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Displaying 1-50 out of 65 total
Toward gesture-based behavior authoring
Found in: Computer Graphics International Conference
By D.N. Metaxas, Bing-Yu Chen
Issue Date:June 2005
pp. 59-65
Creating lifelike, autonomous, and interactive virtual behaviors is important in generating character animation, such as animal crowds, pedestrians, battle scenes, etc. Unfortunately, such task has long been limited to skilled users, since the authoring to...
 
Robust Feature Matching with Alternate Hough and Inverted Hough Transforms
Found in: 2013 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)
By Hsin-Yi Chen,Yen-Yu Lin,Bing-Yu Chen
Issue Date:June 2013
pp. 2762-2769
We present an algorithm that carries out alternate Hough transform and inverted Hough transform to establish feature correspondences, and enhances the quality of matching in both precision and recall. Inspired by the fact that nearby features on the same o...
 
EmailMap: Visualizing Event Evolution and Contact Interaction within Email Archives
Found in: 2014 IEEE Pacific Visualization Symposium (PacificVis)
By Sheng Jie Luo, Li Ting Huang, Bing Yu Chen, Han Wei Shen
Issue Date:March 2014
pp. 320-324
Email archives contain rich information about how we interact with different contacts and how events evolve throughout time. Making sense of the archived messages can be a good way to understand how things evolved and progressed in the past. Although much ...
 
Thememory: Experiencing Thematic Photos in Daily Practice
Found in: 2013 International Conference on Cyberworlds (CW)
By Kai-Yin Cheng, Ko-Yuan Chou, Bing-Yu Chen
Issue Date:October 2013
pp. 368
Thanks to the advanced digital technologies, people can take pictures everyday to record their lives. However, many people almost have no time to browse these tremendous amount of photos and no good way to revisit the treasured photos. Though many methods ...
 
Ambiguity-Free Edge-Bundling for Interactive Graph Visualization
Found in: IEEE Transactions on Visualization and Computer Graphics
By Sheng-Jie Luo, Chun-Liang Liu, Bing-Yu Chen, Kwan-Liu Ma
Issue Date:May 2012
pp. 810-821
Graph visualization has been widely used to understand and present both global structural and local adjacency information in relational data sets (e.g., transportation networks, citation networks, or social networks). Graphs with dense edges, however, are ...
 
Peer-to-Peer 3D Streaming
Found in: IEEE Internet Computing
By Shun-Yun Hu, Jehn-Ruey Jiang, Bing-Yu Chen
Issue Date:March 2010
pp. 54-61
Virtual worlds have become very popular in recent years, with trends toward larger worlds and more user-generated content. The growth of 3D content in virtual worlds will make real-time content streaming (or 3D streaming) increasingly attractive for develo...
 
The Architecture of a J2ME-based OpenGL ES 3D Library
Found in: Computer Aided Design and Computer Graphics, International Conference on
By Cheng-Han Tu, Bing-Yu Chen
Issue Date:December 2005
pp. 423-427
In this paper, we propose a new framework for developing 3D graphic applications on portable devices such as cellular phones or personal digital assistants (PDAs). Our framework is based on J2ME (Java 2 Platform, Micro Edition1) environment, an application...
 
Motion Retargetting and Transition in Different Articulated Figures
Found in: Computer Aided Design and Computer Graphics, International Conference on
By Ming-Kai Hsieh, Bing-Yu Chen, Ming Ouhyoung
Issue Date:December 2005
pp. 457-462
In this paper, we present an interactive system to transfer and concatenate motions in different articulated figures, such as human and dog. This system first constructs a union skeleton that contains both bone structures with bone correspondence manually ...
 
3D Character Model Creation from Cel Animation
Found in: Cyberworlds, International Conference on
By Yutaka Ono, Bing-Yu Chen, Tomoyuki Nishita
Issue Date:November 2004
pp. 210-215
When creating a cel animation, the animators often use 3D character models to add some effects on the character or to generate intermediate images between the key frames. However, it is a troublesome and time-consuming task to create a 3D model. In this pa...
 
Physics Motivated Modeling of Volcanic Clouds as a Two Fluids Model
Found in: Computer Graphics and Applications, Pacific Conference on
By Ryoichi Mizuno, Yoshinori Dobashi, Bing-Yu Chen, Tomoyuki Nishita
Issue Date:October 2003
pp. 440
In this paper, we present a physics motivated modeling method for volcanic clouds as a two fluids model. Some previous methods model smoke or clouds as one fluid, but the volcanic clouds can not be treated as one fluid. The volcanic clouds consist of the p...
 
