and Performance Analysis of a Distributed Rendering Architecture for Virtual Environments
Found in: International Conference on Artificial Reality and Telexistence
By Giuseppe Marino, Davide Vercelli, Franco Tecchia, Paolo Simone Gasparello, Massimo Bergamasco
Issue Date:November 2007
pp. 234-241
<p>Complex Virtual Environments applications may require computational resources exceeding the capabilities of a single machine. Our system, called
 
Understanding and Realizing Presence in the Presenccia Project
Found in: IEEE Computer Graphics and Applications
By Mel Slater, Antonio Frisoli, Franco Tecchia, Christoph Guger, Beau Lotto, Anthony Steed, Gert Pfurtscheller, Robert Leeb, Miriam Reiner, Maria V. Sanchez-Vives, Paul Verschure, Ulysses Bernardet
Issue Date:July 2007
pp. 90-93
The Presenccia project takes an operational approach to the concept of presence. Presenccia's approach lets the project team assess the extent of presence using tools beyond traditional questionnaires, and therefore avoid many of the problems involved with...
 
The CREATE Project: Mixed Reality for Design, Education, and Cultural Heritage with a Constructivist Approach
Found in: Mixed and Augmented Reality, IEEE / ACM International Symposium on
By Céline Loscos, Hila Ritter Widenfeld, Maria Roussou, Alexandre Meyer, Franco Tecchia, George Drettakis, Emmanuel Gallo, Alex Reche Martinez, Nicolas Tsingos, Yiorgos Chrysanthou, Luc Robert, Massimo Bergamasco, Andrea Dettori, Souheil Soubra
Issue Date:October 2003
pp. 282
No summary available.
   
Real-Time Network Streaming of Dynamic 3D Content with In-frame and Inter-frame Compression
Found in: Distributed Simulation and Real Time Applications, IEEE/ACM International Symposium on
By Paolo Simone Gasparello,Giuseppe Marino,Filippo Bannò,Franco Tecchia,Massimo Bergamasco
Issue Date:September 2011
pp. 81-87
Real-time 3D content distribution over a network (either LAN or WAN) has many possible applications, but requires facing several challenges, most notably the handling of the large amount of data usually associated with 3D meshes. The scope of the present p...
 
HandsIn3D: augmenting the shared 3D visual space with unmediated hand gestures
Found in: SIGGRAPH Asia 2013 Emerging Technologies (SA '13)
By Leila Alem, Weidong Huang, Franco Tecchia
Issue Date:November 2013
pp. 1-3
Nowadays technologies used in equipment and machinery are becoming increasingly complex and ubiquitous. The technical complexities of the equipment often require specialized knowledge and expertise to operate and maintain. However, experts who have the req...
     
Supporting interoperability and presence awareness in collaborative mixed reality environments
Found in: Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology (VRST '13)
By Angelika Peer, Anthony Steed, Benjamin Cohen, Franco Tecchia, Laith Alkurdi, Oyewole Oyekoya, Ran Stone, Stefan Klare, Tim Weyrich, William Steptoe
Issue Date:October 2013
pp. 165-174
In the BEAMING project we have been extending the scope of collaborative mixed reality to include the representation of users in multiple modalities, including augmented reality, situated displays and robots. A single user (a visitor) uses a high-end virtu...
     
Building a complete virtual reality application
Found in: Proceedings of the ACM symposium on Virtual reality software and technology (VRST '06)
By Franco Tecchia
Issue Date:November 2006
pp. 383-383
The development of a complete Virtual Reality application is a complex activity that requires good knowledge of several time-critical tasks: Computer Graphics, real-time Physics, Haptics and network programming are examples of the components needing to coe...
     
Lowering the development time of multimodal interactive application: the real-life experience of the XVR project
Found in: Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology (ACE '05)
By Carlo Cappelletti, Franco Tecchia, Marcello Carrozzino, Massimo Bergamasco, Sandro Bacinelli
Issue Date:June 2005
pp. 270-273
In this paper we present XVR, an integrated development environment for the rapid development of Virtual Reality applications. Using a modular architecture and a VR-oriented scripting language, XVR contents can be embedded on a variety of container applica...
     
The 3D interactive visit to Piazza dei Miracoli, Italy
Found in: Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology (ACE '05)
By Andrea Brogi, Franco Tecchia, Marcello Carrozzino, Massimo Bergamasco
Issue Date:June 2005
pp. 192-195
This paper present an innovative VR application where the users, guided through structured narrative paths, are able to explore the space and the history of Piazza dei Miracoli in Pisa. The application was realized in the course of a research project whose...
     
Image caching algorithms and strategies for real time rendering of complex virtual environments
Found in: Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisation (AFRIGRAPH '01)
By Claudia Falcioni, Franco Tecchia, Marcello Carrozzino, Massimo Bergamasco
Issue Date:November 2001
pp. 65-73
This paper presents a study about the comparison of several methods of image cache management; image caching is a recent approach of rendering, based on the concepts of impostors and hierarchical scene subdivision, which exploits the coherence of consecuti...
     
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