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A lightweight, procedural, vector watercolor painting engine
Found in: Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D '12)
By Aravind Krishnaswamy, Stephen DiVerdi, Daichi Ito, Radomir Mech
Issue Date:March 2012
pp. 63-70
Existing natural media painting simulations have produced high quality results, but have required powerful compute hardware and have been limited to screen resolutions. Digital artists would like to be able to use watercolor-like painting tools, but at pri...