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Displaying 1-40 out of 40 total
Photo Tours
Found in: 2012 Second International Conference on 3D Imaging, Modeling, Processing, Visualization and Transmission (3DIMPVT)
By Avanish Kushal,Ben Self,Yasutaka Furukawa,David Gallup,Carlos Hernandez,Brian Curless,Steven M. Seitz
Issue Date:October 2012
pp. 57-64
This paper describes an effort to automatically create ``tours'' of thousands of the world's landmarks from geo-tagged user-contributed photos on the Internet. These photo tours take you through each site's most popular viewpoints on a tour that maximizes ...
 
Towards Internet-scale multi-view stereo
Found in: Computer Vision and Pattern Recognition, IEEE Computer Society Conference on
By Yasutaka Furukawa, Brian Curless, Steven M. Seitz, Richard Szeliski
Issue Date:June 2010
pp. 1434-1441
This paper introduces an approach for enabling existing multi-view stereo methods to operate on extremely large unstructured photo collections. The main idea is to decompose the collection into a set of overlapping sets of photos that can be processed in p...
 
Reconstructing Rome
Found in: Computer
By Sameer Agarwal, Yasutaka Furukawa, Noah Snavely, Brian Curless, Steven M. Seitz, Richard Szeliski
Issue Date:June 2010
pp. 40-47
Community photo collections like Flickr offer a rich, ever-growing record of the world around us. New computer vision techniques can use photographs from these collections to rapidly build detailed 3D models.
 
Shape and Spatially-Varying BRDFs from Photometric Stereo
Found in: IEEE Transactions on Pattern Analysis and Machine Intelligence
By Dan B Goldman, Brian Curless, Aaron Hertzmann, Steven M. Seitz
Issue Date:June 2010
pp. 1060-1071
This paper describes a photometric stereo method designed for surfaces with spatially-varying BRDFs, including surfaces with both varying diffuse and specular properties. Our optimization-based method builds on the observation that most objects are compose...
 
A Theory Of Frequency Domain Invariants: Spherical Harmonic Identities for BRDF/Lighting Transfer and Image Consistency
Found in: IEEE Transactions on Pattern Analysis and Machine Intelligence
By Dhruv Mahajan, Ravi Ramamoorthi, Brian Curless
Issue Date:February 2008
pp. 197-213
This paper develops a theory of frequency domain invariants in computer vision. We derive novel identities using spherical harmonics, which are the angular frequency domain analog to common spatial domain invariants such as reflectance ratios. These invari...
 
A Comparison and Evaluation of Multi-View Stereo Reconstruction Algorithms
Found in: Computer Vision and Pattern Recognition, IEEE Computer Society Conference on
By Steven M. Seitz, Brian Curless, James Diebel, Daniel Scharstein, Richard Szeliski
Issue Date:June 2006
pp. 519-528
This paper presents a quantitative comparison of several multi-view stereo reconstruction algorithms. Until now, the lack of suitable calibrated multi-view image datasets with known ground truth (3D shape models) has prevented such direct comparisons. In t...
 
Multi-View Stereo Revisited
Found in: Computer Vision and Pattern Recognition, IEEE Computer Society Conference on
By Michael Goesele, Brian Curless, Steven M. Seitz
Issue Date:June 2006
pp. 2402-2409
We present an extremely simple yet robust multi-view stereo algorithm and analyze its properties. The algorithm first computes individual depth maps using a window-based voting approach that returns only good matches. The depth maps are then merged into a ...
 
Piecewise Image Registration in the Presence of Multiple Large Motions
Found in: Computer Vision and Pattern Recognition, IEEE Computer Society Conference on
By Pravin Bhat, Ke Colin Zheng, Noah Snavely, Aseem Agarwala, Maneesh Agrawala, Michael F. Cohen, Brian Curless
Issue Date:June 2006
pp. 2491-2497
We present a technique for computing a dense pixel correspondence between two images of a scene containing multiple large, rigid motions. We model each motion with either a homography (for planar objects) or a fundamental matrix. The various motions in the...
 
Shape and Spatially-Varying BRDFs from Photometric Stereo
Found in: Computer Vision, IEEE International Conference on
By Dan B. Goldman, Brian Curless, Aaron Hertzmann, Steven M. Seitz
Issue Date:October 2005
pp. 341-348
This paper describes a photometric stereo method designed for surfaces with spatially-varying BRDFs, including surfaces with both varying diffuse and specular properties. Our method builds on the observation that most objects are composed of a small number...
 
