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Displaying 1-36 out of 36 total
Online Creation of Panoramic Augmented Reality Annotations on Mobile Phones
Found in: IEEE Pervasive Computing
By Tobias Langlotz,Daniel Wagner,Alessandro Mulloni,Dieter Schmalstieg
Issue Date:April 2012
pp. 56-63
A novel application lets users create panoramic images in real time on a mobile phone and annotate the physical environment using an augmented-reality interface. Annotations can be accurately mapped to the correct objects, despite varying user positions.
 
International Symposium on Ubiquitous Virtual Reality 2009
Found in: IEEE Pervasive Computing
By Wonwoo Lee, Antonio Krüger, Bruce H. Thomas, Daniel Wagner, Kari Pulli, Woontack Woo
Issue Date:April 2010
pp. 78-80
We report on the current state and future direction of ubiquitous VR, based on presentations and discussions during the 2009 International Symposium on Ubiquitous Virtual Reality. In the symposium, enabling technologies and applications for realizing ubiqu...
 
Wide area localization on mobile phones
Found in: Mixed and Augmented Reality, IEEE / ACM International Symposium on
By Clemens Arth, Daniel Wagner, Manfred Klopschitz, Arnold Irschara, Dieter Schmalstieg
Issue Date:October 2009
pp. 73-82
We present a fast and memory efficient method for localizing a mobile user's 6DOF pose from a single camera image. Our approach registers a view with respect to a sparse 3D point reconstruction. The 3D point dataset is partitioned into pieces based on visi...
 
Making Augmented Reality Practical on Mobile Phones, Part 2
Found in: IEEE Computer Graphics and Applications
By Daniel Wagner, Dieter Schmalstieg
Issue Date:July 2009
pp. 6-9
Part 1 of this article introduced a software environment for augmented reality (AR) on mobile phones, discussed development and debugging strategies, and showed how to execute several tasks of a common AR system in parallel on a mobile device. Part 2 discu...
 
Mastering Interactive Virtual Bronchioscopy on a Low-End PC
Found in: Visualization Conference, IEEE
By Rainer Wegenkittl, Anna Vilanova, Balint Hegedüs, Daniel Wagner, Martin Freund, Eduard M. Gröller
Issue Date:October 2000
pp. 24
Virtual endoscopy presents the cross-sectional acquired 3D-data of a computer tomograph as an endoluminal view. The common approach for the visualization of a virtual endoscopy is surface rendering, yielding images close to a real endoscopy. If external st...
 
Workshop 3: IEEE ISMAR 2012 workshop on tracking methods and applications (TMA)
Found in: 2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
By Daniel Wagner,Jonathan Ventura,Gerhard Reitmayr,Hideo Saito,Selim Benhimane
Issue Date:November 2012
pp. 1-2
The focus of this workshop is on presenting, discussing and demonstrating recent tracking methods and applications that work well in practice and that show some superiority over state-of-the-art methods. Rather than focusing on pure novelty, this workshop ...
 
Building your vision with Qualcomm's Mobile Augmented Reality (AR) Platform: AR on mobile devices
Found in: Mixed and Augmented Reality, IEEE / ACM International Symposium on
By Daniel Wagner,Istvan Barakonyi,Istvan Siklossy,Jay Wright,Roy Ashok,Serafin Diaz,Blair MacIntyre,Dieter Schmalstieg
Issue Date:October 2011
pp. 1
No summary available.
   
Building your vision with Qualcomm's Mobile Augmented Reality (AR)
Found in: Mixed and Augmented Reality--Arts, Media, and Humanities, IEEE International Symposium on
By Daniel Wagner,Istvan Barakonyi,Istvan Siklossy,Jay Wright,Roy Ashok,Serafin Diaz,Blair MacIntyre,Dieter Schmalstieg
Issue Date:October 2011
pp. 1
Academic/Research Overview of Mobile Augmented Reality Introduction to the Qualcomm AR Platform -- Features and Usage Scenarios Developing Mobile AR Applications using Qualcomm's Unity Extension Introduction to Qualcomm's QCAR SDK Native API Cross Platform...
   