An Efficient Mesh Simplification Method with Feature Detection for Unstructured Meshes and Web Graphics
Found in: Computer Graphics International Conference
By Bing-Yu Chen, Tomoyuki Nishita
Issue Date:July 2003
pp. 34
This paper presents an efficient method of mesh simplification for geometric 3D models. The transmission of 3D models on the Internet is an important task. The data size of a 3D model is usually large to enable more detail to be represented. Hence, it is n...
 
Geometrically Consistent Stereoscopic Image Editing using Patch-based Synthesis
Found in: IEEE Transactions on Visualization and Computer Graphics
By Sheng-Jie Luo,Ying-Tse Sun,I-Chao Shen,Bing-Yu Chen,Yung-Yu Chuang
Issue Date:June 2014
pp. 1
This paper presents a patch-based synthesis framework for stereoscopic image editing. The core of the proposed method builds upon a patch-based optimization framework with two key contributions: First, we introduce a depth-dependent patch-pair similarity m...
 
Unbiased, adaptive stochastic sampling for rendering inhomogeneous participating media
Found in: ACM Transactions on Graphics (TOG)
By Bing-Yu Chen, Kei Iwasaki, Tomoyuki Nishita, Yonghao Yue, Yoshinori Dobashi, Bing-Yu Chen, Kei Iwasaki, Tomoyuki Nishita, Yonghao Yue, Yoshinori Dobashi
Issue Date:December 2010
pp. 1-12
Realistic rendering of participating media is one of the major subjects in computer graphics. Monte Carlo techniques are widely used for realistic rendering because they provide unbiased solutions, which converge to exact solutions. Methods based on Monte ...
     
Hand-shadow illusions and 3D DDR based on efficient model retrieval
Found in: ACM SIGGRAPH 2006 Emerging technologies (SIGGRAPH '06)
By Bing-Yu Chen, Chung-Lin Wen, Ding-Yun Chen, Jean Y. C. Tsai, Jen-Yuan Chiang, Jeng-Sheng Yeh, Li-Fong Lin, Liang-Kai Wang, Ming Ouhyoung, Ming-Yang Yu, Ting-Hao Huan, Yung-Yu Chuang
Issue Date:July 2006
pp. 13-es
The Embossed Touch Display is a novel tactile display that can present any given width of objects. When we touch objects in space, we actively move our hands and fingers. Due to this active touch movement, we can perceive the shape of an object, even thoug...
     
Hand-shadow illusions and 3D DDR based on efficient model retrieval
Found in: Material presented at the ACM SIGGRAPH 2006 conference (SIGGRAPH '06)
By Bing-Yu Chen, Chung-Lin Wen, Ding-Yun Chen, Jean Y. C. Tsai, Jen-Yuan Chiang, Jeng-Sheng Yeh, Li-Fong Lin, Liang-Kai Wang, Ming Ouhyoung, Ming-Yang Yu, Ting-Hao Huan, Yung-Yu Chuang
Issue Date:July 2006
pp. 13-es
The Embossed Touch Display is a novel tactile display that can present any given width of objects. When we touch objects in space, we actively move our hands and fingers. Due to this active touch movement, we can perceive the shape of an object, even thoug...
     
Adaptive Solid Texturing for Web3D Applications
Found in: Computer Graphics and Applications, Pacific Conference on
By Bing-Yu Chen, Tomoyuki Nishita
Issue Date:October 2002
pp. 433
Solid texturing is a well-known computer graphics technology, but still has problems today, because it consumes too much time if every pixel is calculated on the fly or has a very high memory requirement if all of the pixels are stored in the beginning. Al...
   
Grab-carry-release: manipulating physical objects in a real scene through a smart phone
Found in: SIGGRAPH Asia 2011 Emerging Technologies (SA '11)
By Bing-Yu Chen, Kai-Yin Cheng, Takeo Igarashi, Yu-Hsiang Lin, Yu-Hsin Lin
Issue Date:December 2011
pp. 1-1
Individuals often discuss how to configure their real world space, such as switching the location of an object, designing furniture layouts or room decorations, shopping for suitable house appliances, or even commanding a robot to perform certain tasks. Ho...
     
