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Displaying 1-50 out of 57 total
An Evaluation of Graphical Context as a Means for Ameliorating the Effects of Registration Error
Found in: Mixed and Augmented Reality, IEEE / ACM International Symposium on
By Cindy M. Robertson, Blair MacIntyre
Issue Date:November 2007
pp. 1-10
An ongoing research problem in Augmented Reality (AR) is to improve tracking and display technology in order to minimize registration errors. However, perfect registration is not always necessary for users to understand the intent of an augmentation. This ...
 
Guest Editors' Introduction: Moving Mixed Reality into the Real World
Found in: IEEE Computer Graphics and Applications
By Blair MacIntyre, Mark A. Livingston
Issue Date:November 2005
pp. 22-23
The guest editors introduce this special issue on Moving Mixed Reality into the Real World. The four theme articles represent a balanced view of the challenges in dealing with the problems of creating mixed reality systems in the real world.
 
A non-photorealistic rendering framework with temporal coherence for augmented reality
Found in: 2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
By Jiajian Chen,Greg Turk,Blair MacIntyre
Issue Date:November 2012
pp. 151-160
Many augmented reality (AR) applications require a seamless blending of real and virtual content as key to increased immersion and improved user experiences. Photorealistic and non-photorealistic rendering (NPR) are two ways to achieve this goal. Compared ...
 
Virtual transparency: Introducing parallax view into video see-through AR
Found in: Mixed and Augmented Reality, IEEE / ACM International Symposium on
By Alex Hill,Jacob Schiefer,Jeff Wilson,Brian Davidson,Maribeth Gandy,Blair MacIntyre
Issue Date:October 2011
pp. 239-240
In this poster, we present the idea of
 
Mirror Worlds: Experimenting with Heterogeneous AR
Found in: International Symposium on Ubiquitous Virtual Reality
By Alex Hill,Evan Barba,Blair MacIntyre,Maribeth Gandy,Brian Davidson
Issue Date:July 2011
pp. 9-12
Until recently, most content on the Internet has not been explicitly tied to specific people, places or things. However, content is increasingly being geo-coded and semantically labeled, making explicit connections between the physical world around us and ...
 
Butterfly Effect: An Augmented Reality Puzzle Game
Found in: Mixed and Augmented Reality, IEEE / ACM International Symposium on
By Marleigh Norton, Blair MacIntyre
Issue Date:October 2005
pp. 212-213
Butterfly Effect is a 3D puzzle game using augmented reality. The key motivation was to create a game that leverages the structure of the physical world during gameplay without requiring the computer to have a detailed model of the space. The butterflies a...
   
AR Karaoke: Acting in Your Favorite Scenes
Found in: Mixed and Augmented Reality, IEEE / ACM International Symposium on
By Maribeth Gandy, Blair MacIntyre, Peter Presti, Steven Dow, Jay Bolter, Brandon Yarbrough, Nigel O'Rear
Issue Date:October 2005
pp. 114-117
In this paper we present a concept for augmented reality entertainment, called AR Karaoke, where users perform their favorite dramatic scenes with virtual actors. AR Karaoke is the acting equivalent of traditional karaoke, where the goal is to facilitate a...
 
Wizard of Oz Support throughout an Iterative Design Process
Found in: IEEE Pervasive Computing
By Steven Dow, Blair MacIntyre, Jaemin Lee, Christopher Oezbek, Jay David Bolter, Maribeth Gandy
Issue Date:October 2005
pp. 18-26
Although the Wizard of Oz method for simulating system components is commonly used for evaluation in human-computer interaction, researchers and designers have only started to unlock this technique's potential. This article reviews the WOz method, highligh...
 
Making Tracking Technology Accessible in a Rapid Prototyping Environment
Found in: Mixed and Augmented Reality, IEEE / ACM International Symposium on
By Maribeth Gandy, Blair MacIntyre, Steven Dow
Issue Date:November 2004
pp. 282-283
In this paper we present an approach for exposing tracking technology in an accessible and flexible way to users of a rapid prototyping system for mixed (MR) and augmented reality (AR). Our system provides a tracking framework that alleviates the need for ...
   