Shape and Motion under Varying Illumination: Unifying Structure from Motion, Photometric Stereo, and Multi-view Stereo
Found in: Computer Vision, IEEE International Conference on
By Li Zhang, Brian Curless, Aaron Hertzmann, Steven M. Seitz
Issue Date:October 2003
pp. 618
This paper presents an algorithm for computing optical flow, shape, motion, lighting, and albedo from an image sequence of a rigidly-moving Lambertian object under distant illumination. The problem is formulated in a manner that subsumes structure from mot...
 
Spacetime Stereo: Shape Recovery for Dynamic Scenes
Found in: Computer Vision and Pattern Recognition, IEEE Computer Society Conference on
By Li Zhang, Brian Curless, Steven M. Seitz
Issue Date:June 2003
pp. 367
This paper extends the traditional binocular stereo problem into the spacetime domain, in which a pair of video streams is matched simultaneously instead of matching pairs of images frame by frame. Almost any existing stereo algorithm may be extended in th...
 
Rapid Shape Acquisition Using Color Structured Light and Multi-pass Dynamic Programming
Found in: 3D Data Processing Visualization and Transmission, International Symposium on
By Li Zhang, Brian Curless, Steven M. Seitz
Issue Date:June 2002
pp. 24
<p>This paper presents a color structured light technique for recovering object shape from one or more images. The technique works by projecting a pattern of stripes of alternating colors and matching the projected color transitions with observed edg...
 
A Bayesian Approach to Digital Matting
Found in: Computer Vision and Pattern Recognition, IEEE Computer Society Conference on
By Yung-Yu Chuang, Brian Curless, David H. Salesin, Richard Szeliski
Issue Date:December 2001
pp. 264
This paper proposes a new Bayesian framework for solving the matting problem, i.e. extracting a foreground element from a background image by estimating an opacity for each pixel of the foreground element. Our approach models both the foreground and backgr...
 
Refocusing plenoptic images using depth-adaptive splatting
Found in: 2014 IEEE International Conference on Computational Photography (ICCP)
By Juliet Fiss,Brian Curless,Richard Szeliski
Issue Date:May 2014
pp. 1-9
In this paper, we propose a simple, novel plane sweep technique for refocusing plenoptic images. Rays are projected directly from the raw plenoptic image captured on the sensor into the output image plane, without computing intermediate representations suc...
   
Multi-View Stereo for Community Photo Collections
Found in: Computer Vision, IEEE International Conference on
By Michael Goesele, Noah Snavely, Brian Curless, Hugues Hoppe, Steven M. Seitz
Issue Date:October 2007
pp. 1-8
We present a multi-view stereo algorithm that addresses the extreme changes in lighting, scale, clutter, and other effects in large online community photo collections. Our idea is to intelligently choose images to match, both at a per-view and per-pixel le...
 
3D puppetry: a kinect-based interface for 3D animation
Found in: Proceedings of the 25th annual ACM symposium on User interface software and technology (UIST '12)
By Ankit Gupta, Brian Curless, Maneesh Agrawala, Robert Held
Issue Date:October 2012
pp. 423-434
We present a system for producing 3D animations using physical objects (i.e., puppets) as input. Puppeteers can load 3D models of familiar rigid objects, including toys, into our system and use them as puppets for an animation. During a performance, the pu...
     
DuploTrack: a real-time system for authoring and guiding duplo block assembly
Found in: Proceedings of the 25th annual ACM symposium on User interface software and technology (UIST '12)
By Ankit Gupta, Brian Curless, Dieter Fox, Michael Cohen
Issue Date:October 2012
pp. 389-402
We demonstrate a realtime system which infers and tracks the assembly process of a snap-together block model using a Kinect® sensor. The inference enables us to build a virtual replica of the model at every step. Tracking enables us to provide context...
     
Candid portrait selection from video
Found in: ACM Transactions on Graphics (TOG)
By Aseem Agarwala, Brian Curless, Juliet Fiss
Issue Date:December 2011
pp. 1-15
In this paper, we train a computer to select still frames from video that work well as candid portraits. Because of the subjective nature of this task, we conduct a human subjects study to collect ratings of video frames across multiple videos. Then, we co...
     
Candid portrait selection from video
Found in: Proceedings of the 2011 SIGGRAPH Asia Conference (SA '11)
By Aseem Agarwala, Brian Curless, Juliet Fiss
Issue Date:December 2011
pp. 1-137
In this paper, we train a computer to select still frames from video that work well as candid portraits. Because of the subjective nature of this task, we conduct a human subjects study to collect ratings of video frames across multiple videos. Then, we co...
     
Candid portrait selection from video
Found in: Proceedings of the 2011 SIGGRAPH Asia Conference (SA '11)
By Aseem Agarwala, Brian Curless, Juliet Fiss
Issue Date:December 2011
pp. 1-8
In this paper, we train a computer to select still frames from video that work well as candid portraits. Because of the subjective nature of this task, we conduct a human subjects study to collect ratings of video frames across multiple videos. Then, we co...
     