MemoIcon: using everyday objects as physical icons
Found in: ACM SIGGRAPH ASIA 2009 Art Gallery & Emerging Technologies: Adaptation (SIGGRAPH ASIA '09)
By Bing-Yu Chen, Hao-Hua Chu, Hung-Jung Lin, Kai-Yin Cheng, Ming-Yang Yu, Rong-Hao Liang, Rung-Huei Liang, Sy-Yen Kuo, Yu-Ming Chu
Issue Date:December 2009
pp. 78-78
MemoIcon increases productivity with a new interaction method based on pattern recognition and multi-touch techniques. It easily binds virtual information to everyday real objects and transforms them into physical icons that embody virtual tasks as tangibl...
     
3D-model-based face replacement in video
Found in: SIGGRAPH '09: Posters (SIGGRAPH '09)
By Bing-Yu Chen, Chuan-Chang Wang, Ming Ouhyoung, Virginia Tzeng, Yi-Ting Cheng, Yu Liang, Yung-Yu Chuang
Issue Date:August 2009
pp. 1-1
The development in digital technologies and the widespread Web 2.0 concept have made many digital videos accessible. Editing and modifying digital videos have become an interesting and important topic. In this paper, we present a system for face replacemen...
     
Smart album: photo filtering by effect detections
Found in: ACM SIGGRAPH 2008 posters (SIGGRAPH '08)
By Bing-Yu Chen, Ken-Yi Lee, Ming Ouhyoung, Ming-Yang Yu, Yu Liang
Issue Date:August 2008
pp. 110-110
The integration of virtual renderings into video images is of great importance for many applications of computer graphics such as TV and movie production and augmented reality. This submission proposes and examines methods for a smooth transition from real...
     
Level-of-detail representation of bidirectional texture functions for real-time rendering
Found in: Proceedings of the 2005 symposium on Interactive 3D graphics and games (SI3D '05)
By Bing-Yu Chen, Chun-Fa Chang, Ming Ouhyoung, Sung-Hsiang Chao, Wan-Chun Ma, Yu-Ting Tseng, Yung-Yu Chuang
Issue Date:April 2005
pp. 187-194
This paper presents a new technique for rendering bidirectional texture functions (BTFs) at different levels of detail (LODs). Our method first decomposes each BTF image into multiple subbands with a Laplacian pyramid. Each vector of Laplacian coefficients...
     
Lip-synced character speech animation with dominated animeme models
Found in: SIGGRAPH Asia 2012 Technical Briefs (SA '12)
By Bing-Yu Chen, Fu-Chun Huang, Shuen-Huei Guan, Yu-Mei Chen
Issue Date:November 2012
pp. 1-4
One of the holy grails of computer graphics is the generation of photorealistic images with motion data. To re-generate convincing human animations might not be the most challenging part, but it is definitely one of ultimate goals for computer graphics. Am...
     
Previewing video content with dynamic and interactable collage
Found in: SIGGRAPH Asia 2012 Posters (SA '12)
By Bing-Yu Chen, Chun-Yu Tsai, Hsiao-Ching You, Hsun-Pei Wang, Sheng-Jie Luo, Wei-Chao Chen
Issue Date:November 2012
pp. 1-1
With the growing use of digital cameras and video recorders, video creation and distribution are becoming easier. While more and more videos are easily accessible, the burden of browsing the video contents also grows exponentially. It is challenge to effec...
     
Texturing and deforming models with casual images
Found in: SIGGRAPH Asia 2012 Posters (SA '12)
By Bing-Yu Chen, I-Chao Shen, Sheng-Jie Luo, Wen-Huang Cheng, Yi-Hua Wang, Yu-Mei Chen
Issue Date:November 2012
pp. 1-1
Using images to texture 3D models to create realistic 3D models is an important task in computer graphics. However, if the object shape of the casual image is not similar to the target model, the textured model would be strange since the image is severely ...
     
Animating lip-sync speech faces by dominated animeme models
Found in: SIGGRAPH '09: Posters (SIGGRAPH '09)
By Bing-Yu Chen, Fu-Chung Huang, Shuen-Huei Guan, Tse-Hsien Wang, Yu-Mei Chen
Issue Date:August 2009
pp. 1-1
Speech animation is traditionally considered as important but tedious work for most applications, because the muscles on the face are complex and dynamically interacting. In this paper, we introduce a framework for synthesizing a 3D lip-sync speech animati...
     
