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Displaying 1-31 out of 31 total
Content is Dead . Long Live Content: The New Age of Multimedia-Hard Problems
Found in: IEEE MultiMedia
By Lexing Xie,David A. Shamma,Cees Snoek
Issue Date:January 2014
pp. 4-8
Using the ACM Multimedia 2012 panel on metadata as a jumping-off point, the authors investigate whether content can continue to play a dominant role in multimedia research in the age of social, local, and mobile media. In this article, they propose that th...
 
Where Is the User in Multimedia Retrieval?
Found in: IEEE MultiMedia
By Marcel Worring,Paul Sajda,Simone Santini,David A. Shamma,Alan F. Smeaton,Qiang Yang
Issue Date:October 2012
pp. 6-10
What started as a field with an emphasis on optimally serving users' interactive information needs has now become dominated by methods that focus on improving the mean average precision (MAP) of a clearly defined task disconnected from its application. Wit...
 
Don't Click Here
Found in: IEEE Multimedia
By David A. Shamma,Malcolm Slaney
Issue Date:July 2012
pp. 4-6
One of the most important aspects of multimedia research is mining data about user behavior. In a world with one or fewer clicks per piece of content, one needs a lot of users to get a meaningful signal. A monetization ecosystem now directs multimedia rese...
 
Visualizing Live Text Streams Using Motion and Temporal Pooling
Found in: IEEE Computer Graphics and Applications
By Conrad Albrecht-Buehler, Benjamin Watson, David A. Shamma
Issue Date:May 2005
pp. 52-59
In today?s fast-paced world, it's increasingly difficult to understand and act promptly upon the content from the many available information streams. Temporal pooling addresses this problem by producing a visual summary of recent stream content. This summa...
 
TextPool: Visualizing Live Text Streams
Found in: Information Visualization, IEEE Symposium on
By Conrad Albrecht-Buehler, Benjamin Watson, David A. Shamma
Issue Date:October 2004
pp. p1
In today's fast-paced world it is becoming increasingly difficult to stay abreast of the public discourse. With the advent of hundreds of closed-captioned cable channels and internet-based channels such as news feeds, blogs, or email, knowing the
   
2nd international workshop on socially-aware multimedia (SAM'13)
Found in: Proceedings of the 21st ACM international conference on Multimedia (MM '13)
By David A. Shamma, Doug Williams, Pablo Cesar, Matthew Cooper
Issue Date:October 2013
pp. 1099-1100
Multimedia social communication is becoming commonplace. Television is becoming smart and social; media sharing applications are transforming the way we converse and recall events and videoconferencing is a common application on our computers, phones, tabl...
     
Spinning data: remixing live data like a music dj
Found in: CHI '13 Extended Abstracts on Human Factors in Computing Systems (CHI EA '13)
By David A. Shamma, Paul Groth
Issue Date:April 2013
pp. 3063-3066
This demonstration investigates data visualization as a performance through the use of disc jockey (DJs) mixing boards. We assert that the tools DJs use in-situ can deeply inform the creation of data mixing interfaces and performances. We present a prototy...
     
Defensive research within the mobile marketplace
Found in: Proceedings of the 2nd international workshop on Research in the large (LARGE '11)
By David A. Shamma
Issue Date:September 2011
pp. 5-8
The rebirth of mobile application stores has energized the markets of mobile ecology in both commercial and research communities alike. However, the effort involved in public application deployment via a commercial store is a trade-off of design, features,...
     
Knowing funny: genre perception and categorization in social video sharing
Found in: Proceedings of the 2011 annual conference on Human factors in computing systems (CHI '11)
By David A. Shamma, Elizabeth F. Churchill, Jude Yew
Issue Date:May 2011
pp. 297-306
Categorization of online videos is often treated as a tag suggestion task; tags can be generated by individuals or by machine classification. In this paper, we suggest categorization can be determined socially, based on people's interactions around media c...
     
Peaks and persistence: modeling the shape of microblog conversations
Found in: Proceedings of the ACM 2011 conference on Computer supported cooperative work (CSCW '11)
By David A. Shamma, Elizabeth F. Churchill, Lyndon Kennedy
Issue Date:March 2011
pp. 355-358
A microblogged stream is delivered over time, providing an ongoing commentary of topics, trends, and issues. In this article, we present two methods of finding temporal topics within these Twitter streams. Using a normalized term frequency, we demonstrate ...
     
Beyond freebird
Found in: XRDS: Crossroads, The ACM Magazine for Students
By David A. Shamma
Issue Date:December 2010
pp. 36-38
Exploring Twitter and live events by structure and context can shed light on what people think.
     
