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Reducing the Attack Surface in Massively Multiplayer Online Role-Playing Games
Found in: IEEE Security and Privacy
By Stephen Bono, Dan Caselden, Gabriel Landau, Charlie Miller
Issue Date:May 2009
pp. 13-19
As online games become increasingly complex and continue to gain popularity, malware authors will be compelled to target these virtual worlds for launching attacks. Online games' large attack surfaces are an unfortunate consequence of the technological pro...