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Displaying 1-6 out of 6 total
Scheduling in Heterogeneous Computing Environments for Proximity Queries
Found in: IEEE Transactions on Visualization and Computer Graphics
By Duksu Kim, Jinkyu Lee, Junghwan Lee, Insik Shin,J. Kim, Sung-Eui Yoon
Issue Date:September 2013
pp. 1513-1525
We present a novel, linear programming (LP)-based scheduling algorithm that exploits heterogeneous multicore architectures such as CPUs and GPUs to accelerate a wide variety of proximity queries. To represent complicated performance relationships between h...
 
RACBVHs: Random-Accessible Compressed Bounding Volume Hierarchies
Found in: IEEE Transactions on Visualization and Computer Graphics
By Tae-Joon Kim, Bochang Moon, Duksu Kim, Sung-Eui Yoon
Publication Date: June 2009
pp. 273-286
We present a novel compressed bounding volume hierarchy (BVH) representation, random-accessible compressed bounding volume hierarchies (RACBVHs), for various applications requiring random access on BVHs of massive models. Our RACBVH representation is compa...
 
RACBVHs: random-accessible compressed bounding volume hierarchies
Found in: SIGGRAPH '09: Posters (SIGGRAPH '09)
By Bochang Moon, Duksu Kim, Sung-Eui Yoon, Tae-Joon Kim
Issue Date:August 2009
pp. 1-1
Bounding volume hierarchies (BVHs) are widely used to accelerate the performance of various geometric and graphics applications. These applications include ray tracing, collision detection, visibility queries, dynamic simulation, and motion planning. These...
     
RACBVHs: random-accessible compressed bounding volume hierarchies
Found in: SIGGRAPH 2009: Talks (SIGGRAPH '09)
By Bochang Moon, Duksu Kim, Sung-Eui Yoon, Tae-Joon Kim
Issue Date:August 2009
pp. 1-1
Bounding volume hierarchies (BVHs) are widely used to accelerate the performance of various geometric and graphics applications. These applications include ray tracing, collision detection, visibility queries, dynamic simulation, and motion planning. These...
     
FASTCD: fracturing-aware stable collision detection
Found in: ACM SIGGRAPH 2010 Posters (SIGGRAPH '10)
By Duksu Kim, Jae-Pil Heo, Jeong-Mo Hong, Joon-Kyung Seong, Min Tang, Sung-Eui Yoon
Issue Date:July 2010
pp. 1-1
Simulating complex phenomena such as fracture requires collision detection (CD) methods to avoid any inter-collisions among deforming models and self-collisions (i.e. intra-collisions) within each deforming model. CD is typically the main computational bot...
     
PCCD: parallel continuous collision detection
Found in: SIGGRAPH '09: Posters (SIGGRAPH '09)
By Duksu Kim, Jae-Pil Heo, Sung-eui Yoon
Issue Date:August 2009
pp. 1-1
Collision detection between deformable models is one of fundamental tools of various applications including games. Collision detection can be classified into two categories: discrete and continuous collision detection methods. Discrete collision detection ...
     
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