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Displaying 1-21 out of 21 total
Personal Visualization and Personal Visual Analytics
Found in: IEEE Transactions on Visualization and Computer Graphics
By Dandan Huang,Melanie Tory,Bon Adriel Aseniero,Lyn Bartram,Scott Bateman,Sheelagh Carpendale,Anthony Tang,Rob Woodbury
Issue Date:February 2015
pp. 1
Data surrounds each and every one of us in our daily lives, ranging from exercise logs, to archives of our interactions with others on social media, to online resources pertaining to our hobbies. There is enormous potential for us to use these data to unde...
 
Three's company: understanding communication channels in three-way distributed collaboration
Found in: Proceedings of the 2010 ACM conference on Computer supported cooperative work (CSCW '10)
By Anthony Tang, Bill Buxton, Hrvoje Benko, John C. Tang, Kori Inkpen, Michel Pahud
Issue Date:February 2010
pp. 271-280
We explore the design of a system for three-way collaboration over a shared visual workspace, specifically in how to support three channels of communication: person, reference, and task-space. In two studies, we explore the implications of extending design...
     
Shared geocaching over distance with mobile video streaming
Found in: Proceedings of the companion publication of the 17th ACM conference on Computer supported cooperative work & social computing (CSCW Companion '14)
By Anthony Tang, Carman Neustaedter, Carolyn Pang, Jason Procyk, Tejinder K. Judge
Issue Date:February 2014
pp. 293-296
Shared geocaching is an outdoor activity where pairs of individuals geocache together but in different locations. Video streaming allows two players to see each remote person's view and converse during the activity. This allows players to help each other o...
     
OneSpace: shared depth-corrected video interaction
Found in: CHI '13 Extended Abstracts on Human Factors in Computing Systems (CHI EA '13)
By Anthony Tang, Bon Adriel Aseniero, David Ledo, Saul Greenberg, Sebastian Boring
Issue Date:April 2013
pp. 997-1002
Video conferencing commonly employs a video portal metaphor to connect individuals from remote spaces. In this work, we explore an alternate metaphor, a shared depth-mirror, where video images of two spaces are fused into a single shared, depth-corrected v...
     
"almost touching": parent-child remote communication using the sharetable system
Found in: Proceedings of the 2013 conference on Computer supported cooperative work (CSCW '13)
By Anthony Tang, Gregory D. Abowd, Sanika Mokashi, Svetlana Yarosh
Issue Date:February 2013
pp. 181-192
We deployed the ShareTable - a system that provides easy-to-initiate videochat and a shared tabletop task space - in four divorced households. Throughout the month of its use, the families employed the ShareTable to participate in shared activities, share ...
     
KinectArms: a toolkit for capturing and displaying arm embodiments in distributed tabletop groupware
Found in: Proceedings of the 2013 conference on Computer supported cooperative work (CSCW '13)
By Aaron M. Genest, Anthony Tang, Carl Gutwin, Michael Kalyn, Zenja Ivkovic
Issue Date:February 2013
pp. 157-166
Gestures are a ubiquitous part of human communication over tables, but when tables are distributed, gestures become difficult to capture and represent. There are several problems: extracting arm images from video, representing the height of the gesture, an...
     
Eliciting usable gestures for multi-display environments
Found in: Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces (ITS '12)
By Anthony Tang, Chris Burns, Frank Maurer, Mario Costa Sousa, Teddy Seyed
Issue Date:November 2012
pp. 41-50
Multi-display environments (MDEs) have advanced rapidly in recent years, incorporating multi-touch tabletops, tablets, wall displays and even position tracking systems. Designers have proposed a variety of interesting gestures for use in an MDE, some of wh...
     
Eating alone, together: new forms of commensality
Found in: Proceedings of the 17th ACM international conference on Supporting group work (GROUP '12)
By Anthony Tang, Catherine Grevet, Elizabeth Mynatt
Issue Date:October 2012
pp. 103-106
Eating with others, or commensality, is an enjoyable activity that serves many important social functions; however, many individuals eat meals alone due to life circumstances, meaning that they miss out on these social benefits. We developed and deployed a...
     
Verbal coordination in first person shooter games
Found in: Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work (CSCW '12)
By Derek Reilly, Nelson Wong, W. Keith Edwards, Anthony Tang, Jonathan Massey
Issue Date:February 2012
pp. 579-582
We explore how expert First Person Shooter (FPS) players coordinate actions using a shared voice channel. Our findings emphasize the importance of the temporality and spatiality of these tactical verbal communications ("call-outs"). From here, we outline p...
     
