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Displaying 1-6 out of 6 total
An Open Modular Middleware for Interoperable Virtual Environments
Found in: 2013 International Conference on Cyberworlds (CW)
By Sergiy Byelozyorov,Dmitri Rubinstein,Vincent Pegoraro,Philipp Slusallek
Issue Date:October 2013
pp. 94-100
The area of virtual environments has received an increasingly growing attention from the research community, leading to the design of various innovative albeit incompatible protocols. In this paper, we present an open modular middleware that allows the cli...
 
Declarative AR and image processing on the web with Xflow
Found in: Proceedings of the 18th International Conference on 3D Web Technology (Web3D '13)
By Dmitri Rubinstein, Farshad Einabadi, Felix Klein, Kristian Sons, Philipp Slusallek, Stephan Herhut
Issue Date:June 2013
pp. 157-165
Recently, modern Web browser became capable of supporting powerful, interactive 3D graphics both via the low-level, imperative API of WebGL as well as via a high-level, declarative approach like XML3D. The obvious next step (particularly with respect to mo...
     
XML3DRepo: a REST API for version controlled 3D assets on the web
Found in: Proceedings of the 18th International Conference on 3D Web Technology (Web3D '13)
By Anthony Steed, Dmitri Rubinstein, Jozef Doboš, Kristian Sons, Philipp Slusallek
Issue Date:June 2013
pp. 47-55
Current Web 3D technologies are not yet fully exploiting the modern design patterns for accessing online resources such as REST. XML3DRepo is a novel fusion of XML3D and 3D Repo. XML3D is an open source extension to HTML that supports interactive 3D graphi...
     
Xflow: declarative data processing for the web
Found in: Proceedings of the 17th International Conference on 3D Web Technology (Web3D '12)
By Dmitri Rubinstein, Felix Klein, Kristian Sons, Philipp Slusallek, Sergiy Byelozyorov, Stefan John
Issue Date:August 2012
pp. 37-45
The Web evolved from a simple information medium to an interactive application platform featuring advanced 2D layouts, videos, and audio. At the same time, support for hardware-accelerated 3D graphics improves continuously even among mobile devices. Hence,...
     
XML3D: interactive 3D graphics for the web
Found in: Proceedings of the 15th International Conference on Web 3D Technology (Web3D '10)
By Dmitri Rubinstein, Felix Klein, Kristian Sons, Philipp Slusallek, Sergiy Byelozyorov
Issue Date:July 2010
pp. 175-184
Web technologies provide the basis to distribute digital information worldwide and in realtime but they have also established the Web as a ubiquitous application platform. The Web evolved from simple text data to include advanced layout, images, audio, and...
     
RTSG: ray tracing for X3D via a flexible rendering framework
Found in: Proceedings of the 14th International Conference on 3D Web Technology (Web3D '09)
By Benjamin Schug, Dmitri Rubinstein, Iliyan Georgiev, Philipp Slusallek
Issue Date:June 2009
pp. 1-44
VRML and X3D are the most widely adopted standards for interactive 3D content interchange. However, they are both designed around the common restricted functionality available in hardware graphics processors. Thus, most existing scene graph implementations...
     
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