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Displaying 1-29 out of 29 total
Advances in Tangible Interaction and Ubiquitous Virtual Reality
Found in: IEEE Pervasive Computing
By Dongpyo Hong, Tobias Höllerer, Michael Haller, Haruo Takemura, Adrian David Cheok, Gerard Jounghyun Kim, Mark Billinghurst, Woontack Woo, Eva Hornecker, Robert J.K. Jacob, Caroline Hummels, Brygg Ullmer, Albrecht Schmidt, Elise van den Hoven, Ali Ma
Issue Date:April 2008
pp. 90-96
The first article reports on context-sensitive augmented-reality research presented at the 2007 International Symposium on Ubiquitous Virtual Reality. This student-organized event explored the use of contextual information, design principles, and effective...
 
A Reusable, Extensible Infrastructure for Augmented Field Trips
Found in: Pervasive Computing and Communications Workshops, IEEE International Conference on
By Mark J. Weal, Don Cruikshank, Danius T. Michaelides, David E. Millard, David C. De Roure, Eva Hornecker, John Halloran, Geraldine Fitzpatrick
Issue Date:March 2006
pp. 201-205
This paper describes a reusable pervasive information infrastructure developed as part of the Equator IRC, designed to allow the construction of literacy based eLearning activities on top of material created as part of a more traditional visitors system. T...
 
Let's jam the reactable: Peer learning during musical improvisation with a tabletop tangible interface
Found in: ACM Transactions on Computer-Human Interaction (TOCHI)
By Anna Xambó, Chris Dobbyn, Eva Hornecker, Paul Marshall, Robin Laney, Sergi Jordà
Issue Date:December 2013
pp. 1-34
There has been little research on how interactions with tabletop and Tangible User Interfaces (TUIs) by groups of users change over time. In this article, we investigate the challenges and opportunities of a tabletop tangible interface based on constructiv...
     
Blending the repertory grid technique with focus groups to reveal rich design relevant insight
Found in: Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces (DPPI '13)
By Eva Hornecker, Trevor Hogan
Issue Date:September 2013
pp. 116-125
In the context of better understanding and describing the role of modality in data representations, this paper proposes the blending of the Repertory Grid Technique, a proven and tested elicitation method, with focus group methods, thereby offering researc...
     
Integrating material and digital: a new way for cultural heritage
Found in: interactions
By Albrecht Schmidt, Daniela Petrelli, Dick van Dijk, Elena Not, Eva Hornecker, Luigina Ciolfi
Issue Date:July 2013
pp. 58-63
Community + Culture features practitioner perspectives on designing technologies for and with communities. We highlight compelling projects and provocative points of view that speak to both community technology practice and the interaction design field as ...
     
Explorations in social interaction design
Found in: CHI '13 Extended Abstracts on Human Factors in Computing Systems (CHI EA '13)
By Chris Speed, Elisa Giaccardi, Eva Hornecker, Luigina Ciolfi, Marco Rozendaal, Paul Hekkert, Pieter Jan Stappers, Shaowen Bardzell
Issue Date:April 2013
pp. 3259-3262
This one-day workshop brings together HCI scholars and practitioners who share a common interest in understanding and exploring how we will be socially connected in the future. Central to our discussion will be the exploration of an interdisciplinary resea...
     
Experience, engagement and social interaction at a steam locomotive multimodal interactive museum exhibit
Found in: CHI '13 Extended Abstracts on Human Factors in Computing Systems (CHI EA '13)
By Eva Hornecker, Loraine Clarke
Issue Date:April 2013
pp. 613-618
This paper describes the on-going study of an interactive multimodal museum exhibit about a steam-powered locomotive at the Riverside Transport Museum in Glasgow, UK. We examine the role of multimodal interaction relating to effects on (1) visitors' experi...
     
What do lab-based user studies tell us about in-the-wild behavior?: insights from a study of museum interactives
Found in: Proceedings of the Designing Interactive Systems Conference (DIS '12)
By Emma Nicol, Eva Hornecker
Issue Date:June 2012
pp. 358-367
We contribute to an understanding of how well lab-based user studies can help us to anticipate how a system will be used in 'the wild'. We analyze and compare data from lab-based user studies of prototype museum installations and the subsequent deployment ...
     
Using children's drawings to elicit feedback on interactive museum prototypes
Found in: Proceedings of the 11th International Conference on Interaction Design and Children (IDC '12)
By Emma Nicol, Eva Hornecker
Issue Date:June 2012
pp. 276-279
In this paper we describe our experience of designing and running a user evaluation of early prototypes of digital installations prior to their deployment in a new national heritage museum. Children, their parents, siblings and friends were invited to part...
     
