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Displaying 1-10 out of 10 total
Tracking Trash
Found in: IEEE Pervasive Computing
By Santi Phithakkitnukoon,Malima I. Wolf,Dietmar Offenhuber,David Lee,Assaf Biderman,Carlo Ratti
Issue Date:April 2013
pp. 38-48
Using active self-reporting tags, the authors followed 2,000 objects through Seattle's waste management system. By making the waste "removal chain" more transparent, they help reveal the disposal process of everyday objects, highlight...
 
Putting the informal on the map: tools for participatory waste management
Found in: Proceedings of the 12th Participatory Design Conference: Exploratory Papers, Workshop Descriptions, Industry Cases - Volume 2 (PDC '12)
By David Lee, Dietmar Offenhuber
Issue Date:August 2012
pp. 13-16
Informal urban infrastructures are a challenging environment for participatory design, both from an organizational and technical perspective. In this paper we reflect on a recent research project involving participatory sensing and design of participatory ...
     
Visual anecdote
Found in: ACM SIGGRAPH 2010 Art Gallery (SIGGRAPH '10)
By Dietmar Offenhuber
Issue Date:July 2010
pp. 367-374
The discourse on information visualization often remains limited to the exploratory function - its potential for discovering patterns in the data. However, visual representations also have a rhetorical function: they demonstrate, persuade, and facilitate c...
     
TILTle: exploring dynamic balance
Found in: Proceedings of the 2007 conference on Designing for User eXperiences (DUX '08)
By Dido Tsigaridi, Dietmar Offenhuber, Hiroshi Ishii, Moses Ting, Paulina Modlitba
Issue Date:November 2007
pp. 227-269
In this paper we introduce a novel tangible interface for exploring dynamic equilibria using the metaphor of a traditional balance scale. Rather than comparing and identifying physical weight, our scale can be used for contrasting digital data in different...
     
Dewy: a condensation display
Found in: ACM SIGGRAPH 2007 posters on XX (SIGGRAPH '07)
By Amanda Parkes, Dietmar Offenhuber
Issue Date:August 2007
pp. 44-es
This sketch presents Dewy, a display surface of 'pixelized' condensation, creating images, patterns and text out of the process of the physical state change of water. Dewy works like a spatially controlled fogged window, one that can communicate back to yo...
     
moviemaps revisited
Found in: ACM SIGGRAPH 2006 Sketches (SIGGRAPH '06)
By Dietmar Offenhuber
Issue Date:July 2006
pp. 87-es
Moviemaps are spatialised movies, allowing the user to interactively travel through the film-space of a prerecorded sequence. The topic was introduced by M. Naimark and has been addressed in many interactive artworks. This sketch presents a different appro...
     
moviemaps revisited
Found in: Material presented at the ACM SIGGRAPH 2006 conference (SIGGRAPH '06)
By Dietmar Offenhuber
Issue Date:July 2006
pp. 87-es
Moviemaps are spatialised movies, allowing the user to interactively travel through the film-space of a prerecorded sequence. The topic was introduced by M. Naimark and has been addressed in many interactive artworks. This sketch presents a different appro...
     
Wegzeit: the geometry of relative distance
Found in: ACM SIGGRAPH 2002 conference abstracts and applications (SIGGRAPH '02)
By Dietmar Offenhuber
Issue Date:July 2002
pp. 330-330
This web3d project explores how the concept of non-linear space - that is space structured by relative units - can be used in VR and architecture. It offers a dynamic view on Los Angeles' structure, radically different from usual architectural representati...
     
Wegzeit: the geometry of relative distance
Found in: ACM SIGGRAPH 2002 conference abstracts and applications (SIGGRAPH '02)
By Dietmar Offenhuber
Issue Date:July 2002
pp. 280-280
This web3d project explores how the concept of non-linear space -- that is space structured by relative units -- can be used in VR and architecture. It offers a dynamic view on Los Angeles' structure, radically different from usual architectural representa...
     
Bike
Found in: ACM SIGGRAPH 99 Electronic art and animation catalog (SIGGRAPH '99)
By Dietmar Offenhuber, Markus Decker
Issue Date:August 1999
pp. 114
This paper describes a physically-based rendering system tailored to the demands of lighting design and architecture. The simulation uses a light-backwards ray-tracing method with extensions to efficiently solve the rendering equation under most conditions...
     
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