Building Rome in a day
Found in: Communications of the ACM
By Ian Simon, Noah Snavely, Richard Szeliski, Sameer Agarwal, Yasutaka Furukawa, Brian Curless, Steven M. Seitz
Issue Date:October 2011
pp. 105-112
We present a system that can reconstruct 3D geometry from large, unorganized collections of photographs such as those found by searching for a given city (e.g., Rome) on Internet photo-sharing sites. Our system is built on a set of new, distributed compute...
     
Video object annotation, navigation, and composition
Found in: Proceedings of the 21st annual ACM symposium on User interface software and technology (UIST '08)
By Brian Curless, Chris Gonterman, Dan B. Goldman, David Salesin, Steven M. Seitz
Issue Date:October 2008
pp. 1-2
We explore the use of tracked 2D object motion to enable novel approaches to interacting with video. These include moving annotations, video navigation by direct manipulation of objects, and creating an image composite from multiple video frames. Features ...
     
Automated generation of interactive 3D exploded view diagrams
Found in: ACM Transactions on Graphics (TOG)
By Brian Curless, David Salesin, Maneesh Agrawala, Wilmot Li
Issue Date:August 2008
pp. 1-49
We present a system for creating and viewing interactive exploded views of complex 3D models. In our approach, a 3D input model is organized into an explosion graph that encodes how parts explode with respect to each other. We present an automatic method f...
     
Interactive cutaway illustrations of complex 3D models
Found in: ACM Transactions on Graphics (TOG)
By Brian Curless, David Salesin, Lincoln Ritter, Maneesh Agrawala, Wilmot Li
Issue Date:July 2007
pp. 1-35
We present a system for authoring and viewing interactive cutaway illustrations of complex 3D models using conventions of traditional scientific and technical illustration. Our approach is based on the two key ideas that 1) cuts should respect the geometry...
     
Schematic storyboarding for video visualization and editing: Copyright restrictions prevent ACM from providing the full text for this work.
Found in: ACM SIGGRAPH 2006 Papers (SIGGRAPH '06)
By Brian Curless, Dan B. Goldman, David Salesin, Steven M. Seitz
Issue Date:July 2006
pp. 45-es
We present a method for visualizing short video clips in a single static image, using the visual language of storyboards. These schematic storyboards are composed from multiple input frames and annotated using outlines, arrows, and text describing the moti...
     
Schematic storyboarding for video visualization and editing: Copyright restrictions prevent ACM from providing the full text for this work.
Found in: Material presented at the ACM SIGGRAPH 2006 conference (SIGGRAPH '06)
By Brian Curless, Dan B. Goldman, David Salesin, Steven M. Seitz
Issue Date:July 2006
pp. 45-es
We present a method for visualizing short video clips in a single static image, using the visual language of storyboards. These schematic storyboards are composed from multiple input frames and annotated using outlines, arrows, and text describing the moti...
     
Spacetime faces: high resolution capture for modeling and animation
Found in: ACM Transactions on Graphics (TOG)
By Brian Curless, Li Zhang, Noah Snavely, Steven M. Seitz
Issue Date:August 2004
pp. 548-558
We present an end-to-end system that goes from video sequences to high resolution, editable, dynamically controllable face models. The capture system employs synchronized video cameras and structured light projectors to record videos of a moving face from ...
     
Interactive digital photomontage
Found in: ACM Transactions on Graphics (TOG)
By Alex Colburn, Aseem Agarwala, Brian Curless, David Salesin, Maneesh Agrawala, Michael Cohen, Mira Dontcheva, Steven Drucker
Issue Date:August 2004
pp. 294-302
We describe an interactive, computer-assisted framework for combining parts of a set of photographs into a single composite picture, a process we call "digital photomontage." Our framework makes use of two techniques primarily: graph-cut optimization, to c...
     
Shadow matting and compositing
Found in: ACM SIGGRAPH 2003 Papers (SIGGRAPH '03)
By Brian Curless, Dan B Goldman, David H. Salesin, Richard Szeliski, Yung-Yu Chuang
Issue Date:July 2003
pp. 56-ff
In this paper, we describe a method for extracting shadows from one natural scene and inserting them into another. We develop physically-based shadow matting and compositing equations and use these to pull a shadow matte from a source scene in which the sh...
     
View-dependent refinement of multiresolution meshes with subdivision connectivity
Found in: Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa (AFRIGRAPH '03)
By Brian Curless, Daniel I. Azuma, Daniel N. Wood, David H. Salesin, Tom Duchamp, Werner Stuetzle
Issue Date:February 2003
pp. 69-78
We present a view-dependent level-of-detail algorithm for triangle meshes with subdivision connectivity. The algorithm is more suitable for textured meshes of arbitrary topology than existing progressive mesh-based schemes. It begins with a wavelet decompo...
     