OSGAR: A Scene Graph with Uncertain Transformations
Found in: Mixed and Augmented Reality, IEEE / ACM International Symposium on
By Enylton Machado Coelho, Blair MacIntyre, Simon J. Julier
Issue Date:November 2004
pp. 6-15
An important problem for augmented reality is registration error. No system can be perfectly tracked, calibrated or modeled. As a result, the overlaid graphics will not align perfectly with objects in the physical world. This can be distracting, annoying o...
 
Automatic Partitioning: Prototyping Ubiquitous-Computing Applications
Found in: IEEE Pervasive Computing
By Nikitas Liogkas, Blair MacIntyre, Elizabeth D. Mynatt, Yannis Smaragdakis, Eli Tilevich, Stephen Voida
Issue Date:July 2004
pp. 40-47
A main challenge facing ubiquitous computing R&D is the difficulty of writing software for complex, distributed applications. Automatic application partitioning can help rapidly prototype ubiquitous computing systems. The J-Orchestra automatic-partitio...
 
DART: The Designer's Augmented Reality Toolkit
Found in: Mixed and Augmented Reality, IEEE / ACM International Symposium on
By Blair MacIntyre, Maribeth Gandy, Jay Bolter, Steven Dow, Brendan Hannigan
Issue Date:October 2003
pp. 329
No summary available.
   
Mixed Reality: The Continuum from Virtual to Augmented Reality
Found in: Virtual Reality Conference, IEEE
By Chadwick Wingrave, Deborah Hix, Dieter Schmalstieg, Blair MacIntyre, Doug Bowman, Mark Mine
Issue Date:March 2003
pp. 121
Virtual Reality (VR), Augmented Reality (AR) and other realities along the Mixed Reality (MR) continuum use multi-sensory displays and spatial interaction to enable a number of useful and novel applications. These virtual worlds are able to train, explore ...
   
Estimating and Adapting to Registration Errors in Augmented Reality Systems
Found in: Virtual Reality Conference, IEEE
By Blair MacIntyre, Enylton Machado Coelho, Simon J. Julier
Issue Date:March 2002
pp. 73
All augmented reality (AR) systems must deal with registration errors. While most AR systems attempt to minimize registration errors through careful calibration, registration errors can never be completely eliminated in any realistic system. In this paper,...
 
Augmented Reality as a New Media Experience
Found in: Augmented Reality, International Symposium on
By Blair MacIntyre, Jay David Bolter, Emmanuel Moreno, Brendan Hannigan
Issue Date:October 2001
pp. 197
In this paper we discuss our work on applying media theory to the creation of narrative augmented reality (AR) experiences. We summarize the concepts of remediation and media forms as they relate to our work, argue for their importance to the development o...
 
Enveloping Users and Computers in a Collaborative 3D Augmented Reality
Found in: Augmented Reality, International Workshop on
By Andreas Butz, Tobias Höllerer, Steven Feiner, Blair MacIntyre, Clifford Beshers
Issue Date:October 1999
pp. 35
We present EMMIE (Environment Management for Multi-user Information Environments), a prototype experimental user interface to a collaborative augmented environment. Users share a 3D virtual space and manipulate virtual objects that represent information to...
 
Workshop 1: 2nd IEEE ISMAR workshop on authoring solutions for augmented reality
Found in: 2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
By Mark Billinghurst,Tobias Langlotz,Blair MacIntyre,Hartmut Seichter
Issue Date:November 2012
pp. 1-2
The motivation of this workshop is to discuss future direction of content authoring in the field of Augmented Reality, as well as to discuss the current state of art on content creation and content authoring for augmented reality. The workshop will compris...
 
