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Displaying 1-6 out of 6 total
Intuitive Crowd Behaviour in Dense Urban Environments using Local Laws
Found in: Theory and Practice of Computer Graphics
By Celine Loscos, David Marchal, Alexandre Meyer
Issue Date:June 2003
pp. 122
In games, entertainment, medical and architectural applications, the creation of populated virtual city environments has recently become widespread. In this paper we want to provide a technique that allows the simulation of up to 10,000 pedestrians walking...
Automatic High-Dynamic Range Image Generation for Dynamic Scenes
Found in: IEEE Computer Graphics and Applications
By Katrien Jacobs, Celine Loscos, Greg Ward
Issue Date:March 2008
pp. 84-93
Automatic high-dynamic range image (HDRI) generation from low-dynamic range images (LDRIs) offers a solution to conventional methods, which require a static scene. The method consists of two modules: a camera-alignment module and a movement detector, which...
The CREATE Project: Mixed Reality for Design, Education, and Cultural Heritage with a Constructivist Approach
Found in: Mixed and Augmented Reality, IEEE / ACM International Symposium on
By Céline Loscos, Hila Ritter Widenfeld, Maria Roussou, Alexandre Meyer, Franco Tecchia, George Drettakis, Emmanuel Gallo, Alex Reche Martinez, Nicolas Tsingos, Yiorgos Chrysanthou, Luc Robert, Massimo Bergamasco, Andrea Dettori, Souheil Soubra
Issue Date:October 2003
pp. 282
No summary available.
Image-Based Crowd Rendering
Found in: IEEE Computer Graphics and Applications
By Franco Tecchia, Céline Loscos, Yiorgos Chrysanthou
Issue Date:March 2002
pp. 36-43
<p>Populated urban environments are important in many applications such as urban planning and entertainment. However rendering in real time many people in a complex environment is still challenging. In this article, we propose methods for rendering r...
Interactive Virtual Relighting of Real Scenes
Found in: IEEE Transactions on Visualization and Computer Graphics
By Céline Loscos, George Drettakis, Luc Robert
Issue Date:October 2000
pp. 289-305
<p><b>Abstract</b>—Computer augmented reality (CAR) is a rapidly emerging field which enables users to mix real and virtual worlds. Our goal is to provide interactive tools to perform <it>common illumination</it>, i.e., light ...
A versatile large-scale multimodal VR system for cultural heritage visualization
Found in: Proceedings of the ACM symposium on Virtual reality software and technology (VRST '06)
By Andrea Dettori, Cameron Angus, Celine Loscos, Chris Christou, Maria Roussou
Issue Date:November 2006
pp. 133-140
We describe the development and evaluation of a large-scale multimodal virtual reality simulation suitable for the visualization of cultural heritage sites and architectural planning. The system is demonstrated with a reconstruction of an ancient Greek tem...