Beyond affordance: tangibles' hybrid nature
Found in: Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction (TEI '12)
By Eva Hornecker
Issue Date:February 2012
pp. 175-182
A prevalent assumption behind interface approaches that employ physical means of interaction is that this leverages users' prior knowledge from the real world. This paper scrutinizes the assumption that this knowledge can be seamlessly transferred to compu...
     
The design of t-vote: a tangible tabletop application supporting children's decision making
Found in: Proceedings of the 10th International Conference on Interaction Design and Children (IDC '11)
By Andreas Lingnau, Carrie McCrindle, Eva Hornecker, Jochen Rick
Issue Date:June 2011
pp. 181-184
Children are not necessarily motivated to collaborate if no common ground can be found. In this paper, we present t-vote, a system supporting children's decision making. To encourage collaboration in a museum's context, we employ tangible pawns on a tablet...
     
The role of physicality in tangible and embodied interactions
Found in: interactions
By Eva Hornecker
Issue Date:March 2011
pp. 19-23
The boundaries between "the digital" and our everyday physical world are dissolving as we develop more physical ways of interacting with computing. This forum presents some of the topics discussed in the colorful multidisciplinary field of tangible and emb...
     
Interactions around a contextually embedded system
Found in: Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction (TEI '10)
By Eva Hornecker
Issue Date:January 2010
pp. 169-176
This paper discusses observations of visitor interactions around a museum installation, focusing on how physical setup and shape of two variants of the installation, a telescope-like viewer and a barrier-free screen, shaped visitor experiences and interact...
     
Creative idea exploration within the structure of a guiding framework: the card brainstorming game
Found in: Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction (TEI '10)
By Eva Hornecker
Issue Date:January 2010
pp. 101-108
I present a card brainstorming exercise that transforms a conceptual tangible interaction framework into a tool for creative dialogue and discuss the experiences made in using it. Ten sessions with this card game demonstrate the frameworks' versatility and...
     
Whole body interaction
Found in: Proceedings of the 27th international conference extended abstracts on Human factors in computing systems (CHI EA '09)
By Chris Roast, David England, Eva Hornecker, Pablo Romero, Paul Fergus, Paul Marshall
Issue Date:April 2009
pp. 1-4
In this workshop we explore the notation of whole body interaction. We bring together different disciplines to create a new research direction for study of this emerging form of interaction
     
Fighting for control: children's embodied interactions when using physical and digital representations
Found in: Proceedings of the 27th international conference on Human factors in computing systems (CHI '09)
By Amanda Harris, Eva Hornecker, Jochen Rick, Nick Sheep Dalton, Nicola Yuill, Paul Marshall, Rowanne Fleck, Yvonne Rogers
Issue Date:April 2009
pp. 1-4
Tabletop and tangible interfaces are often described in terms of their support for shared access to digital resources. However, it is not always the case that collaborators want to share and help one another. In this paper we detail a video-analysis of a s...
     
Collaboration and interference: awareness with mice or touch input
Found in: Proceedings of the ACM 2008 conference on Computer supported cooperative work (CSCW '08)
By Eva Hornecker, Nick Sheep Dalton, Paul Marshall, Yvonne Rogers
Issue Date:November 2008
pp. 21-27
Multi-touch surfaces are becoming increasingly popular. An assumed benefit is that they can facilitate collaborative interactions in co-located groups. In particular, being able to see another's physical actions can enhance awareness, which in turn can sup...
     
United-pulse: feeling your partner's pulse
Found in: Proceedings of the 10th international conference on Human computer interaction with mobile devices and services (MobileHCI '08)
By Eva Hornecker, Julia Werner, Reto Wettach
Issue Date:September 2008
pp. 1-30
This paper introduces a device that creates remote intimacy by the use of two rings named "united-pulse". Each ring can measure the wearer's heartbeat and send it to the partner's ring. Hereby, artificial corporeality is created between the couple. By mean...
     
A stroking device for spatially separated couples
Found in: Proceedings of the 10th international conference on Human computer interaction with mobile devices and services (MobileHCI '08)
By Elisabeth Eichhorn, Eva Hornecker, Reto Wettach
Issue Date:September 2008
pp. 1-30
In this paper we present a device to support the communication of couples in long-distance relationships. While a synchronous exchange of factual information over distance is supported by telephone, e-mail and chat-systems, the transmission of nonverbal as...
     
From entry to access: how shareability comes about
Found in: Proceedings of the 2007 conference on Designing pleasurable products and interfaces (DPPI '07)
By Eva Hornecker
Issue Date:August 2007
pp. 328-342
Shareability is a design principle that refers to how a system, interface, or device engages a group of collocated, co-present users in shared interactions around the same content (or the same object). This is broken down in terms of a set of components th...
     
