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Displaying 1-7 out of 7 total
Benefits of a Tangible Interface for Collaborative Learning and Interaction
Found in: IEEE Transactions on Learning Technologies
By Bertrand Schneider,Patrick Jermann,Guillaume Zufferey,Pierre Dillenbourg
Issue Date:July 2011
pp. 222-232
We investigated the role that tangibility plays in a problem-solving task by observing logistic apprentices using either a multitouch or a tangible interface. Results showed that tangibility helped them perform the task better and achieve a higher learning...
 
Toward collaboration sensing: applying network analysis techniques to collaborative eye-tracking data
Found in: Proceedings of the Third International Conference on Learning Analytics and Knowledge (LAK '13)
By Bertrand Schneider, Roy Pea
Issue Date:April 2013
pp. 107-111
In this paper we describe preliminary applications of network analysis techniques to eye-tracking data. In a previous study, the first author conducted a collaborative learning experiment in which subjects had access (or not) to a gaze-awareness tool: thei...
     
BrainExplorer: an innovative tool for teaching neuroscience
Found in: Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces (ITS '12)
By Bertrand Schneider, Jenelle Wallace, Paulo Blikstein, Roy Pea
Issue Date:November 2012
pp. 407-410
Neuroscience has recently brought many insights into the inner workings of the human brain. The way neuroscience is taught, however, has lagged behind and still relies on direct instruction or textbooks. We argue that the spatial nature of the brain makes ...
     
Comparing the effect of interactive tabletops and desktops on students' cognition
Found in: Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces (ITS '12)
By Bertrand Schneider, Paulo Blikstein, Shima Salehi
Issue Date:November 2012
pp. 391-394
In this pilot study we investigated the effect of technological platform on the quality of students' cognition when analyzing a computer simulation. As an indicator of performance, we measured the percentage of ideal cycles of cognition; an ideal cycle of ...
     
WALDEN: multi-surface multi-touch simulation of climate change and species loss in thoreau's woods
Found in: Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces (ITS '12)
By Bertrand Schneider, Charles Willis, Chia Shen, Matthew Tobiasz
Issue Date:November 2012
pp. 387-390
We present a case study of an interactive, multiple heterogeneous-display, multi-touch visualization for informal science education. Our visual simulation application, called WALDEN, has been developed using a Microsoft Surface and a large data wall. Multi...
     
Designing tabletop activities for inquiry-based learning: lessons from phylogenetics, neuroscience and logistics
Found in: Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces (ITS '12)
By Bertrand Schneider
Issue Date:November 2012
pp. 289-294
In this paper I discuss the lessons learnt from designing learning environments for science education. More specifically, I describe four projects I designed and (or) evaluated: Walden, a multi-touch multi-displays for informal science education; the Tinke...
     
Combinatorix: a tangible user interface that supports collaborative learning of probabilities
Found in: Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces (ITS '12)
By Bertrand Schneider, Paulo Blikstein, Wendy Mackay
Issue Date:November 2012
pp. 129-132
Teaching abstract concepts is notoriously difficult, especially when we lack concrete metaphors that map to those abstractions. Combinatorix offers a novel approach that combines tangible objects with an interactive tabletop to help students explore, solve...
     
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