Enabling nutrition-aware cooking in a smart kitchen
Found in: CHI '07 extended abstracts on Human factors in computing systems (CHI '07)
By Bing-Yu Chen, Hao-hua Chu, Jen-hao Chen, Pei-yu Chi
Issue Date:April 2007
pp. 2333-2338
We present a smart kitchen that can enhance the traditional meal preparation and cooking process by raising awareness of the nutrition facts in food ingredients that go into a meal. The goal is to promote healthy cooking. Our smart kitchen is augmented wit...
     
Stroke-based editing of object structure
Found in: SIGGRAPH Asia 2013 Posters (SA '13)
By Bing-Yu Chen, Chin-Yu Lin, I-Chao Shen, Sheng-Jie Luo
Issue Date:November 2013
pp. 1-1
Recent years have witnessed significant developments of structural image manipulation techniques. Some of these techniques are based on image warping, which stretches image content to satisfy editing constraints. Other techniques are based on texture synth...
     
Perspective-aware warping for seamless stereoscopic image cloning
Found in: ACM Transactions on Graphics (TOG)
By Bing-Yu Chen, I-Chao Shen, Sheng-Jie Luo, Wen-Huang Cheng, Yung-Yu Chuang
Issue Date:November 2012
pp. 1-8
This paper presents a novel technique for seamless stereoscopic image cloning, which performs both shape adjustment and color blending such that the stereoscopic composite is seamless in both the perceived depth and color appearance. The core of the propos...
     
MusicSpace: you "play" the music
Found in: ACM SIGGRAPH 2010 Posters (SIGGRAPH '10)
By Bing-Yu Chen, Chun-Yu Tsai, Hung-Jung Lin, I-Chao Shen, Kai-Yin Cheng, Rung-Huei Liang, Tzu-Hao Kuo
Issue Date:July 2010
pp. 1-1
Hearing is one of human's five senses. In our daily life, we usually guess where we are and the surrounding conditions not only by the visual feedbacks of the surrounded scene, but also by environmental sounds. For example, subway stations usually hint peo...
     
Video segmentation with motion smoothness
Found in: SIGGRAPH '09: Posters (SIGGRAPH '09)
By Bing-Yu Chen, Chung-Lin Wen, Yoichi Sato, Yu-Ting Wong
Issue Date:August 2009
pp. 1-1
In this extended abstract, we propose a novel approach for video segmentation by utilizing motion information. Recently, graph-cutbased segmentation methods became popular in this domain but most of them dealt with color information only. Those methods pos...
     
Lips-sync 3D speech animation
Found in: ACM SIGGRAPH 2008 posters (SIGGRAPH '08)
By Bing-Yu Chen, Fu-Chung Huang, Shuen-Huei Guan, Yung-Yu Chaung
Issue Date:August 2008
pp. 110-110
This paper addresses the problem of interactively modeling large street networks. We introduce an intuitive and flexible modeling framework in which a user can create a street network from scratch or modify an existing street network. This is achieved thro...
     
NPR in production: animating the Sung dynasty painting "Children at Play"
Found in: ACM SIGGRAPH 2007 posters on XX (SIGGRAPH '07)
By Bing-Yu Chen, Dan Maas, Shuen-Huei Guan, Yung-Yu Chuang
Issue Date:August 2007
pp. 186-es
Research on Non-Photorealistic Rendering (NPR) [Ma et al. 2002] has produced an array of techniques such as outline detection, simulation of brush strokes, cartoon shading, etc. However, the practical application of these techniques to reproduce a specific...
     
Digital restoration of moldy aged films
Found in: ACM SIGGRAPH 2007 sketches on XX (SIGGRAPH '07)
By Bing-Yu Chen, Chieh-Ju Tu, Jiann-Rong Wu, Ming Ouhyoung, Shuen-Huei Guan, Yung-Yu Chuang
Issue Date:August 2007
pp. 85-es
Film is regarded as an important art form, often reflecting the culture from which it is stemmed. Films record our history, represent contemporary culture and have great artistic value. Thus, they are precious cultural assets. Unfortunately, because of agi...
     
Progressive deforming meshes based on deformation oriented decimation
Found in: ACM SIGGRAPH 2006 Research posters (SIGGRAPH '06)
By Bing-Yu Chen, Fu-Chun Huang, Yung-Yu Chuang
Issue Date:July 2006
pp. 10-es
We present a new method for controlling kinematic joint chains in animation rigs which addresses significant shortcomings of traditional forward and inverse kinematic systems, combining the best aspects of each while eliminating their respective trade-offs...
     