Articulated body deformation from range scan data
Found in: Proceedings of the 29th annual conference on Computer graphics and interactive techniques (SIGGRAPH '02)
By Brett Allen, Brian Curless, Zoran Popovic
Issue Date:July 2002
pp. 581
This paper presents an example-based method for calculating skeleton-driven body deformations. Our example data consists of range scans of a human body in a variety of poses. Using markers captured during range scanning, we construct a kinematic skeleton a...
     
Interactive skeleton-driven dynamic deformations
Found in: Proceedings of the 29th annual conference on Computer graphics and interactive techniques (SIGGRAPH '02)
By Brian Curless, Seth Green, Steve Capell, Tom Duchamp, Zoran Popovic
Issue Date:July 2002
pp. 581
This paper presents a framework for the skeleton-driven animation of elastically deformable characters. A character is embedded in a coarse volumetric control lattice, which provides the structure needed to apply the finite element method. To incorporate s...
     
Video matting of complex scenes
Found in: Proceedings of the 29th annual conference on Computer graphics and interactive techniques (SIGGRAPH '02)
By Aseem Agarwala, Brian Curless, David H. Salesin, Richard Szeliski, Yung-Yu Chuang
Issue Date:July 2002
pp. 581
This paper describes a new framework for video matting, the process of pulling a high-quality alpha matte and foreground from a video sequence. The framework builds upon techniques in natural image matting, optical flow computation, and background estimati...
     
A multiresolution framework for dynamic deformations
Found in: Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation (SCA '02)
By Brian Curless, Seth Green, Steve Capell, Tom Duchamp, Zoran Popovic
Issue Date:July 2002
pp. 41-47
We present a novel framework for the dynamic simulation of elastic deformable solids. Our approach combines classical finite element methodology with a multiresolution subdivision framework in order to produce fast, easy to use, and realistic animations. W...
     
Shape analogies
Found in: ACM SIGGRAPH 2002 conference abstracts and applications (SIGGRAPH '02)
By Aaron Hertzmann, Brian Curless, Nuria Oliver, Steven M. Seitz
Issue Date:July 2002
pp. 247-247
This sketch presents "Shape Analogies," a method for learning line styles from examples. With this approach, an artist or end-user simply draws in the desired style; the system analyzes the drawings and generates new imagery in the same style. For example,...
     
Image analogies
Found in: Proceedings of the 28th annual conference on Computer graphics and interactive techniques (SIGGRAPH '01)
By Aaron Hertzmann, Brian Curless, Charles E. Jacobs, David H. Salesin, Nuria Oliver
Issue Date:August 2001
pp. 327-340
This paper describes a new framework for processing images by example, called “image analogies.” The framework involves two stages: a design phase, in which a pair of images, with one image purported to be a “filtered” version of th...
     
A volumetric method for building complex models from range images
Found in: Proceedings of the 23rd annual conference on Computer graphics and interactive techniques (SIGGRAPH '96)
By Brian Curless, Marc Levoy
Issue Date:August 1996
pp. 303-312
This paper describes a physically-based rendering system tailored to the demands of lighting design and architecture. The simulation uses a light-backwards ray-tracing method with extensions to efficiently solve the rendering equation under most conditions...
     
Articulated body deformation from range scan data
Found in: ACM Transactions on Graphics (TOG)
By Brett Allen, Brian Curless, Zoran Popovic
Issue Date:January 1991
pp. 230-230
This paper presents an example-based method for calculating skeleton-driven body deformations. Our example data consists of range scans of a human body in a variety of poses. Using markers captured during range scanning, we construct a kinematic skeleton a...
     
Interactive skeleton-driven dynamic deformations
Found in: ACM Transactions on Graphics (TOG)
By Brian Curless, Seth Green, Steve Capell, Tom Duchamp, Zoran Popovic
Issue Date:January 1991
pp. 230-230
This paper presents a framework for the skeleton-driven animation of elastically deformable characters. A character is embedded in a coarse volumetric control lattice, which provides the structure needed to apply the finite element method. To incorporate s...
     
Video matting of complex scenes
Found in: ACM Transactions on Graphics (TOG)
By Aseem Agarwala, Brian Curless, David H. Salesin, Richard Szeliski, Yung-Yu Chuang
Issue Date:January 1991
pp. 230-230
This paper describes a new framework for video matting, the process of pulling a high-quality alpha matte and foreground from a video sequence. The framework builds upon techniques in natural image matting, optical flow computation, and background estimati...
     
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