ISMAR demo chairs
Found in: 2011 IEEE International Symposium on Mixed and Augmented Reality
By Andreas Simon,Daniel Wagner,Sean White
Issue Date:October 2011
pp. 1
We are very happy to present the ISMAR 2011 Demonstrations Program. Demos embody
   
p-Automata: New Foundations for Discrete-Time Probabilistic Verification
Found in: Quantitative Evaluation of Systems, International Conference on
By Michael Huth, Nir Piterman, Daniel Wagner
Issue Date:September 2010
pp. 161-170
We develop a new approach to probabilistic verification by adapting notions and techniques from alternating tree automata to the realm of Markov chains. The resulting p-automata determine languages of Markov chains which are proved to be closed under Boole...
 
Optimization of Target Objects for Natural Feature Tracking
Found in: Pattern Recognition, International Conference on
By Lukas Gruber, Stefanie Zollmann, Daniel Wagner, Dieter Schmalstieg, Tobias Höllerer
Issue Date:August 2010
pp. 3607-3610
This paper investigates possible physical alterations of tracking targets to obtain improved 6DoF pose detection for a camera observing the known targets. We explore the influence of several texture characteristics on the pose detection, by simulating a la...
 
Simultaneous Localization and Mapping for Augmented Reality
Found in: International Symposium on Ubiquitous Virtual Reality
By Gerhard Reitmayr, Tobias Langlotz, Daniel Wagner, Alessandro Mulloni, Gerhard Schall, Dieter Schmalstieg, Qi Pan
Issue Date:July 2010
pp. 5-8
Recently, the methods of Simultaneous Localization and Mapping (SLAM) have received great interest in the field of Augmented Reality. Accurate tracking in unknown and new environments promises to reduce the initial costs of building AR systems which often ...
 
Real-time panoramic mapping and tracking on mobile phones
Found in: Virtual Reality Conference, IEEE
By Daniel Wagner,Alessandro Mulloni,Tobias Langlotz,Dieter Schmalstieg
Issue Date:March 2010
pp. 211-218
We present a novel method for the real-time creation and tracking of panoramic maps on mobile phones. The maps generated with this technique are visually appealing, very accurate and allow drift-free rotation tracking. This method runs on mobile phones at ...
 
Multiple target detection and tracking with guaranteed framerates on mobile phones
Found in: Mixed and Augmented Reality, IEEE / ACM International Symposium on
By Daniel Wagner, Dieter Schmalstieg, Horst Bischof
Issue Date:October 2009
pp. 57-64
In this paper we present a novel method for real-time pose estimation and tracking on low-end devices such as mobile phones. The presented system can track multiple known targets in real-time and simultaneously detect new targets for tracking. We present a...
 
Evaluating the trackability of natural feature-point sets
Found in: Mixed and Augmented Reality, IEEE / ACM International Symposium on
By Lukas Gruber, Stefanie Zollmann, Daniel Wagner, Dieter Schmalstieg
Issue Date:October 2009
pp. 189-190
In this work we present a novel idea of evaluating natural feature-point based tracking targets. Our main objective is to evaluate the inherent characteristics of natural feature-point sets with respect to vision-based pose estimation algorithms. Our work ...
 
Global pose estimation using multi-sensor fusion for outdoor Augmented Reality
Found in: Mixed and Augmented Reality, IEEE / ACM International Symposium on
By Gerhard Schall, Daniel Wagner, Gerhard Reitmayr, Elise Taichmann, Manfred Wieser, Dieter Schmalstieg, Bernhard Hofmann-Wellenhof
Issue Date:October 2009
pp. 153-162
Outdoor Augmented Reality typically requires tracking in unprepared environments. For global registration, Global Positioning System (GPS) is currently the best sensing technology, but its precision and update rate are not sufficient for high quality track...
 
Real-Time Detection and Tracking for Augmented Reality on Mobile Phones
Found in: IEEE Transactions on Visualization and Computer Graphics
By Daniel Wagner, Gerhard Reitmayr, Alessandro Mulloni, Tom Drummond, Dieter Schmalstieg
Issue Date:May 2010
pp. 355-368
In this paper, we present three techniques for 6DOF natural feature tracking in real time on mobile phones. We achieve interactive frame rates of up to 30 Hz for natural feature tracking from textured planar targets on current generation phones. We use an ...
 
