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Displaying 1-8 out of 8 total
Human Motion Retrieval from Hand-Drawn Sketch
Found in: IEEE Transactions on Visualization and Computer Graphics
By Min-Wen Chao, Chao-Hung Lin,J. Assa, Tong-Yee Lee
Issue Date:May 2012
pp. 729-740
The rapid growth of motion capture data increases the importance of motion retrieval. The majority of the existing motion retrieval approaches are based on a labor-intensive step in which the user browses and selects a desired query motion clip from the la...
 
Metamorphosis of 3D Polyhedral Models Using Progressive Connectivity Transformations
Found in: IEEE Transactions on Visualization and Computer Graphics
By Chao-Hung Lin, Tong-Yee Lee
Issue Date:January 2005
pp. 2-12
Three-dimensional metamorphosis is a powerful technique to produce a 3D shape transformation between two or more existing models. In this paper, we propose a novel 3D morphing technique that avoids creating a merged embedding that contains the faces, edges...
 
Content-Aware Video Retargeting Using Object-Preserving Warping
Found in: IEEE Transactions on Visualization and Computer Graphics
By Shih-Syun Lin, Chao-Hung Lin, I-Cheng Yeh, Shu-Huai Chang, Chih-Kuo Yeh, Tong-Yee Lee
Issue Date:October 2013
pp. 1677-1686
A novel content-aware warping approach is introduced for video retargeting. The key to this technique is adapting videos to fit displays with various aspect ratios and sizes while preserving both visually salient content and temporal coherence. Most previo...
 
Double-Sided 2.5D Graphics
Found in: IEEE Transactions on Visualization and Computer Graphics
By Chih-Kuo Yeh, Peng Song, Peng-Yen Lin, Chi-Wing Fu, Chao-Hung Lin, Tong-Yee Lee
Issue Date:February 2013
pp. 225-235
This paper introduces double-sided 2.5D graphics, aiming at enriching the visual appearance when manipulating conventional 2D graphical objects in 2.5D worlds. By attaching a back texture image on a single-sided 2D graphical object, we can enrich the surfa...
 
Template-Based 3D Model Fitting Using Dual-Domain Relaxation
Found in: IEEE Transactions on Visualization and Computer Graphics
By I-Cheng Yeh, Chao-Hung Lin, Olga Sorkine, Tong-Yee Lee
Issue Date:August 2011
pp. 1178-1190
We introduce a template fitting method for 3D surface meshes. A given template mesh is deformed to closely approximate the input 3D geometry. The connectivity of the deformed template model is automatically adjusted to facilitate the geometric fitting and ...
 
Patch-Based Synthesis for Non-frontal-parallel Textures (NFPT)
Found in: Innovative Computing ,Information and Control, International Conference on
By Chung-Ren Yan, Tong-Yee Lee, Chao-Hung Lin
Issue Date:September 2006
pp. 718-721
In this paper, we propose a new patch-based texture synthesis method. The proposed method consists of two main components: a feature-weighted similarity and a pixel-based re-synthesis step. Most existing patchbased methods can only handle for frontal-paral...
 
Drawing Road Networks with Mental Maps
Found in: IEEE Transactions on Visualization and Computer Graphics
By Shih-Syun Lin,Chao-Hung Lin,Yan-Jhang Hu,Tong-Yee Lee
Issue Date:September 2014
pp. 1241-1252
Tourist and destination maps are thematic maps designed to represent specific themes in maps. The road network topologies in these maps are generally more important than the geometric accuracy of roads. A road network warping method is proposed to facilita...
 
A High Capacity 3D Steganography Algorithm
Found in: IEEE Transactions on Visualization and Computer Graphics
By Min-Wen Chao, Chao-hung Lin, Cheng-Wei Yu, Tong-Yee Lee
Issue Date:March 2009
pp. 274-284
In this paper, we present a very high-capacity and low-distortion 3D steganography scheme. Our steganography approach is based on a novel multi-layered embedding scheme to hide secret messages in the vertices of 3D polygon models. Experimental results show...
 
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