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Displaying 1-24 out of 24 total
Video tapestries with continuous temporal zoom
Found in: ACM Transactions on Graphics (TOG)
By Adam Finkelstein, Connelly Barnes, Dan B. Goldman, Eli Shechtman, Adam Finkelstein, Connelly Barnes, Dan B. Goldman, Eli Shechtman, Adam Finkelstein, Connelly Barnes, Dan B. Goldman, Eli Shechtman, Adam Finkelstein, Connelly Barnes, Dan B. Goldman, Eli Shechtman
Issue Date:July 2010
pp. 1-10
We present a novel approach for summarizing video in the form of a multiscale image that is continuous in both the spatial domain and across the scale dimension: There are no hard borders between discrete moments in time, and a user can zoom smoothly into ...
     
PatchMatch: a randomized correspondence algorithm for structural image editing
Found in: ACM Transactions on Graphics (TOG)
By Adam Finkelstein, Connelly Barnes, Dan B Goldman, Eli Shechtman, Adam Finkelstein, Connelly Barnes, Dan B Goldman, Eli Shechtman, Adam Finkelstein, Connelly Barnes, Dan B Goldman, Eli Shechtman, Adam Finkelstein, Connelly Barnes, Dan B Goldman, Eli Shechtman
Issue Date:July 2009
pp. 1-2
This paper presents interactive image editing tools using a new randomized algorithm for quickly finding approximate nearest-neighbor matches between image patches. Previous research in graphics and vision has leveraged such nearest-neighbor searches to pr...
     
Shape and Spatially-Varying BRDFs from Photometric Stereo
Found in: IEEE Transactions on Pattern Analysis and Machine Intelligence
By Dan B Goldman, Brian Curless, Aaron Hertzmann, Steven M. Seitz
Issue Date:June 2010
pp. 1060-1071
This paper describes a photometric stereo method designed for surfaces with spatially-varying BRDFs, including surfaces with both varying diffuse and specular properties. Our optimization-based method builds on the observation that most objects are compose...
 
Shape and Spatially-Varying BRDFs from Photometric Stereo
Found in: Computer Vision, IEEE International Conference on
By Dan B. Goldman, Brian Curless, Aaron Hertzmann, Steven M. Seitz
Issue Date:October 2005
pp. 341-348
This paper describes a photometric stereo method designed for surfaces with spatially-varying BRDFs, including surfaces with both varying diffuse and specular properties. Our method builds on the observation that most objects are composed of a small number...
 
Vignette and Exposure Calibration and Compensation
Found in: Computer Vision, IEEE International Conference on
By Dan B. Goldman, Jiun-Hung Chen
Issue Date:October 2005
pp. 899-906
We discuss calibration and removal of
 
Vignette and Exposure Calibration and Compensation
Found in: IEEE Transactions on Pattern Analysis and Machine Intelligence
By Dan B Goldman
Issue Date:December 2010
pp. 2276-2288
We discuss calibration and removal of “vignetting” (radial falloff) and exposure (gain) variations from sequences of images. Even when the response curve is known, spatially varying ambiguities prevent us from recovering the vignetting, exposure, and scene...
 
Improving patch-based synthesis by learning patch masks
Found in: 2014 IEEE International Conference on Computational Photography (ICCP)
By Nima Khademi Kalantari,Eli Shechtman,Soheil Darabi,Dan B Goldman,Pradeep Sen
Issue Date:May 2014
pp. 1-8
Patch-based synthesis is a powerful framework for numerous image and video editing applications such as hole-filling, retargeting, and reshuffling. In all these applications, a patch-based objective function is optimized through a patch search-and-vote pro...
   
Learning Video Saliency from Human Gaze Using Candidate Selection
Found in: 2013 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)
By Dmitry Rudoy,Dan B. Goldman,Eli Shechtman,Lihi Zelnik-Manor
Issue Date:June 2013
pp. 1147-1154
During recent years remarkable progress has been made in visual saliency modeling. Our interest is in video saliency. Since videos are fundamentally different from still images, they are viewed differently by human observers. For example, the time each vid...
 