History and Future of Tracking for Mobile Phone Augmented Reality
Found in: International Symposium on Ubiquitous Virtual Reality
By Daniel Wagner, Dieter Schmalstieg
Issue Date:July 2009
pp. 7-10
We present an overview on the history of tracking for mobile phone Augmented Reality. We present popular approaches using marker tracking, natural feature tracking or offloading to nearby servers. We then outline likely future work.
 
Making Augmented Reality Practical on Mobile Phones, Part 1
Found in: IEEE Computer Graphics and Applications
By Daniel Wagner, Dieter Schmalstieg
Issue Date:May 2009
pp. 12-15
Since 2003, the authors have been developing three generations of a software framework for handheld augmented reality (AR), targeting mobile phones. This article is the first part of a discussion on the experiences and design decisions that resulted in the...
 
Indoor Positioning and Navigation with Camera Phones
Found in: IEEE Pervasive Computing
By Alessandro Mulloni, Daniel Wagner, Istvan Barakonyi, Dieter Schmalstieg
Issue Date:April 2009
pp. 22-31
This low-cost indoor navigation system runs on off-the-shelf camera phones. More than 2,000 users at four different large-scale events have already used it. The system uses built-in cameras to determine user location in real time by detecting unobtrusive f...
 
Pose tracking from natural features on mobile phones
Found in: Mixed and Augmented Reality, IEEE / ACM International Symposium on
By Daniel Wagner, Gerhard Reitmayr, Alessandro Mulloni, Tom Drummond, Dieter Schmalstieg
Issue Date:September 2008
pp. 125-134
In this paper we present two techniques for natural feature tracking in real-time on mobile phones. We achieve interactive frame rates of up to 20Hz for natural feature tracking from textured planar targets on current-generation phones. We use an approach ...
 
Robust and unobtrusive marker tracking on mobile phones
Found in: Mixed and Augmented Reality, IEEE / ACM International Symposium on
By Daniel Wagner, Tobias Langlotz, Dieter Schmalstieg
Issue Date:September 2008
pp. 121-124
Marker tracking has revolutionized Augmented Reality about a decade ago. However, this revolution came at the expense of visual clutter. In this paper, we propose several new marker techniques, which are less obtrusive than the usual black and white square...
 
Hintikka Games for PCTL on Labeled Markov Chains
Found in: Quantitative Evaluation of Systems, International Conference on
By Harald Fecher, Michael Huth, Nir Piterman, Daniel Wagner
Issue Date:September 2008
pp. 169-178
We present Hintikka games for formulae of the probabilistic temporal logic PCTL and countable labeled Markovchains as models, giving an operational account of the denotational semantics of PCTL on such models. Winning strategies have a decent degree of com...
 
Experiences with Handheld Augmented Reality
Found in: Mixed and Augmented Reality, IEEE / ACM International Symposium on
By Dieter Schmalstieg, Daniel Wagner
Issue Date:November 2007
pp. 1-13
In this paper, we present Studierstube ES, a framework for the development of handheld Augmented Reality. The applications run self-contained on handheld computers and smartphones with Windows CE. A detailed description of the performance critical tracking...
 
Managing Complex Augmented Reality Models
Found in: IEEE Computer Graphics and Applications
By Dieter Schmalstieg, Gerhard Schall, Daniel Wagner, István Barakonyi, Gerhard Reitmayr, Joseph Newman, Florian Ledermann
Issue Date:July 2007
pp. 48-57
Mobile augmented reality requires georeferenced data to present world-registered overlays. To cover a wide area and all artifacts and activities, a database containing this information must be created, stored, maintained, delivered, and finally used by the...
 
Muddleware for Prototyping Mixed Reality Multiuser Games
Found in: Virtual Reality Conference, IEEE
By Daniel Wagner, Dieter Schmalstieg
Issue Date:March 2007
pp. 235-238
We present Muddleware, a communication platform designed for mixed reality multi-user games for mobile, lightweight clients. An approach inspired by Tuplespaces, which provides decoupling of sender and receiver is used to address the requirements of a pote...
 
First Steps Towards Handheld Augmented Reality
Found in: Wearable Computers, IEEE International Symposium
By Daniel Wagner, Dieter Schmalstieg
Issue Date:October 2003
pp. 127
In this paper we describe the first stand-alone Augmented Reality (AR) system with self-tracking running on an unmodified personal digital assistant (PDA) with a commercial camera. The project exploits the ready availability of consumer devices with a mini...
 
