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Displaying 1-10 out of 10 total
PhotoCloud: Interactive Remote Exploration of Joint 2D and 3D Datasets
Found in: IEEE Computer Graphics and Applications
By Paolo Brivio,Luca Benedetti,Marco Tarini,Federico Ponchio,Paolo Cignoni,Roberto Scopigno
Issue Date:March 2013
pp. 86-96,c3
PhotoCloud is a real-time client-server system for interactive visualization and exploration of large datasets comprising thousands of calibrated 2D photographs of a scene and a complex 3D description of the scene. The system isn't tailored to any specific...
 
3D Models for Cultural Heritage: Beyond Plain Visualization
Found in: Computer
By Roberto Scopigno, Marco Callieri, Paolo Cignoni, Massimiliano Corsini, Matteo Dellepiane, Federico Ponchio, Guido Ranzuglia
Issue Date:July 2011
pp. 48-55
Digital technologies are transforming the way cultural heritage researchers, archaeologists, and curators work by providing new ways to collaborate, record excavations, and restore artifacts. The first Web extra is a video that highlights the Cenobium proj...
 
Interactive Rendering of Dynamic Geometry
Found in: IEEE Transactions on Visualization and Computer Graphics
By Federico Ponchio, Kai Hormann
Issue Date:July 2008
pp. 914-925
Fluid simulations typically produce complex three-dimensional iso-surfaces whose geometry and topology change over time. The standard way of representing such dynamic geometry is by a set of iso-surfaces that are extracted individually at certain time step...
 
Virtual Inspector: A Flexible Visualizer for Dense 3D Scanned Models
Found in: IEEE Computer Graphics and Applications
By Marco Callieri, Federico Ponchio, Paolo Cignoni, Roberto Scopigno
Issue Date:January 2008
pp. 44-54
Virtual Inspector lets novice users inspect dense 3D models at interactive frame rates on commodity PCs. The system obtains visualization efficiency without sacrificing quality by adopting a continuous level-of-detail representation. Visual Inspector's use...
 
Batched Multi Triangulation
Found in: Visualization Conference, IEEE
By Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, Roberto Scopigno
Issue Date:October 2005
pp. 27
The Multi Triangulation framework (MT) is a very general approach for managing adaptive resolution in triangle meshes. The key idea is arranging mesh fragments at different resolution in a Directed Acyclic Graph (DAG) which encodes the dependencies between...
 
Visualization and 3D Data Processing in the David Restoration
Found in: IEEE Computer Graphics and Applications
By Marco Callieri, Paolo Cignoni, Fabio Ganovelli, Gaetano Impoco, Claudio Montani, Paolo Pingi, Federico Ponchio, Roberto Scopigno
Issue Date:March 2004
pp. 16-21
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Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM)
Found in: Visualization Conference, IEEE
By Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, Roberto Scopigno
Issue Date:October 2003
pp. 20
We describe an efficient technique for out-of-core management and interactive rendering of planet sized textured terrain surfaces. The technique, called P-Batched Dynamic Adaptive Meshes (P-BDAM), extends the BDAM approach by using as basic primitive a gen...
 
SpiderGL: a JavaScript 3D graphics library for next-generation WWW
Found in: Proceedings of the 15th International Conference on Web 3D Technology (Web3D '10)
By Fabio Ganovelli, Federico Ponchio, Marco Di Benedetto, Roberto Scopigno
Issue Date:July 2010
pp. 165-174
Thanks to the WebGL graphics API specification for the JavaScript programming language, the possibility of using the GPU capabilities in a web browser without the need for an ad-hoc plug-in is now coming true. This paper introduces SpiderGL, a JavaScript l...
     
Adaptive TetraPuzzles: efficient out-of-core construction and visualization of gigantic multiresolution polygonal models
Found in: ACM SIGGRAPH ASIA 2008 courses (SIGGRAPH Asia '08)
By Enrico Gobbetti, Fabio Ganovelli, Fabio Marton, Federico Ponchio, Paolo Cignoni, Roberto Scopigno
Issue Date:December 2008
pp. 1-8
We describe an efficient technique for out-of-core construction and accurate view-dependent visualization of very large surface models. The method uses a regular conformal hierarchy of tetrahedra to spatially partition the model. Each tetrahedral cell cont...
     
Adaptive tetrapuzzles: efficient out-of-core construction and visualization of gigantic multiresolution polygonal models
Found in: ACM Transactions on Graphics (TOG)
By Enrico Gobbetti, Fabio Ganovelli, Fabio Marton, Federico Ponchio, Paolo Cignoni, Roberto Scopigno
Issue Date:August 2004
pp. 796-803
We describe an efficient technique for out-of-core construction and accurate view-dependent visualization of very large surface models. The method uses a regular conformal hierarchy of tetrahedra to spatially partition the model. Each tetrahedral cell cont...
     
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