Patch-based high dynamic range video
Found in: ACM Transactions on Graphics (TOG)
By Connelly Barnes, Dan B. Goldman, Pradeep Sen, Eli Shechtman, Nima Khademi Kalantari, Soheil Darabi
Issue Date:November 2013
pp. 1-8
Despite significant progress in high dynamic range (HDR) imaging over the years, it is still difficult to capture high-quality HDR video with a conventional, off-the-shelf camera. The most practical way to do this is to capture alternating exposures for ev...
     
Optimizing color consistency in photo collections
Found in: ACM Transactions on Graphics (TOG)
By Dan B. Goldman, Dani Lischinski, Eli Shechtman, Yoav HaCohen
Issue Date:July 2013
pp. 1-10
With dozens or even hundreds of photos in today's digital photo albums, editing an entire album can be a daunting task. Existing automatic tools operate on individual photos without ensuring consistency of appearance between photographs that share content....
     
Robust patch-based hdr reconstruction of dynamic scenes
Found in: ACM Transactions on Graphics (TOG)
By Dan B. Goldman, Eli Shechtman, Maziar Yaesoubi, Nima Khademi Kalantari, Pradeep Sen, Soheil Darabi
Issue Date:November 2012
pp. 1-11
High dynamic range (HDR) imaging from a set of sequential exposures is an easy way to capture high-quality images of static scenes, but suffers from artifacts for scenes with significant motion. In this paper, we propose a new approach to HDR reconstructio...
     
Image melding: combining inconsistent images using patch-based synthesis
Found in: ACM Transactions on Graphics (TOG)
By Connelly Barnes, Dan B. Goldman, Eli Shechtman, Pradeep Sen, Soheil Darabi
Issue Date:July 2012
pp. 1-10
Current methods for combining two different images produce visible artifacts when the sources have very different textures and structures. We present a new method for synthesizing a transition region between two source images, such that inconsistent color,...
     
The PatchMatch randomized matching algorithm for image manipulation
Found in: Communications of the ACM
By Adam Finkelstein, Connelly Barnes, Dan B. Goldman, Eli Shechtman
Issue Date:November 2011
pp. 103-110
This paper presents a new randomized algorithm for quickly finding approximate nearest neighbor matches between image patches. Our algorithm offers substantial performance improvements over the previous state of the art (20--100×), enabling its use in...
     
Interactive 3D modeling of indoor environments with a consumer depth camera
Found in: Proceedings of the 13th international conference on Ubiquitous computing (UbiComp '11)
By Dan B. Goldman, Dieter Fox, Hao Du, Marvin Cheng, Peter Henry, Steven M. Seitz, Xiaofeng Ren
Issue Date:September 2011
pp. 75-84
Detailed 3D visual models of indoor spaces, from walls and floors to objects and their configurations, can provide extensive knowledge about the environments as well as rich contextual information of people living therein. Vision-based 3D modeling has only...
     
Non-rigid dense correspondence with applications for image enhancement
Found in: ACM SIGGRAPH 2011 papers (SIGGRAPH '11)
By Dan B. Goldman, Dani Lischinski, Eli Shechtman, Yoav HaCohen
Issue Date:August 2011
pp. 287-294
This paper presents a new efficient method for recovering reliable local sets of dense correspondences between two images with some shared content. Our method is designed for pairs of images depicting similar regions acquired by different cameras and lense...
     
Non-rigid dense correspondence with applications for image enhancement
Found in: ACM Transactions on Graphics (TOG)
By Dan B. Goldman, Dani Lischinski, Eli Shechtman, Yoav HaCohen
Issue Date:July 2011
pp. 1-33
This paper presents a new efficient method for recovering reliable local sets of dense correspondences between two images with some shared content. Our method is designed for pairs of images depicting similar regions acquired by different cameras and lense...
     
