Feature-based interactively sketched terrain
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D '12)
By Daniel Adams, Parris Egbert, Seth Brunner
Issue Date:March 2012
We present a new technique for interactive terrain generation. This approach provides two improvements over existing teerrain generation systems. First, we introduce an improved midpoint displacement algorithm that allows for arbitrary vertex insertion ord...