Progressive deforming meshes based on deformation oriented decimation
Found in: Material presented at the ACM SIGGRAPH 2006 conference (SIGGRAPH '06)
By Bing-Yu Chen, Fu-Chun Huang, Yung-Yu Chuang
Issue Date:July 2006
pp. 10-es
We present a new method for controlling kinematic joint chains in animation rigs which addresses significant shortcomings of traditional forward and inverse kinematic systems, combining the best aspects of each while eliminating their respective trade-offs...
     
FingerPad: private and subtle interaction using fingertips
Found in: Proceedings of the 26th annual ACM symposium on User interface software and technology (UIST '13)
By Bing-Yu Chen, Chao-Huai Su, Kai-Yin Cheng, Liwei Chan, Mike Y. Chen, Ming-Chang Tsai, Rong-Hao Liang, Wen-Huang Cheng
Issue Date:October 2013
pp. 255-260
We present FingerPad, a nail-mounted device that turns the tip of the index finger into a touchpad, allowing private and subtle interaction while on the move. FingerPad enables touch input using magnetic tracking, by adding a Hall sensor grid on the index ...
     
Tracking magnetics above portable displays
Found in: ACM SIGGRAPH 2013 Posters (SIGGRAPH '13)
By Bing-Yu Chen, Chuan-Xhyuan Peng, De-Nian Yang, Kai-Yin Cheng, Liwei Chan, Mike Y. Chen, Rong-Hao Liang, Rung-Huei Liang
Issue Date:July 2013
pp. 1-1
We present a system of the passive magnetic tangible designs that enables 3D tangible interactions above the portable displays. When a thin magnetic sensor grid is attached to the back of the display, the 3D position and partial 3D orientation of the magne...
     
GaussBits: magnetic tangible bits for portable and occlusion-free near-surface interactions
Found in: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '13)
By Bing-Yu Chen, Chuan-Xhyuan Peng, De-Nian Yang, Kai-Yin Cheng, Liwei Chan, Mike Y. Chen, Rong-Hao Liang, Rung-Huei Liang
Issue Date:April 2013
pp. 1391-1400
We present GaussBits, which is a system of the passive magnetic tangible designs that enables 3D tangible interactions in the near-surface space of portable displays. When a thin magnetic sensor grid is attached to the back of the display, the 3D position ...
     
GaussBits: magnetic tangible bits for portable and occlusion-free near-surface interactions
Found in: CHI '13 Extended Abstracts on Human Factors in Computing Systems (CHI EA '13)
By Bing-Yu Chen, Chuan-Xhyuan Peng, De-Nian Yang, Kai-Yin Cheng, Liwei Chan, Mike Y. Chen, Rong-Hao Liang, Rung-Huei Liang
Issue Date:April 2013
pp. 2837-2838
We present GaussBits, which is a system of the passive magnetic tangible designs that enables 3D tangible interactions in the near-surface space of portable displays. When a thin magnetic sensor grid is attached to the back of the display, the 3D position ...
     
Extended cubical marching squares for surface extraction from various kinds of volumetric structure
Found in: ACM SIGGRAPH 2006 Research posters (SIGGRAPH '06)
By Bing-Yu Chen, Chien-Chang Ho, Jyh-Horng Chen, Ming Ouhyoung
Issue Date:July 2006
pp. 165-es
The scalability problem in high-dimensional dataset visualization has been a difficult problem. In this poster we propose a novel visualization technique which utilizes image compositing to solve this scalability problem, and a cube-like visual metaphor to...
     
Extended cubical marching squares for surface extraction from various kinds of volumetric structure
Found in: Material presented at the ACM SIGGRAPH 2006 conference (SIGGRAPH '06)
By Bing-Yu Chen, Chien-Chang Ho, Jyh-Horng Chen, Ming Ouhyoung
Issue Date:July 2006
pp. 165-es
The scalability problem in high-dimensional dataset visualization has been a difficult problem. In this poster we propose a novel visualization technique which utilizes image compositing to solve this scalability problem, and a cube-like visual metaphor to...
     
AnyButton: unpowered, modeless and highly available mobile input using unmodified clothing buttons
Found in: Proceedings of the 5th Augmented Human International Conference (AH '14)
By Bing-Yu Chen, Chien-Ting Weng, Liwei Chan, Rong-Hao Liang
Issue Date:March 2014
pp. 1-2
This paper presents wearable opportunistic controls using unmodified clothing buttons. Buttons are commonly sewn on formal clothing and often came with multiple duplicates. In this paper, we turn passive buttons into dial widgets. Each button provides simp...
     