Cosaliency: where people look when comparing images
Found in: Proceedings of the 23nd annual ACM symposium on User interface software and technology (UIST '10)
By Dan B. Goldman, David E. Jacobs, Eli Shechtman
Issue Date:October 2010
pp. 219-228
Image triage is a common task in digital photography. Determining which photos are worth processing for sharing with friends and family and which should be deleted to make room for new ones can be a challenge, especially on a device with a small screen lik...
     
Video tapestries with continuous temporal zoom
Found in: ACM SIGGRAPH 2010 papers (SIGGRAPH '10)
By Adam Finkelstein, Connelly Barnes, Dan B. Goldman, Eli Shechtman
Issue Date:July 2010
pp. 10-18
We present a novel approach for summarizing video in the form of a multiscale image that is continuous in both the spatial domain and across the scale dimension: There are no hard borders between discrete moments in time, and a user can zoom smoothly into ...
     
PatchMatch: a randomized correspondence algorithm for structural image editing
Found in: ACM SIGGRAPH 2009 papers (SIGGRAPH '09)
By Adam Finkelstein, Connelly Barnes, Dan B Goldman, Eli Shechtman
Issue Date:August 2009
pp. 3-3
This paper presents interactive image editing tools using a new randomized algorithm for quickly finding approximate nearest-neighbor matches between image patches. Previous research in graphics and vision has leveraged such nearest-neighbor searches to pr...
     
Video puppetry: a performative interface for cutout animation
Found in: ACM Transactions on Graphics (TOG)
By Adam Finkelstein, Connelly Barnes, Dan B Goldman, David E. Jacobs, Jason Sanders, Maneesh Agrawala, Szymon Rusinkiewicz
Issue Date:December 2008
pp. 1-49
We present a video-based interface that allows users of all skill levels to quickly create cutout-style animations by performing the character motions. The puppeteer first creates a cast of physical puppets using paper, markers and scissors. He then physic...
     
Video object annotation, navigation, and composition
Found in: Proceedings of the 21st annual ACM symposium on User interface software and technology (UIST '08)
By Brian Curless, Chris Gonterman, Dan B. Goldman, David Salesin, Steven M. Seitz
Issue Date:October 2008
pp. 1-2
We explore the use of tracked 2D object motion to enable novel approaches to interacting with video. These include moving annotations, video navigation by direct manipulation of objects, and creating an image composite from multiple video frames. Features ...
     
Schematic storyboarding for video visualization and editing: Copyright restrictions prevent ACM from providing the full text for this work.
Found in: ACM SIGGRAPH 2006 Papers (SIGGRAPH '06)
By Brian Curless, Dan B. Goldman, David Salesin, Steven M. Seitz
Issue Date:July 2006
pp. 45-es
We present a method for visualizing short video clips in a single static image, using the visual language of storyboards. These schematic storyboards are composed from multiple input frames and annotated using outlines, arrows, and text describing the moti...
     
Schematic storyboarding for video visualization and editing: Copyright restrictions prevent ACM from providing the full text for this work.
Found in: Material presented at the ACM SIGGRAPH 2006 conference (SIGGRAPH '06)
By Brian Curless, Dan B. Goldman, David Salesin, Steven M. Seitz
Issue Date:July 2006
pp. 45-es
We present a method for visualizing short video clips in a single static image, using the visual language of storyboards. These schematic storyboards are composed from multiple input frames and annotated using outlines, arrows, and text describing the moti...
     
Shadow matting and compositing
Found in: ACM SIGGRAPH 2003 Papers (SIGGRAPH '03)
By Brian Curless, Dan B Goldman, David H. Salesin, Richard Szeliski, Yung-Yu Chuang
Issue Date:July 2003
pp. 56-ff
In this paper, we describe a method for extracting shadows from one natural scene and inserting them into another. We develop physically-based shadow matting and compositing equations and use these to pull a shadow matte from a source scene in which the sh...
     
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