Using children's developmental psychology to guide augmented-reality design and usability
Found in: 2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
By Iulian Radu,Blair MacIntyre
Issue Date:November 2012
pp. 227-236
Augmented reality (AR) designers have great potential to enrich children's lives through AR experiences in education and entertainment. A significant difficulty in designing for children is that tremendous physical and cognitive development occurs across t...
 
General chairs
Found in: 2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
By Blair MacIntyre,Greg Welch
Issue Date:November 2012
pp. 1-2
Welcome to the Eleventh IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2012)! We are excited that this year's symposium is being held on the campus of the Georgia Institute of Technology, at Georgia Tech's Hotel and Conference C...
 
Building your vision with Qualcomm's Mobile Augmented Reality (AR) Platform: AR on mobile devices
Found in: Mixed and Augmented Reality, IEEE / ACM International Symposium on
By Daniel Wagner,Istvan Barakonyi,Istvan Siklossy,Jay Wright,Roy Ashok,Serafin Diaz,Blair MacIntyre,Dieter Schmalstieg
Issue Date:October 2011
pp. 1
No summary available.
   
Authoring solutions for Augmented Reality
Found in: Mixed and Augmented Reality, IEEE / ACM International Symposium on
By Mark Billinghurst,Tobias Langlotz,Blair MacIntyre,Hartmut Seichter
Issue Date:October 2011
pp. 1
The motivation of this workshop is to discuss future directions of content authoring in the field of Augmented Reality, as well as to discuss the current state of art on content creation and asset assembly. The workshop will comprise of a paper session whe...
 
Pre-patterns for designing embodied interactions in handheld augmented reality games
Found in: Mixed and Augmented Reality--Arts, Media, and Humanities, IEEE International Symposium on
By Yan Xu,Evan Barba,Iulian Radu,Maribeth Gandy,Richard Shemaka,Brian Schrank,Blair MacIntyre,Tony Tseng
Issue Date:October 2011
pp. 19-28
The game industry and related research communities have shown a surge of interest in reality-based interfaces that create
 
Authoring solutions for Augmented Reality
Found in: Mixed and Augmented Reality--Arts, Media, and Humanities, IEEE International Symposium on
By Mark Billinghurst,Tobias Langlotz,Blair MacIntyre,Hartmut Seichter
Issue Date:October 2011
pp. 1
The motivation of this workshop is to discuss future directions of content authoring in the field of Augmented Reality, as well as to discuss the current state of art on content creation and asset assembly. The workshop will comprise of a paper session whe...
   
The Argon AR Web Browser and standards-based AR application environment
Found in: Mixed and Augmented Reality, IEEE / ACM International Symposium on
By Blair MacIntyre,Alex Hill,Hafez Rouzati,Maribeth Gandy,Brian Davidson
Issue Date:October 2011
pp. 65-74
A common vision of Augmented Reality (AR) is that of a person immersed in a diverse collection of virtual information, superimposed on their view of the world around them. If such a vision is to become reality, an ecosystem for AR must be created that sati...
 
Building your vision with Qualcomm's Mobile Augmented Reality (AR)
Found in: Mixed and Augmented Reality--Arts, Media, and Humanities, IEEE International Symposium on
By Daniel Wagner,Istvan Barakonyi,Istvan Siklossy,Jay Wright,Roy Ashok,Serafin Diaz,Blair MacIntyre,Dieter Schmalstieg
Issue Date:October 2011
pp. 1
Academic/Research Overview of Mobile Augmented Reality Introduction to the Qualcomm AR Platform -- Features and Usage Scenarios Developing Mobile AR Applications using Qualcomm's Unity Extension Introduction to Qualcomm's QCAR SDK Native API Cross Platform...
   