Painting photolization
Found in: SIGGRAPH Asia 2013 Posters (SA '13)
By Chien-Wen Jung, Chiun-Kai Huang, Sheng-Jie Luo, Wen-Huang Cheng, Bing-Yu Chen, I-Chao Shen
Issue Date:November 2013
pp. 1-1
Before the widespread of modern capture devices, painting served an important role in recording and depicting the real world for human. These painting artworks not only preserve the immediate depiction but also with good aesthetic sense. However, most of t...
     
NailDisplay: bringing an always available visual display to fingertips
Found in: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '13)
By Bing-Yu Chen, Chao-Huai Su, Chien-Ting Weng, Kai-Yin Cheng, Liwei Chan, Rong-Hao Liang
Issue Date:April 2013
pp. 1461-1464
This work presents a novel and always-available nail mounted display known as NailDisplay. The proposed display augments the use of a finger by allowing for always-available visual feedback owing to its fast accessibility and binding user controls with the...
     
FluxSketch: sketching using magnetic stylus
Found in: SIGGRAPH Asia 2012 Emerging Technologies (SA '12)
By Bing-Yu Chen, Chao-Huai Su, Chien-Ting Weng, De-Nian Yang, Kai-Yin Cheng, Rong-Hao Liang
Issue Date:November 2012
pp. 1-2
FluxSketch is a sketching application based on GaussSense technology, which is a thin-form sensor that can be directly attached to the back of the touchscreen device to enhance stylus input capability. Utilizing the features enabled by the magnetic stylus ...
     
Attention-oriented photo slideshow
Found in: SIGGRAPH Asia 2012 Posters (SA '12)
By Bing-Yu Chen, Hsu Hsu, I-Chao Shen, Sheng-Jie Luo
Issue Date:November 2012
pp. 1-1
Photo slideshow is a popular method to demonstrate photo sets to a large number of people. It often covers a main topic, and contains the related characters or objects to tell people the story. For example, a wedding slideshow contains the photos of the gr...
     
GaussSense: attachable stylus sensing using magnetic sensor grid
Found in: Proceedings of the 25th annual ACM symposium on User interface software and technology (UIST '12)
By Bing-Yu Chen, Chao-Huai Su, Chien-Ting Weng, De-Nian Yang, Kai-Yin Cheng, Rong-Hao Liang
Issue Date:October 2012
pp. 319-326
This work presents GaussSense, which is a back-of-device sensing technique for enabling input on an arbitrary surface using stylus by exploiting magnetism. A 2mm-thick Hall sensor grid is developed to sense magnets that are embedded in the stylus. Our syst...
     
GaussSketch: add-on magnetic sensing for natural sketching on smartphones
Found in: ACM SIGGRAPH 2012 Posters (SIGGRAPH '12)
By Bing-Yu Chen, De-Nian Yang, Kai-Yin Cheng, Rong-Hao Liang
Issue Date:August 2012
pp. 1-1
This work presents GaussSketch, a retrofit stylus sensing extension to enable the detection of stylus tilt and pressure for natural sketch simulation on smartphones by utilizing magnetism. Attaching the compatible sensor grid on the back of a conventional ...
     
SonarWatch: appropriating the forearm as a slider bar
Found in: SIGGRAPH Asia 2011 Emerging Technologies (SA '11)
By Bing-Yu Chen, Chao-Huai Su, De-Nian Yang, Kai-Yin Cheng, Rong-Hao Liang, Shu-Yang Lin
Issue Date:December 2011
pp. 1-1
Human bodies become an emerging type of human-computer interfaces recently. Not only because our skin is a surface that is always available and highly accessible, but also the sense of how our body is configured in space allows us to accurately interact wi...
     
A blendshape model that incorporates physical interaction
Found in: SIGGRAPH Asia 2011 Posters (SA '11)
By Bing-Yu Chen, Graham Fyffe, Jernej Barbic, Paul Debevec, Wan-Chun Ma, Yi-Hua Wang
Issue Date:December 2011
pp. 1-1
We present a new technique for physically-plausible shape blending by interpolating the spring rest length parameters of a mass-spring system. This blendshape method begins by constructing two consistent mass-spring systems (i.e., with vertex-wise correspo...
     
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