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Building Autonomous Sensitive Artificial Listeners
Found in: IEEE Transactions on Affective Computing
By M. Schroder,E. Bevacqua,R. Cowie,F. Eyben,H. Gunes,D. Heylen,M. ter Maat,G. McKeown,S. Pammi,M. Pantic,C. Pelachaud,B. Schuller,E. de Sevin,M. Valstar,M. Wollmer
Issue Date:April 2012
pp. 165-183
This paper describes a substantial effort to build a real-time interactive multimodal dialogue system with a focus on emotional and nonverbal interaction capabilities. The work is motivated by the aim to provide technology with competences in perceiving an...
 
A motivational model of action selection for virtual humans
Found in: Computer Graphics International Conference
By E. de Sevin, D. Thalmann
Issue Date:June 2005
pp. 213-220
Nowadays virtual humans such as non-player characters in computer games need to have a real autonomy in order to live their own life in persistent virtual worlds. When designing autonomous virtual humans, the action selection problem needs to be considered...
 
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