Building and Employing Cross-Reality
Found in: IEEE Pervasive Computing
By Nicole Yankelovich, Jordan Slott, Alex Hill, Matt Bonner, Jacob Schiefer, Blair MacIntyre, Elena Mugellini, Omar Abou Khaled, Frédéric Barras, Jacques Bapst, Maribeth Back, Edgardo Aviles-Lopez, J. Antonio Garcia-Macias
Issue Date:July 2009
pp. 55-57
This issue's Works in Progress department lists five projects with a focus on cross reality. The first two involve using Project Wonderland for collaborative projects. The next three use virtual and augmented reality to enhance user capabilities and experi...
 
An evaluation of graphical context when the graphics are outside of the task area
Found in: Mixed and Augmented Reality, IEEE / ACM International Symposium on
By Cindy M. Robertson, Blair MacIntyre, Bruce N. Walker
Issue Date:September 2008
pp. 73-76
An ongoing research problem in Augmented Reality (AR) is to improve tracking and display technology in order to minimize registration errors. However, perfect registration is not always necessary for users to understand the intent of an augmentation. This ...
 
Recent Advances in Augmented Reality
Found in: IEEE Computer Graphics and Applications
By Ronald Azuma, Yohan Baillot, Reinhold Behringer, Steven Feiner, Simon Julier, Blair MacIntyre
Issue Date:November 2001
pp. 34-47
<p>An augmented reality (AR) system supplements the real world with virtual (computer-generated) objects that appear to coexist in the same space as the real world. While many researchers broaden the definition of AR beyond this vision, we define AR ...
 
A Touring Machine: Prototyping 3D Mobile Augmented Reality Systems for Exploring the Urban Environment
Found in: Wearable Computers, IEEE International Symposium
By Steven Feiner, Blair MacIntyre, Tobias Hollerer, Anthony Webster
Issue Date:October 1997
pp. 74
We describe a prototype system that combines together the overlaid 3D graphics of augmented reality with the untethered freedom of mobile computing. The goal is to explore how these two technologies might together make possible wearable computer systems th...
 
Gen chairs
Found in: 2012 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities (ISMAR-AMH)
By Blair MacIntyre,Greg Welch
Issue Date:November 2012
pp. 1-2
Welcome to the Eleventh IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2012)! We are excited that this year's symposium is being held on the campus of the Georgia Institute of Technology, at Georgia Tech's Hotel and Conference C...
   
Plants and zombies: Two use cases for on-location panorama viewing in handheld mobile AR
Found in: 2012 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities (ISMAR-AMH)
By Isaac Kulka,Blair MacIntyre,Maribeth Gandy,Jay David Bolter
Issue Date:November 2012
pp. 103-104
Panoramas, as a medium, have traditionally provided viewers with an encompassing experience of distant locations. In recent years, this experience has been augmented by combining handheld orientation sensors with digital panoramas to create mixed reality e...
   
Workshop 1: 2nd IEEE ISMAR workshop on authoring solutions for Augmented Reality
Found in: 2012 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities (ISMAR-AMH)
By Mark Billinghurst,Tobias Langlotz,Blair MacIntyre,Hartmut Seichter
Issue Date:November 2012
pp. 1-2
The motivation of this workshop is to discuss future direction of content authoring in the field of Augmented Reality, as well as to discuss the current state of art on content creation and content authoring for augmented reality. The workshop will compris...
   
Embodied metaphor elicitation through augmented-reality game design
Found in: Proceedings of the 12th International Conference on Interaction Design and Children (IDC '13)
By Blair MacIntyre, Iulian Radu, Yan Xu
Issue Date:June 2013
pp. 412-414
In this paper we present our experience of eliciting metaphors through the process of game design with children. For the purpose of determining a set of user interactions desired in children's augmented-reality experiences, we have conducted a study in whi...
     
Unified WebGL/CSS scene-graph and application to AR
Found in: Proceedings of the 18th International Conference on 3D Web Technology (Web3D '13)
By Blair MacIntyre, Hafez Rouzati, Luis Cruiz
Issue Date:June 2013
pp. 210-210
In this paper we present the implementation of a unified WebGL/CSS scene graph that allows 2D web elements to be combined with 3D WebGL-based graphics using a single scene-graph interface and discuss issues with respect to the augmented reality-enabled web...
     