Human-to-dancer interaction: designing for embodied performances in a participatory installation
Found in: Proceedings of the 8th ACM Conference on Designing Interactive Systems (DIS '10)
By David A. Shamma, Jurgen Scheible, Renata M. Sheppard
Issue Date:August 2010
pp. 356-359
In this article we describe the creation and exhibit of a participatory installation performance. Graffiti Dance allows the audience to graffiti paint with light onto a buildings side and receive immediate local feedback from a set of dancers choreographed...
     
Characterizing debate performance via aggregated twitter sentiment
Found in: Proceedings of the 28th international conference on Human factors in computing systems (CHI '10)
By David A. Shamma, Nicholas A. Diakopoulos
Issue Date:April 2010
pp. 1195-1198
Television broadcasters are beginning to combine social micro-blogging systems such as Twitter with television to create social video experiences around events. We looked at one such event, the first U.S. presidential debate in 2008, in conjunction with ag...
     
Understanding the creative conversation: modeling to engagement
Found in: Proceeding of the seventh ACM conference on Creativity and cognition (C&C '09)
By Dan Perkel, David A. Shamma, Kurt Luther
Issue Date:October 2009
pp. 491-492
This workshop is aimed at describing the elusive creative process: addressing models and of creative practice, from art to craft, from dance to education. In particular, we wish to discuss creative models that are conversational: connect the creator and th...
     
Graffiti dance: interaction of light, information, and environment
Found in: Proceeding of the seventh ACM conference on Creativity and cognition (C&C '09)
By David A. Shamma, Jurgen Scheible, Renata M. Sheppard
Issue Date:October 2009
pp. 479-480
Graffiti Dance creates a collaborative space for the voice of a local community to express a statement about the world around them. Several participants become graffiti artists, painting with an arsenal of lights via virtual graffiti mechanisms. Colors, im...
     
Tweet the debates: understanding community annotation of uncollected sources
Found in: Proceedings of the first SIGMM workshop on Social media (WSM '09)
By David A. Shamma, Elizabeth F. Churchill, Lyndon Kennedy
Issue Date:October 2009
pp. 3-10
We investigate the practice of sharing short messages (microblogging) around live media events. Our focus is on Twitter and its usage during the 2008 Presidential Debates. We find that analysis of Twitter usage patterns around this media event can yield si...
     
Spinning online: a case study of internet broadcasting by DJs
Found in: Proceedings of the fourth international conference on Communities and technologies (C&T '09)
By David A. Shamma, Elizabeth F. Churchill, Matt Fukuda, Nikhil Bobb
Issue Date:June 2009
pp. 19-24
Personal video streaming websites have become common on the Internet. They are increasingly used by broadcasters, bands, and entertainers as performance spaces and community gathering places for "fans". In order to understand how such live broadcasting sit...
     
The future of online social interactions: what to expect in 2020
Found in: Proceeding of the 17th international conference on World Wide Web (WWW '08)
By Ajita John, David A. Shamma, Doree D. Seligmann, Frank Nack, Lada Adamic, Marc Davis
Issue Date:April 2008
pp. 1-7
Blogs, wikis, tagging, podcasts, and social networking websites such as MySpace, Facebook, Flickr and YouTube have radically changed user interactions on the World Wide Web from a static, one-way, consumption model to a dynamic, multi-way, participation mo...
     
Enhancing online personal connections through the synchronized sharing of online video
Found in: CHI '08 extended abstracts on Human factors in computing systems (CHI '08)
By David A. Shamma, Marcello Bastea-Forte, Niels Joubert, Yiming Liu
Issue Date:April 2008
pp. 49-54
Going to movies in a group and inviting friends over to watch TV are common social activities. This social engagement both improves the viewing experience and helps us stay close with our friends and family. To bring this feeling of co-presence to the Inte...
     
Zync: the design of synchronized video sharing
Found in: Proceedings of the 2007 conference on Designing for User eXperiences (DUX '08)
By David A. Shamma, Jeannie Yang, Peter Shafton, Yiming Liu
Issue Date:November 2007
pp. 227-269
In this sketch, we present a design research approach which led to the development of Zync, a synchronized video player that provides a social viewing experience for online videos. This approach utilizes an iterative design process, focuses on research pra...
     
Supporting creative acts beyond dissemination
Found in: Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition (C&C '07)
By David A. Shamma, Ryan Shaw
Issue Date:June 2007
pp. 276-277
In this workshop, we describe and expose the mysterious creative process. We discuss models (both classical and contemporary) of creative practice and experience and their potential application to new media arts and technology. Models that connect the role...
     
