Search For:

Displaying 1-40 out of 40 total
Seeing Eye-to-Eye: Supportive Transdisciplinary Environments for Interactive Art
Found in: Information Visualisation, International Conference on
By Greg Turner, Ernest Edmonds, Alastair Weakley
Issue Date:July 2005
pp. 912-919
This paper presents findings from a study of the social and technical roles of programmers in art-technology collaborations. Combined with a review of the supportive and obstructive roles of technology with respect to helping artists to learn programming, ...
 
Art, Interaction and Engagement
Found in: Information Visualisation, International Conference on
By Ernest Edmonds
Issue Date:July 2011
pp. 451-456
This paper reviews the development of frameworks for thinking and talking about interactive art in the context of my personal practice over the last forty years. It traces a number of paths taken, from an early simple direct notion of interaction through t...
 
Our Content: Generative Montage Methods for Multimedia Data
Found in: Internet and Web Applications and Services, International Conference on
By Shigeki Amitani, Zafer Bilda, Damian Hills, Ernest Edmonds
Issue Date:May 2009
pp. 655-660
This paper presents the latest results from our project “Our Content” which aims to develop systems that generate meaningful sequences of information out of existing information. The Our Content engine is rather like an automated editor that generates mean...
 
Abstraction and Interaction: an Art System for White Noise
Found in: Computer Graphics, Imaging and Visualization, International Conference on
By Ernest Edmonds
Issue Date:July 2006
pp. 423-427
This describes the development of an interactive audio/visual art system and discusses both the context of the work, in abstraction and noise, and the employment of audience testing as an integral part of the process.
 
Creating Affective Visualisations for a Physiologically Interactive Artwork
Found in: Information Visualisation, International Conference on
By Lizzie Muller, Greg Turner, George Khut, Ernest Edmonds
Issue Date:July 2006
pp. 651-657
This paper describes an action research project based on the process of designing the visualisation of heart and breath rate data for the interactive artwork Cardiomorphologies. The project aimed to realise the affective goals of the artist as closely as p...
 
Macaroni Synthesis: A Creative Multimedia Collaboration
Found in: Information Visualisation, International Conference on
By Ernest Edmonds, Linda Candy, Mark Fell, Roger Knott, Alastair Weakley
Issue Date:July 2003
pp. 646
The paper describes a collaborative project between an HCI team and an internationally known Japanese artist, based in New York, who was artist-in-residence with the group in the UK. The collaboration resulted in a new performance art work and a new intera...
 
Interactive film and the multiplied self
Found in: Computers in Entertainment (CIE)
By Ernest Edmonds, Roman Danylak, Ernest Edmonds, Roman Danylak
Issue Date:October 2008
pp. 1-8
Interactive film, delivered by computational processes, collapses the self; the singular, personal identity to which we have become accustomed is challenged by the adoption of many selves, transforming our primary experience of identity. The new medium pre...
     
Declarative Interaction with Geographical Information Systems
Found in: Computer-Human Interaction, Australasian Conference on
By Conn Copas, Ernest Edmonds
Issue Date:December 1998
pp. 168
This paper analyses some approaches to enhancing user interaction with high-functionality systems such as geographical information systems. Graphical approaches derived from the direct manipulation tradition are compared and contrasted with intelligent sys...
 
ColourNet: a system of interactive and interacting digital artworks
Found in: CHI '13 Extended Abstracts on Human Factors in Computing Systems (CHI EA '13)
By Ernest Edmonds, Sean Clark
Issue Date:April 2013
pp. 2911-2914
ColourNet is a digital art system composed of a set interactive and interacting artworks. Although the artworks are able to work independently, they can also operate together to provide enhanced possibilities for human interaction and creative participatio...
     
Digital arts: did you feel that?
Found in: CHI '13 Extended Abstracts on Human Factors in Computing Systems (CHI EA '13)
By Ernest Edmonds, Hughes Vinet, Jill Fantauzzacoffin, Roger Malina, Steve Benford, Zafer Bilda
Issue Date:April 2013
pp. 2439-2446
This panel considers the relationships between the interactive arts, audience engagement and experience design. What might each offer the other? Engagement and experience are central to current HCI thinking. We will present and argue about the research iss...
     