Media studies, mobile augmented reality, and interaction design
Found in: interactions
By Blair MacIntyre, Jay David Bolter, Maria Engberg
Issue Date:January 2013
pp. 36-45
On Heritage aims to offer and promote a rich discussion at the intersection of art, performance, and culture that expands the boundaries of HCI while broadening our understanding of how things of the past come to matter in the present. Elisa Giaccardi, Edi...
     
A scale model of mixed reality
Found in: Proceedings of the 8th ACM conference on Creativity and cognition (C&C '11)
By Blair MacIntyre, Evan Barba
Issue Date:November 2011
pp. 117-126
Augmented Reality (AR) is becoming more interesting to a variety of research communities beyond the small group of researchers that have traditionally studied AR technology. From its earliest years, AR has been presented as a subset of Mixed Reality (MR), ...
     
Eliza meets the wizard-of-oz: evaluating social acceptability
Found in: Proceedings of the 28th international conference on Human factors in computing systems (CHI '10)
By Blair MacIntyre, Manish Mehta, Michael Mateas, Steven P. Dow
Issue Date:April 2010
pp. 547-556
What authoring possibilities arise by blending machine and human control of live embodied character experiences? This paper explores two different "behind-the-scenes" roles for human operators during a three-month gallery installation of an embodied charac...
     
(in)box with Malcom
Found in: Proceeding of the seventh ACM conference on Creativity and cognition (C&C '09)
By Blair MacIntyre, Evan Barba, Jay Bolter, Rebecca Rouse
Issue Date:October 2009
pp. 455-456
This paper describes an interactive Augmented Reality (AR) art installation based on, and in, an ISO (International Organization for Standardization) shipping container. The work was inspired by the book, "The Box" [1] written by Marc Levinson, and the the...
     
Augmented-reality scratch: a children's authoring environment for augmented-reality experiences
Found in: Proceedings of the 8th International Conference on Interaction Design and Children (IDC '09)
By Blair MacIntyre, Iulian Radu
Issue Date:June 2009
pp. 1-1
In this paper we introduce AR Scratch, the first augmented-reality (AR) authoring environment designed for children. By adding augmented-reality functionality to the Scratch programming platform, this environment allows pre-teens to create programs that mi...
     
Styles of play in immersive and interactive story: case studies from a gallery installation of AR Façade
Found in: Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology (ACE '08)
By Blair MacIntyre, Michael Mateas, Steven Dow
Issue Date:December 2008
pp. 47-54
In this paper, we offer an empirical investigation of AR Façade, an Immersive and Interactive Story where players interact with an animated married couple through an augmented reality (AR) interface that allows for unconstrained body movement and spee...
     
BragFish: exploring physical and social interaction in co-located handheld augmented reality games
Found in: Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology (ACE '08)
By Blair MacIntyre, Brian Schrank, Evan Barba, Iulian Radu, Jay Bolter, Kim Spreen, Maribeth Gandy, Michael Gorbsky, Sami Deen, Timothy White, Yan Xu
Issue Date:December 2008
pp. 47-54
In this paper, we present our research on social interaction in co-located handheld augmented reality (AR) games. These games are characterized by shared physical spaces that promote physical awareness among players, and individual gaming devices that supp...
     
Watercolor inspired non-photorealistic rendering for augmented reality
Found in: Proceedings of the 2008 ACM symposium on Virtual reality software and technology (VRST '08)
By Blair MacIntyre, Greg Turk, Jiajian Chen
Issue Date:October 2008
pp. 1-2
Non-photorealistic rendering (NPR) is an attractive approach for seamlessly blending virtual and physical content in Augmented Reality (AR) applications. Simple NRP techniques, that use information from a single rendered image, have been demonstrated in re...
     