Buzz: telling compelling stories
Found in: Proceedings of the 14th annual ACM international conference on Multimedia (MULTIMEDIA '06)
By David A. Shamma, Kristian J. Hammond, Sanjay Sood, Sara H. Owsley
Issue Date:October 2006
pp. 261-268
This paper describes a digital theater installation called Buzz. Buzz consists of virtual actors who express the collective voice generated by weblogs (blogs). These actors find compelling stories from blogs and perform them. In this paper, we explore what...
     
Karaoke callout: using social and collaborative cell phone networking for new entertainment modalities and data collection
Found in: Proceedings of the 1st ACM workshop on Audio and music computing multimedia (AMCMM '06)
By Bryan Pardo, David A. Shamma
Issue Date:October 2006
pp. 133-136
We have developed a user-trainable query by humming (QBH) system that develops an error probability model of a user's singing. While the training is effective, it is also tedious and time consuming, requiring the user to sing dozens of melodies to the syst...
     
Computational support for compelling story telling
Found in: Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology (ACE '06)
By David A. Shamma, Kristian J. Hammond, Sara H. Owsley
Issue Date:June 2006
pp. 104-es
The Internet is a living, breathing reflection of who we are, what we think, and how we feel. The pages that make up the Web form the book of our contemporary life and culture. They are the ongoing and changing buzz of our world. The latest embodiment of t...
     
Computational support for compelling story telling
Found in: Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology (ACE '06)
By David A. Shamma, Kristian J. Hammond, Sara H. Owsley
Issue Date:June 2006
pp. 83-es
This paper describes a digital theater installation call Buzz. Buzz consists of virtual actors who express the collective voice generated by blogs. These actors find compelling stories from blogs on the popular and contentious topics of the day and perform...
     
Believable performance agents for interactive conversations
Found in: Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology (ACE '06)
By David A. Shamma, Kristian J. Hammond, Nathan D. Nichols, Sara H. Owsley
Issue Date:June 2006
pp. 43-es
As computers become more integrated into our everyday lives, they will need to be able to interact with us within the context of our world as well as theirs. While it is unlikely that we will ever want all interactions with a computer to mimic dialogs with...
     
MusicStory: a personalized music video creator
Found in: Proceedings of the 13th annual ACM international conference on Multimedia (MULTIMEDIA '05)
By Bryan Pardo, David A. Shamma, Kristian J. Hammond
Issue Date:November 2005
pp. 563-566
In this paper, we describe MusicStory, a system that automatically creates videos to accompany music with lyrics. MusicStory uses common search engines, photo-sharing websites, and simple analysis of the dynamics and tempo of the music to create personaliz...
     
The association engine: a free associative digital improviser
Found in: Proceedings of the 12th annual ACM international conference on Multimedia (MULTIMEDIA '04)
By David A. Shamma, Kristian J. Hammond, Sanjay Sood, Sara Owsley, Shannon Bradshaw
Issue Date:October 2004
pp. 766-767
In this article, we present the Association Engine, a multimedia installation that explores the space of language and exposes connections between words by performing a series of improvisational games. It stands out from previous efforts in the realm of com...
     
Using web frequency within multi-media exhibitions
Found in: Proceedings of the 12th annual ACM international conference on Multimedia (MULTIMEDIA '04)
By David A. Shamma, Kristian J. Hammond, Sara Owsley, Shannon Bradshaw
Issue Date:October 2004
pp. 536-539
In this article, we explore the structure of the web as an indicator of popular culture and its use in multi-media exhibits. In a series of art and technology installations, the software agency needs to keep 'grounded' to what people can readily understand...
     
Network arts: exposing cultural reality
Found in: Proceedings of the 13th international World Wide Web conference on Alternate track papers & posters (WWW Alt. '04)
By David A. Shamma, Jay Budzik, Kristian J. Hammond, Sara Owsley, Shannon Bradshaw
Issue Date:May 2004
pp. 41-47
In this article, we explore a new role for the computer in art as a reflector of popular culture. Moving away from the static audio-visual installations of other artistic endeavors and from the traditional role of the machine as a computational tool, we fu...
     
Towards a non-linear narrative construction
Found in: Proceedings of the 2003 international conference on Intelligent user interfaces (IUI '03)
By David A. Shamma, Kristian Hammond, Sanjay Sood, Vidya Setlur
Issue Date:January 2003
pp. 329-329
This article describes the implementation of a system that 'imagines' while a movie is being played by finding associations in the movie's content and presenting them to the viewer. This related information, in the form of images and movie clips, helps enh...
     
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