The HCI researcher as artist and designer: approaches to creativity and distance
Found in: Proceedings of the 8th ACM conference on Creativity and cognition (C&C '11)
By Ernest Edmonds, Viveka Weiley
Issue Date:November 2011
pp. 233-238
We first describe the process of working on creative problems using three different but related approaches: Art, Design and Human Computer Interaction research. We present case studies of two interactive artworks; Magic Hopscotch and Cities Tango: Melbourn...
     
Digital arts and interaction (invited)
Found in: Proceedings of the 2011 annual conference extended abstracts on Human factors in computing systems (CHI EA '11)
By Carla Diana, David England, Ernest Edmonds, Jennifer G. Sheridan, Michael Twidale, Nick Bryan-Kinns, Peter Wright, Scott Pobiner
Issue Date:May 2011
pp. 609-612
This SIG proposal, sponsored by the CHI Design Community, looks at the intersection and cross-fertilization between HCI, and Digital and Performance Arts. We consider how the exploration of engaging and meaningful artistic experience can further push the b...
     
Open in art, nature and emergence
Found in: Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7 (OZCHI '09)
By Ernest Edmonds, Jennifer Seevinck
Issue Date:November 2009
pp. 365-368
The interactive art system +-now is modelled on the openness of the natural world. Emergent shapes constitute a novel method for facilitating this openness. With the art system as an example, the relationship between openness and emergence is discussed. La...
     
Two generative pieces: port hacking and DC_release
Found in: Proceeding of the seventh ACM conference on Creativity and cognition (C&C '09)
By Ernest Edmonds, Mark Fell
Issue Date:October 2009
pp. 473-474
Edmonds and Fell collaborate on generative performances in which sound and image are integrated. The idea is to operate with structures that can mediate between sound and vision, so that a unified work can be produced that integrates both. Thus a single ge...
     
Supporting remote creative collaboration in film scoring
Found in: Proceeding of the seventh ACM conference on Creativity and cognition (C&C '09)
By David Jean, Ernest A. Edmonds, Julien Phalip
Issue Date:October 2009
pp. 211-220
This paper reports on research supporting online and asynchronous collaboration between stakeholders in the film scoring industry. Here, the authors present two studies conducted with filmmakers and composers to test the design principles of a prototype sy...
     
Directed and emergent play
Found in: Proceeding of the seventh ACM conference on Creativity and cognition (C&C '09)
By Brigid M. Costello, Ernest A. Edmonds
Issue Date:October 2009
pp. 107-116
We describe a case study of the audience experience of an interactive artwork titled Just a Bit of Spin. This study was part of practice-based research project that aimed to develop strategies for designing for a play experience. In this paper, we focus on...
     
Resolving ambiguity of scope in remote collaboration: a study in film scoring
Found in: Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat (OZCHI '08)
By David Jean, Ernest Edmonds, Julien Phalip
Issue Date:December 2008
pp. 1-36
In this paper we report on a qualitative study aiming to support online and asynchronous collaboration between stakeholders of the film scoring industry. We first describe the low-fidelity prototype we designed to facilitate the establishment of a clear sc...
     
Towards a generic framework for situated collaborative storytelling
Found in: Proceedings of the 5th Australasian Conference on Interactive Entertainment (IE '08)
By Damian Hills, Ernest Edmonds, Yusuf Pisan
Issue Date:December 2008
pp. 1-6
How we assimilate stories into our common experiences and shape culture is the field of study known as narrative intelligence. By following these assumptions and investigating theories of conversation and rhetoric, this paper outlines a generic framework f...
     
Experience evaluation of interactive art: study of GEO landscapes
Found in: Proceedings of the 5th Australasian Conference on Interactive Entertainment (IE '08)
By Chris Bowman, Ernest Edmonds, Zafer Bilda
Issue Date:December 2008
pp. 1-10
The cutting edge in the digital arts is a highly fertile ground for the investigation of engagement and the role of new technologies. The nature of audience interaction with artworks and the implication for the consequential nature of the interactive art s...
     
Alleviating communication challenges in film scoring: an interaction design approach
Found in: Proceedings of the 2007 conference of the computer-human interaction special interest group (CHISIG) of Australia on Computer-human interaction: design: activities, artifacts and environments (OZCHI '07)
By Ernest Edmonds
Issue Date:November 2007
pp. 9-16
Film Scoring is a creative and collaborative activity that involves several practitioners, in particular music specialists (film composers) and non specialists (filmmakers). These practitioners face recurrent challenges in communication primarily because t...
     