AR façade: an augmented reality interactve drama
Found in: Proceedings of the 2007 ACM symposium on Virtual reality software and technology (VRST '07)
By Blair MacIntyre
Issue Date:November 2007
pp. 215-216
Our demonstration presents AR Façade, a phyiscally embodied version of the interactive drama Façade, at the Beall Center in Irvine, CA. In this drama, players are situated in a married couple's apartment, and interact primarily through conversati...
     
Evaluating a conversation-centered interactive drama
Found in: Proceedings of the 6th international joint conference on Autonomous agents and multiagent systems (AAMAS '07)
By Blair MacIntyre
Issue Date:May 2007
pp. N/A
There is a growing interest in developing technologies for creating interactive dramas [13, 22]. Evaluating them, however, remains an open research problem. In this paper, we present a method for evaluating the technical and design approaches employed in a...
     
Presence and engagement in an interactive drama
Found in: Proceedings of the SIGCHI conference on Human factors in computing systems (CHI '07)
By Blair MacIntyre, Ellie Harmon, Manish Mehta, Michael Mateas, Steven Dow
Issue Date:April 2007
pp. 1475-1484
In this paper we present the results of a qualitative, empirical study exploring the impact of immersive technologies on presence and engagement, using the interactive drama Façade as the object of study. In this drama, players are situated in a marri...
     
Initial lessons from AR Façade, an interactive augmented reality drama
Found in: Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology (ACE '06)
By Annie Lausier, Blair MacIntyre, Manish Mehta, Micheal Mateas, Steven Dow
Issue Date:June 2006
pp. 28-es
In this paper, we describe an augmented reality version of the acclaimed desktop-based interactive drama, Façade [18]. Few entertainment experiences combine interactive virtual characters, non-linear narrative, and unconstrained embodied interaction. ...
     
Wizard of Oz interfaces for mixed reality applications
Found in: CHI '05 extended abstracts on Human factors in computing systems (CHI '05)
By Blair MacIntyre, Christopher Oezbek, Jaemin Lee, Jay David Bolter, Maribeth Gandy, Steven Dow
Issue Date:April 2005
pp. 1339-1342
One important tool for developing complex interactive applications is "Wizard of Oz "(WOz)simulation.WOz simulation allows design concepts,content and partially completed applications to be tested on users without the need to first create a completely work...
     
DART: a toolkit for rapid design exploration of augmented reality experiences
Found in: Proceedings of the 17th annual ACM symposium on User interface software and technology (UIST '04)
By Blair MacIntyre, Jay David Bolter, Maribeth Gandy, Steven Dow
Issue Date:October 2004
pp. 197-206
In this paper, we describe The Designer's Augmented Reality Toolkit (DART). DART is built on top of Macromedia Director, a widely used multimedia development environment. We summarize the most significant problems faced by designers working with AR in the ...
     
Three angry men: dramatizing point-of-view using augmented reality
Found in: ACM SIGGRAPH 2002 conference abstracts and applications (SIGGRAPH '02)
By Blair MacIntyre, Brendan Hannigan, Emmanuel Moreno, Jay David Bolter, Jeannie Vaughan, Maribeth Gandy, Markus Haas
Issue Date:July 2002
pp. 268-268
"Three Angry Men" is a novel augmented reality experience that explores the use of Augmented Reality (AR) as a dramatic medium. The user participates in an AR version of the famous twentieth-century play, "Twelve Angry Men," [Rose 1983] which for practical...
     
Support for multitasking and background awareness using interactive peripheral displays
Found in: Proceedings of the 14th annual ACM symposium on User interface software and technology (UIST '01)
By Blair MacIntyre, Elizabeth D. Mynatt, Gregory M. Corso, Joe Tullio, Klaus M. Hansen, Stephen Voida
Issue Date:November 2001
pp. 41-50
In this paper, we describe Kimura, an augmented office environment to support common multitasking practices. Previous systems, such as Rooms, limit users by constraining the interaction to the desktop monitor. In Kimura, we leverage interactive projected p...
     
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