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Displaying 1-11 out of 11 total
Federating Websites with the Google Wave Protocol
Found in: IEEE Internet Computing
By Torben Weis, Arno Wacker
Issue Date:May 2011
pp. 51-58
<p>This article presents a software architecture and communication protocol for synchronizing user-generated content across websites in near real time. The technique builds on the Google Wave Federation Protocol, allowing websites to mashup and coope...
 
Self-Stabilizing Micro Controller for Large-Scale Sensor Networks in Spite of Program Counter Corruptions Due to Soft Errors
Found in: 2012 IEEE 18th International Conference on Parallel and Distributed Systems (ICPADS)
By Christopher Boelmann,Torben Weis,Michael Engel,Arno Wacker
Issue Date:December 2012
pp. 506-513
For large installations of networked embedded systems it is important that each entity is self-stabilizing, because usually there is nobody to restart nodes that have hung up. Self-stabilization means to recover from temporary failures (soft errors) and ad...
 
SYNI - TCP Hole Punching Based on SYN Injection
Found in: Network Computing and Applications, IEEE International Symposium on
By Sebastian Holzapfel,Matthäus Wander,Arno Wacker,Torben Weis
Issue Date:August 2011
pp. 241-246
The shortage of IPv4 addresses and the very slow transition to IPv6 leads to pragmatic solutions in the Internet: today many hosts are still using IPv4 and are connected to the Internet over a Network Address Translation (NAT) router. However, there are ma...
 
A New Protocol to Determine the NAT Characteristics of a Host
Found in: Parallel and Distributed Processing Workshops and PhD Forum, 2011 IEEE International Symposium on
By Sebastian Holzapfel,Matthäus Wander,Arno Wacker,Lorenz Schwittmann,Torben Weis
Issue Date:May 2011
pp. 1651-1658
The shortage of IPv4 addresses and the very slow transition to IPv6 leads to well-established pragmatic solutions in the Internet: today many hosts are still using IPv4 and are connected to the Internet over a Network Address Translation router. For many a...
 
Towards peer-to-peer-based cryptanalysis
Found in: 2010 IEEE 35th Conference on Local Computer Networks (LCN 2010)
By Matthäus Wander,Arno Wacker,Torben Weis
Issue Date:October 2010
pp. 1005-1012
Modern cryptanalytic algorithms require a large amount of computational power. An approach to cope with this requirement is to distribute these algorithms among many computers and to perform the computation massively parallel. However, existing approaches ...
 
Bootstrapping Peer-to-Peer Systems Using IRC
Found in: Enabling Technologies, IEEE International Workshops on
By Mirko Knoll, Matthias Helling, Arno Wacker, Sebastian Holzapfel, Torben Weis
Issue Date:July 2009
pp. 122-127
Research in the area of peer-to-peer systems is mainly focused on structuring the overlay network. Little attention is paid to the process of setting up and joining a peer-to-peer overlay network, i.e. the bootstrapping of peer-to-peer networks. The major ...
 
Bootstrapping in Peer-to-Peer Systems
Found in: Parallel and Distributed Systems, International Conference on
By Mirko Knoll, Arno Wacker, Gregor Schiele, Torben Weis
Issue Date:December 2008
pp. 271-278
Peer-to-Peer systems have become a substantial element in computer networking. Distributing the load and splitting complex tasks are only some reasons why many developers have come to adopt this technology. However, all of them face a severe problem at the...
 
A NAT Traversal Mechanism for Peer-To-Peer Networks
Found in: Peer-to-Peer Computing, IEEE International Conference on
By Arno Wacker, Gregor Schiele, Sebastian Holzapfel, Torben Weis
Issue Date:September 2008
pp. 81-83
In this demo we present our approach for establishing a communication channel between hosts behind a NAT-based router. To do so, we developed a peer-to-peer based variant of the STUN protocol using so-called superpeers. Using this protocol we determine the...
 
Requirements of Peer-to-Peer-based Massively Multiplayer Online Gaming
Found in: Cluster Computing and the Grid, IEEE International Symposium on
By Gregor Schiele, Richard Suselbeck, Arno Wacker, Jorg Hahner, Christian Becker, Torben Weis
Issue Date:May 2007
pp. 773-782
Massively Multiplayer Online Games have become increasingly popular. However, their operation is costly, as game servers must be maintained. To reduce these costs, we aim at providing a communication engine to develop massively multiplayer online games bas...
 
Decentralized Bootstrapping in Pervasive Applications
Found in: Pervasive Computing and Communications Workshops, IEEE International Conference on
By Mirko Knoll, Arno Wacker, Gregor Schiele, Torben Weis
Issue Date:March 2007
pp. 589-592
Deploying world-scale pervasive applications usually requires substantial investments in server infrastructure. A better option is to use P2P techniques, because it distributes the load from the servers to the peers. However, this creates a new problem. Us...
 
Prototyping sensor-actuator networks for home automation
Found in: Proceedings of the workshop on Real-world wireless sensor networks (REALWSN '08)
By Andreas Lachenmann, Arno Wacker, Daniel Minder, Matthias Gauger, Pedro Jose Marron
Issue Date:April 2008
pp. 18-20
Integrating actuators into sensor networks is often considered to be the next logical step in the evolution of wireless sensor networks. However, few practical examples of such sensor and actuator networks have been demonstrated so far. In this paper, we p...
     
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