A context visualiser: the generative website project
Found in: ACM SIGGRAPH 2007 posters on XX (SIGGRAPH '07)
By Ernest Edmonds, Shigeki Amitani
Issue Date:August 2007
pp. 163-es
This paper presents a prototype generative system that visualises possible sequences of information, often called scenarios, narratives, stories, or contexts, out of existing information so that (1) information designers and audiences of information can ex...
     
Interactive experience in a public context
Found in: Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition (C&C '07)
By Deborah Turnbull, Ernest Edmonds, Zafer Bilda
Issue Date:June 2007
pp. 243-244
In this demonstration, we show an interactive artwork that responds to sound and describe a field study evaluating audience engagement within a public context. Audience in the public setting largely recognized the interactivity of the media immediately, en...
     
Exploration and reflection in interactive art: glass pond
Found in: Proceedings of the 20th conference of the computer-human interaction special interest group (CHISIG) of Australia on Computer-human interaction: design: activities, artefacts and environments (OZCHI '06)
By Ernest A. Edmonds, Jennifer Seevinck, Linda Candy
Issue Date:November 2006
pp. 143-150
Glass Pond is an interactive artwork designed to engender exploration and reflection through an intuitive, tangible interface and a simulation agent. It is being developed using iterative methods. A study has been conducted with the aim of illuminating use...
     
Living Laboratories: Making and Curating Interactive Art: Copyright restrictions prevent ACM from providing the full text for this work.
Found in: ACM SIGGRAPH 2006 Art gallery (SIGGRAPH '06)
By Ernest Edmonds, Lizzie Muller
Issue Date:July 2006
pp. 160-es
Computer graphics arts have a long standing tradition of exploring reflections and refractions, and seeking perfection in the representation of these physical phenomena in glass. Traditional glass arts explore similar issues, but are more frequently intere...
     
Living Laboratories: Making and Curating Interactive Art: Copyright restrictions prevent ACM from providing the full text for this work.
Found in: Material presented at the ACM SIGGRAPH 2006 conference (SIGGRAPH '06)
By Ernest Edmonds, Lizzie Muller
Issue Date:July 2006
pp. 160-es
In this paper we try to estimate the real influence of public key cryptography (PKC) to the lifetime of a sensor node in wireless sensor networks. We investigate four types of nodes; MICA2DOT, MICA2, MICAz and TelosB. For all these nodes we estimate the po...
     
On creative engagement with interactive art
Found in: Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia (GRAPHITE '05)
By Ernest Edmonds
Issue Date:November 2005
pp. 297-297
The paper is concerned with the design of interactive art systems intended for display in public locations. It reviews approaches to interactive art systems and discusses the issue of creative engagement with them by the active audience. An approach to ela...
     
Audio-visual interfaces in digital art
Found in: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology (ACE '04)
By Andrew Martin, Ernest Edmonds, Sandra Pauletto
Issue Date:June 2005
pp. 331-336
This paper outlines the evolution, in the history of art and technology, of image-sound interface systems. This can be called the evolution of the "audiovisual discourse" in art and technology. Recent software for audio and visual material manipulation is ...
     
Modeling co-creativity in art and technology
Found in: Proceedings of the fourth conference on Creativity & cognition (C&C '02)
By Ernest Edmonds, Linda Candy
Issue Date:October 2002
pp. 134-141
Collaborative projects in art and technology provide an opportunity to investigate how co-creativity takes place. This paper describes some of the characteristics of collaborative work that were identified from empirical evidence captured during the COSTAR...
     
Panel: research into art and technology
Found in: Proceedings of the fourth conference on Creativity & cognition (C&C '02)
By Bronac Ferran, Ernest Edmonds, John Haworth, Jon Pettigrew, Judith Mottram, Linda Candy
Issue Date:October 2002
pp. 25-30
The panel will discuss the nature of research in creative practice. The participants will draw upon their current studies and experiences of projects that investigate creativity and the role of digital technology.Edmonds and Candy are applying a practice-l...
     
