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Displaying 1-9 out of 9 total
Developing INOTS to support interpersonal skills practice
Found in: IEEE Aerospace Conference
By Julia Campbell, Mark Core, Ron Artstein, Lindsay Armstrong, Arno Hartholt, Cyrus Wilson, Kallirroi Georgila, Fabrizio Morbini, Edward Haynes, Dave Gomboc, Mike Birch, Jonathan Bobrow, H. Chad Lane, Jillian Gerten, Anton Leuski, David Traum, Matthew Trimmer
Issue Date:March 2011
pp. 1-14
The Immersive Naval Officer Training System (INOTS) is a blended learning environment that merges traditional classroom instruction with a mixed reality training setting. INOTS supports the instruction, practice and assessment of interpersonal communicatio...
Trends & Controversies
Found in: IEEE Intelligent Systems
By Anton Nijholt,Ronald C. Arkin,Sébastien Brault,Richard Kulpa,Franck Multon,Benoit Bideau,David Traum,Hayley Hung,Eugene Santos Jr.,Deqing Li,Fei Yu,Lina Zhou,Dongsong Zhang
Issue Date:November 2012
pp. 60-75
Many applications require knowledge about how to deceive, including those related to safety, security, and warfare. Speech and text analysis can help detect deception, as can cameras, microphones, physiological sensors, and intelligent software. Models of ...
Hollywood Meets Simulation: Creating Immersive Training Environments at the ICT
Found in: Virtual Reality Conference, IEEE
By Jonathan Gratch, Paul Debevec, Dick Lindheim, Fred Pighin, Jeff Rickel, Bill Swartout, David Traum, Jackie Morie
Issue Date:March 2003
pp. 303
The Institute for Creative Technologies is a federally funded research center set up three years ago at the University of Southern California to advance the state of the art in immersive training. Teaming researchers in artificial intelligence, graphics, a...
Toward a New Generation of Virtual Humans for Interactive Experiences
Found in: IEEE Intelligent Systems
By Jeff Rickel, Stacy Marcella, Jonathan Gratch, Randall Hill, David Traum, William Swartout
Issue Date:July 2002
pp. 32-38
<p>Interactive virtual worlds provide a powerful medium for entertainment and experiential learning. The goal of the Mission Rehearsal Exercise (MRE) project is to enrich such virtual worlds with virtual humans-autonomous agents that support face-to-...
Improving question-answering with linking dialogues
Found in: Proceedings of the 11th international conference on Intelligent user interfaces (IUI '06)
By Andrew S. Gordon, David Traum, Sudeep Gandhe
Issue Date:January 2006
pp. 369-371
Question-answering dialogue systems have found many applications in interactive learning environments. This paper is concerned with one such application for Army leadership training, where trainees input free-text questions that elicit pre-recorded video r...
How to talk to a hologram
Found in: Proceedings of the 11th international conference on Intelligent user interfaces (IUI '06)
By Anton Leuski, David Traum, Jarrell Pair, Panayiotis Georgiou, Peter J. McNerney, Ronakkumar Patel
Issue Date:January 2006
pp. 360-362
There is a growing need for creating life-like virtual human simulations that can conduct a natural spoken dialog with a human student on a predefined subject. We present an overview of a spoken-dialog system that supports a person interacting with a full-...
Workshop on effective multimodal dialogue interfaces
Found in: Proceedings of the 11th international conference on Intelligent user interfaces (IUI '06)
By David Traum, Fang Chen, Lawrence Cavedon, Robert Dale
Issue Date:January 2006
pp. 17-17
This workshop addresses the issue of evaluating multimodal dialogue systems, and in particular the characteristics and interaction styles that are particularly effective for human-machine collaborative task performance.
The virtuality continuum revisited
Found in: CHI '05 extended abstracts on Human factors in computing systems (CHI '05)
By Anton Nijholt, David Traum
Issue Date:April 2005
pp. 2132-2133
We survey the themes and the aims of a workshop devoted to the state-of-the-art virtuality continuum. In this continuum, ranging from fully virtual to real physical environments, allowing for mixed, augmented and desktop virtual reality, several perspectiv...
Embodied agents for multi-party dialogue in immersive virtual worlds
Found in: Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 2 (AAMAS '02)
By David Traum, Jeff Rickel
Issue Date:July 2002
pp. 766-773
Immersive virtual worlds are increasingly being used for education, training, and entertainment, and virtual humans that can interact with human users in these worlds play many important roles. However, current computational models of dialogue do not addre...