Augmented Reality Kanji Learning
Found in: Mixed and Augmented Reality, IEEE / ACM International Symposium on
By Daniel Wagner, Istvan Barakonyi
Issue Date:October 2003
pp. 335
No summary available.
   
Workshop 3: IEEE ISMAR 2012 workshop on tracking methods and applications (TMA)
Found in: 2012 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities (ISMAR-AMH)
By Daniel Wagner,Jonathan Ventura,Gerhard Reitmayr,Hideo Saito,Selim Benhimane
Issue Date:November 2012
pp. 1-2
The focus of this workshop is on presenting, discussing and demonstrating recent tracking methods and applications that work well in practice and that show some superiority over state-of-the-art methods. Rather than focusing on pure novelty, this workshop ...
   
Characterizing and modeling the impact of wireless signal strength on smartphone battery drain
Found in: Proceedings of the ACM SIGMETRICS/international conference on Measurement and modeling of computer systems (SIGMETRICS '13)
By Andrew Rice, Daniel Wagner, Ning Ding, Xiaomeng Chen, Y. Charlie Hu
Issue Date:June 2013
pp. 29-40
Despite the tremendous market penetration of smartphones, their utility has been and will remain severely limited by their battery life. A major source of smartphone battery drain is accessing the Internet over cellular or WiFi connection when running vari...
     
Edit lenses
Found in: Proceedings of the 39th annual ACM SIGPLAN-SIGACT symposium on Principles of programming languages (POPL '12)
By Benjamin Pierce, Daniel Wagner, Martin Hofmann
Issue Date:January 2012
pp. 226-235
A lens is a bidirectional transformation between a pair of connected data structures, capable of translating an edit on one structure into an appropriate edit on the other. Many varieties of lenses have been studied, but none, to date, has offered a satisf...
     
Symmetric lenses
Found in: Proceedings of the 38th annual ACM SIGPLAN-SIGACT symposium on Principles of programming languages (POPL '11)
By Benjamin Pierce, Daniel Wagner, Martin Hofmann
Issue Date:January 2011
pp. 65-66
Lenses--bidirectional transformations between pairs of connected structures--have been extensively studied and are beginning to find their way into industrial practice. However, some aspects of their foundations remain poorly understood. In particular, mos...
     
Hide and seek: location sharing practices with social media
Found in: Proceedings of the 12th international conference on Human computer interaction with mobile devices and services (MobileHCI '10)
By Andre Doria, Daniel Wagner, Ian Oakley, Iryna Pavlyshak, Mariana Lopez, Tasos Spiliotopoulos, Vassilis Kostakos
Issue Date:September 2010
pp. 55-58
This paper presents a multi-pronged study of users' location-sharing practices in the context of online social networks. The contribution of this study is two-fold: first it presents a series of insights relating to location-sharing practices, and second i...
     
Differential privacy for collaborative security
Found in: Proceedings of the Third European Workshop on System Security (EUROSEC '10)
By Adam J. Aviv, Andreas Haeberlen, Benjamin C. Pierce, Daniel Wagner, Jason Reed, Jonathan M. Smith
Issue Date:April 2010
pp. 1-7
Fighting global security threats with only a local view is inherently difficult. Internet network operators need to fight global phenomena such as botnets, but they are hampered by the fact that operators can observe only the traffic in their local domains...
     
Mobility and social interaction as core gameplay elements in multi-player augmented reality
Found in: Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts (DIMEA '08)
By Alessandro Mulloni, Daniel Wagner, Dieter Schmalstieg
Issue Date:September 2008
pp. N/A
In this paper, we present an Augmented Reality game that strongly exploits mobility and social interaction between players as core gameplay elements. We have implemented this game on handheld devices and conducted a qualitative user study, investigating th...
     
How real should virtual characters be?
Found in: Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology (ACE '06)
By Daniel Wagner, Dieter Schmalstieg, Mark Billinghurst
Issue Date:June 2006
pp. 57-es
In recent years 3D virtual characters have become more common in desktop interfaces, particularly in gaming and entertainment applications. In this paper we describe how augmented reality (AR) technology can be used to bring virtual characters into the rea...
     
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