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Displaying 1-13 out of 13 total
What's New in Wearable Computing: ISWC 2012
Found in: IEEE Pervasive Computing
By Daniel Ashbrook
Issue Date:October 2012
pp. 78-80
The sixteenth annual International Symposium on Wearable covered the latest in user modeling, activity recognition, and user-centered research.
 
Localization and 3D reconstruction of urban scenes using GPS
Found in: Wearable Computers, IEEE International Symposium
By Kihwan Kim, Jay Summet, Thad Starner, Daniel Ashbrook, Mrunal Kapade, Irfan Essa
Issue Date:October 2008
pp. 11-14
Using off-the-shelf Global Positioning System (GPS) units, we reconstruct buildings in 3D by exploiting the reduction in signal to noise ratio (SNR) that occurs when the buildings obstruct the line-of-sight between the moving units and the orbiting satelli...
 
Capturing Experiences Anytime, Anywhere
Found in: IEEE Pervasive Computing
By Daniel Ashbrook, Kent Lyons, James Clawson
Issue Date:April 2006
pp. 8-11
Anytime, anywhere experience capture is becoming the norm, especially capture involving multimedia. Digital cameras are ubiquitous and continually increasing in image quality. It's difficult to purchase a mobile phone that does not have a camera built in. ...
 
Augmenting a pH Medical Study with Wearable Video for Treatment of GERD
Found in: Wearable Computers, IEEE International Symposium
By Thad Starner, Daniel Ashbrook
Issue Date:November 2004
pp. 194-195
In this paper we present an augmentation to the wearable computers typically used to determine if a patient is a candidate for surgery to correct problems associated with Gastroesophageal Reflux Disease (GERD). A wearable camera was used by the first autho...
   
The Gesture Pendant: A Self-illuminating, Wearable, Infrared Computer Vision System for Home Automation Control and Medical Monitoring
Found in: Wearable Computers, IEEE International Symposium
By Maribeth Gandy, Thad Starner, Jake Auxier, Daniel Ashbrook
Issue Date:October 2000
pp. 87
In this paper, we present a wearable device for control of home automation systems via hand gestures. This solution has many advantages over traditional home automation interfaces in that those with loss of vision, motor skills, and mobility can use it. By...
 
Context Sensing with the Twiddler Keyboard
Found in: Wearable Computers, IEEE International Symposium
By Daniel Ashbrook
Issue Date:October 1999
pp. 197
Context sensitivity is an important application of wearable computers. This paper describes research on using the Twiddler one-handed keyboard for sensing motion-associated context. Two possible methods for detecting walking are described, and other types ...
 
BitWear: a platform for small, connected, interactive devices
Found in: Proceedings of the adjunct publication of the 26th annual ACM symposium on User interface software and technology (UIST '13 Adjunct)
By Daniel Ashbrook, David H. Nguyen, Halley Profita, Kent Lyons, Sean White, Shigeyuki Seki
Issue Date:October 2013
pp. 73-74
We describe BitWear, a platform for prototyping small, wireless, interactive devices. BitWear incorporates hardware, wireless connectivity, and a cloud component to enable collections of connected devices. We are using this platform to create, explore, and...
     
Facet: a multi-segment wrist worn system
Found in: Proceedings of the 25th annual ACM symposium on User interface software and technology (UIST '12)
By Daniel Ashbrook, David Nguyen, Kent Lyons, Sean White
Issue Date:October 2012
pp. 123-130
We present Facet, a multi-display wrist worn system consisting of multiple independent touch-sensitive segments joined into a bracelet. Facet automatically determines the pose of the system as a whole and of each segment individually. It further supports m...
     
Performative interaction in public space
Found in: Proceedings of the 2011 annual conference extended abstracts on Human factors in computing systems (CHI EA '11)
By Daniel Ashbrook, Giulio Jacucci, Julie Rico, Lone Koefoed Hansen, Stephen Brewster
Issue Date:May 2011
pp. 49-52
Building on the assumption that every human action in public space has a performative aspect, this workshop seeks to explore issues of interactions with technology in public settings. More and more interfaces are used in public on an everyday basis. Simult...
     
Nenya: subtle and eyes-free mobile input with a magnetically-tracked finger ring
Found in: Proceedings of the 2011 annual conference on Human factors in computing systems (CHI '11)
By Daniel Ashbrook, Patrick Baudisch, Sean White
Issue Date:May 2011
pp. 2043-2046
We present Nenya, a new input device in the shape of a finger ring. Nenya provides an input mechanism that is always available, fast to access, and allows analog input, while remaining socially acceptable by being embodied in commonly worn items. Users mak...
     
MAGIC: a motion gesture design tool
Found in: Proceedings of the 28th international conference on Human factors in computing systems (CHI '10)
By Daniel Ashbrook, Thad Starner
Issue Date:April 2010
pp. 2159-2168
Devices capable of gestural interaction through motion sensing are increasingly becoming available to consumers; however, motion gesture control has yet to appear outside of game consoles. Interaction designers are frequently not expert in pattern recognit...
     
An investigation into round touchscreen wristwatch interaction
Found in: Proceedings of the 10th international conference on Human computer interaction with mobile devices and services (MobileHCI '08)
By Daniel Ashbrook, Kent Lyons, Thad Starner
Issue Date:September 2008
pp. 1-30
The wristwatch is a device that is quick to access, but is currently under-utilized as a platform for interaction. We investigate interaction on a circular touchscreen wristwatch, empirically determining the error rate for variously-sized buttons placed ar...
     
Augmenting conversations using dual-purpose speech
Found in: Proceedings of the 17th annual ACM symposium on User interface software and technology (UIST '04)
By Benjamin A. Wong, Christopher Skeels, Cornelis M. Snoeck, Daniel Ashbrook, Kent Lyons, Thad Starner
Issue Date:October 2004
pp. 237-246
In this paper, we explore the concept of dual-purpose speech: speech that is socially appropriate in the context of a human-to-human conversation which also provides meaningful input to a computer. We motivate the use of dual-purpose speech and explore iss...
     
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