Tools, conceptual frameworks, and empirical studies for early stages of design
Found in: CHI '01 extended abstracts on Human factors in computer systems (CHI '01)
By Ernest Edmonds, Kumiyo Nakakoji, Linda Candy, Mark D. Gross
Issue Date:March 2001
pp. 493-494
The rapid evolution of electronics, digital media, advanced materials, and other areas of technology, is opening up unprecedented opportunities for musical interface inventors and designers. The possibilities afforded by these new technologies carry with t...
     
Semiotic approaches to user interface design
Found in: CHI '00 extended abstracts on Human factors in computer systems (CHI '00)
By Clarisse S. de Souza, Ernest A. Edmonds, Raquel O. Prates, Simone D. J. Barbosa
Issue Date:April 2000
pp. 366-366
Hartson (1998) has pointed out that although people have studied interfaces and applied theories (mostly cognitive psychology) to them, and that the majority of the guidelines and principles applied have arisen mostly out of practice than theory. He claims...
     
Artists augmented by agents (invited speech)
Found in: Proceedings of the 5th international conference on Intelligent user interfaces (IUI '00)
By Ernest Edmonds
Issue Date:January 2000
pp. 68-73
Computers can be very helpful to us by performing tasks on our behalf. For example, they are very good at performing calculations, storing information and producing visualisations of objects that do not yet exist as a made artifact. Increasingly, however, ...
     
Individual and/versus social creativity (panel session)
Found in: Proceedings of the third conference on Creativity & cognition (C&C '99)
By Bob Hughes, Ernest Edmonds, Geoff Cox, Gerhard Fischer, Jacob Eisenstein, Linda Candy, Tom Hewett
Issue Date:October 1999
pp. 36-39
In various circumstances, it is possible to arrive at the need to specify sequences of operations that a “machine” has to perform to achieve a purpose. This paper will present VISPS, a visual system originally designed to specify mission plans ...
     
Introducing creativity to cognition
Found in: Proceedings of the third conference on Creativity & cognition (C&C '99)
By Ernest Edmonds, Linda Candy
Issue Date:October 1999
pp. 3-6
In various circumstances, it is possible to arrive at the need to specify sequences of operations that a “machine” has to perform to achieve a purpose. This paper will present VISPS, a visual system originally designed to specify mission plans ...
     
Creativity: interacting with computers (panel session)
Found in: Conference companion on Human factors in computing systems (CHI '95)
By Ernest Edmonds
Issue Date:May 1995
pp. 185-186
We present an approach to control information flow in object-oriented systems. The decision of whether an informatin flow is permitted or denied depends on both the authorizations specified on the objects and the process by which information is obtained an...
     
The future of intelligent interfaces: not just “how?”, but “what?” and “why?”
Found in: Proceedings of the 1st international conference on Intelligent user interfaces (IUI '93)
By Ernest Edmonds
Issue Date:January 1993
pp. 13-17
Simulation models of a number of computer architectures have been created using HASE,a Hierarchical Computer Architecture design and Simulation Environment,and automatially translated into WebHASE... and JavaHASE applets which can be accessed via the WWW.T...
     
Collaborative creativity
Found in: Communications of the ACM
By Ernest Edmonds, Lena Mamykina, Linda Candy
Issue Date:January 1988
pp. 96-99
Achieving a balance of control and freedom by supporting a mix of strategies.
     
Creativity, art practice, and knowledge
Found in: Communications of the ACM
By Ernest Edmonds, Linda Candy
Issue Date:January 1988
pp. 91-95
Achieving a balance of control and freedom by supporting a mix of strategies.
     
Creativity enhancement with emerging technologies
Found in: Communications of the ACM
By Ernest Edmonds, Linda Candy
Issue Date:January 1988
pp. 63-65
The online Risks Forum has long been a hotbed for discussions of the relative merits of openness relating to the dissemination of knowledge about security vulnerabilities. The debate has now been rekindled, and is summarized here.
     
Support for collaborative design: agents and emergence
Found in: Communications of the ACM
By Bassel Soufi, Ernest A. Edmonds, Linda Candy, Rachel Jones
Issue Date:January 1988
pp. 41-47
We consider here the importance of an overall systems viewpoint in avoiding computer-related risks. According to Webster's, a system is a regularly interacting or interdependent group of items forming a unified whole. In computer systems, one person's comp...
     
 1