Lessons from an AR book study
Found in: Proceedings of the 1st international conference on Tangible and embedded interaction (TEI '07)
By Andreas Dunser, Eva Hornecker
Issue Date:February 2007
pp. 179-182
We have observed children reading an augmented book aimed at early literacy education. We explored how children aged six to seven experience and interact with these novel instructional media. We here focus on issues arising from the tangibility of interfac...
     
Learning from interactive museum installations about interaction design for public settings
Found in: Proceedings of the 20th conference of the computer-human interaction special interest group (CHISIG) of Australia on Computer-human interaction: design: activities, artefacts and environments (OZCHI '06)
By Eva Hornecker, Matthias Stifter
Issue Date:November 2006
pp. 135-142
This paper reports on the evaluation of a digitallyaugmented exhibition on the history of modern media. We discuss visitors' interaction with installations and corresponding interaction design issues, drawing on results from analysis of logfiles, interview...
     
Requirements for in-situ authoring of location based experiences
Found in: Proceedings of the 8th conference on Human-computer interaction with mobile devices and services (MobileHCI '06)
By Danius T. Michaelides, David C. De Roure, David E. Millard, Don G. Cruickshank, Eva Hornecker, Geraldine Fitzpatrick, John Halloran, Mark J. Weal
Issue Date:September 2006
pp. 121-128
In this paper we describe an investigation into the requirements for and the use of in-situ authoring in the creation of location based pervasive and UbiComp experiences. We will focus on the co-design process with users that resulted in a novel visitor ex...
     
UbiComp in opportunity spaces: challenges for participatory design
Found in: Proceedings of the ninth conference on Participatory design: Expanding boundaries in design - Volume 1 (PDC '06)
By Danius Michaelides, David De Roure, David Millard, Don Cruickshank, Eva Hornecker, Geraldine Fitzpatrick, John Halloran, Mark Weal
Issue Date:August 2006
pp. 47-56
The rise of ubiquitous computing (UbiComp), where pervasive, wireless and disappearing technologies offer hitherto unavailable means of supporting activity, increasingly opens up 'opportunity spaces'. These are spaces where there is no urgent problem to be...
     
Digital backpacking in the museum with a SmartCard
Found in: Proceedings of the 6th ACM SIGCHI New Zealand chapter's international conference on Computer-human interaction: design centered HCI (CHINZ '06)
By Eva Hornecker, Matthias Stifter
Issue Date:July 2006
pp. 99-107
This paper reports on the evaluation of a digitally-augmented exhibition on the history of modern media and our experiences with the methodic approach employed. As a central element of this exhibition visitors can buy a smartcard that enables them to store...
     
Unfolding understandings: co-designing UbiComp In Situ, over time
Found in: Proceedings of the 6th ACM conference on Designing Interactive systems (DIS '06)
By Danius Michaelides, David De Roure, David Millard, Don Cruickshank, Eva Hornecker, Geraldine Fitzpatrick, John Halloran, Mark Weal
Issue Date:June 2006
pp. 109-118
A key challenge in co-designing UbiComp is that users may have limited understanding or experience of these technologies. While the value of situated co-design activities for promoting understanding is known, the role of time is less well researched. Here ...
     
The literacy fieldtrip: using UbiComp to support children's creative writing
Found in: Proceeding of the 2006 conference on Interaction design and children (IDC '06)
By Danius Michaelides, David De Roure, David Millard, Don Cruickshank, Eva Hornecker, Geraldine Fitzpatrick, John Halloran, Mark Weal
Issue Date:June 2006
pp. 17-24
Fieldtrips, traditionally associated with science, history and geography teaching, have long been used to support children's learning by allowing them to engage with environments first-hand. Recently, ubiquitous computing (UbiComp) has been used to enhance...
     
Multilevel design and role play: experiences in assessing support for neighborhood participation in design
Found in: Proceedings of the conference on Designing interactive systems: processes, practices, methods, and techniques (DIS '02)
By Eric Scharff, Eva Hornecker, Hal Eden
Issue Date:June 2002
pp. 387-392
Designing and assessing systems to support neighborhood participation in design is difficult due to the challenges of involving real participants and the fragile nature of early instantiations of technologies aimed at supporting open-ended and ill-structur...
     
Bridging reality and virtuality in vocational training
Found in: CHI '00 extended abstracts on Human factors in computer systems (CHI '00)
By Eva Hornecker, F. Wilhelm Bruns, Hauke Ernst, Kai Schmudlach
Issue Date:April 2000
pp. 137-138
This article describes work and results of BREVIE, a project aimed at designing and evaluating a new kind of environment for vocational training in pneumatics. It is based on the concept of graspable interfaces, which allow synchronous modelling in real an...
     
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