Helping users shop for ISPs with internet nutrition labels
Found in: Proceedings of the 2nd ACM SIGCOMM workshop on Home networks (HomeNets '11)
By Anthony Tang, Marshini Chetty, Nick Feamster, Rebecca E. Grinter, Renata Teixeira, Srikanth Sundaresan, W. Keith Edwards, Walter de Donato
Issue Date:August 2011
pp. 13-18
When purchasing home broadband access from Internet service providers (ISPs), users must decide which service plans are most appropriate for their needs. Today, ISPs advertise their available service plans using only generic upload and download speeds. Unf...
     
Bridging the gap: moving from contextual analysis to design
Found in: Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems (CHI EA '10)
By Anthony Tang, Carman Neustaedter, Steve Harrison, Tejinder K. Judge
Issue Date:April 2010
pp. 4497-4500
A typical product development lifecycle for interactive systems starts with contextual analysis to guide system design. The challenge however is in transitioning from findings about users, their activities, and needs, into design requirements, constraints ...
     
The role of community and groupware in geocache creation and maintenance
Found in: Proceedings of the 28th international conference on Human factors in computing systems (CHI '10)
By Anthony Tang, Carman Neustaedter, Judge K. Tejinder
Issue Date:April 2010
pp. 1757-1766
Applications that provide location-based experiences are an increasingly viable design space given the proliferation of GPS-enabled mobile devices. However, these applications are in their infancy, and we do not yet know what design factors will contribute...
     
Supporting transitions in work: informing large display application design by understanding whiteboard use
Found in: Proceedings of the ACM 2009 international conference on Supporting group work (GROUP '09)
By Anthony Tang, Joel Lanir, Saul Greenberg, Sidney Fels
Issue Date:May 2009
pp. 375-376
In this paper, we explore the practice of using a whiteboard for multiple tasks, and specifically how users employ whiteboards to smoothly transition between related sets of tasks. Our study underscores several basic, but important affordances of whiteboar...
     
Exploring video streams using slit-tear visualizations
Found in: Proceedings of the 27th international conference extended abstracts on Human factors in computing systems (CHI EA '09)
By Anthony Tang, Saul Greenberg, Sidney Fels
Issue Date:April 2009
pp. 1-4
Slit-tear visualizations allow users to selectively visualize pixel paths in a video scene. The slit-tear visualization technique is a generalization of the traditional photographic slit-scanning and more recent video slicing techniques: after a user speci...
     
MultiPresenter: a presentation system for (very) large display surfaces
Found in: Proceeding of the 16th ACM international conference on Multimedia (MM '08)
By Anthony Tang, Joel Lanir, Kellogg S. Booth
Issue Date:October 2008
pp. 40-42
We introduce MultiPresenter, a novel presentation system designed to work on very large display spaces (multiple displays or physically large high-resolution displays). MultiPresenter allows presenters to organize and present pre-made and dynamic presentat...
     
Lessons learned: game design for large public displays
Found in: Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts (DIMEA '08)
By Anthony Tang, Matthias Finke, Michael Blackstock, Rock Leung
Issue Date:September 2008
pp. N/A
This paper presents the design and deployment of Polar Defence, an interactive game for a large public display. We designed this display based on a model of "users" and their interactions with large public displays in public spaces, which we derived from p...
     
Exploring video streams using slit-tear visualizations
Found in: Proceedings of the working conference on Advanced visual interfaces (AVI '08)
By Anthony Tang, Saul Greenberg, Sidney Fels
Issue Date:May 2008
pp. 1-29
Video slicing---a variant of slit scanning in photography---extracts a scan line from a video frame and successively adds that line to a composite image over time. The composite image becomes a time line, where its visual patterns reflect changes in a part...
     
An exploratory study of visual information analysis
Found in: Proceeding of the twenty-sixth annual SIGCHI conference on Human factors in computing systems (CHI '08)
By Anthony Tang, Petra Isenberg, Sheelagh Carpendale
Issue Date:April 2008
pp. 49-54
To design information visualization tools for collaborative use, we need to understand how teams engage with visualizations during their information analysis process. We report on an exploratory study of individuals, pairs, and triples engaged in informati...
     
Designing for bystanders: reflections on building a public digital forum
Found in: Proceeding of the twenty-sixth annual SIGCHI conference on Human factors in computing systems (CHI '08)
By Anthony Tang, Mattias Finke, Meghan Deutscher, Michael Blackstock, Rock Leung, Rodger Lea
Issue Date:April 2008
pp. 49-54
In this paper, we reflect on the design and deployment process of MAGICBoard, a public display deployed in a university setting that solicits the electronic votes and opinions of bystanders on trivial but amusing topics. We focus on the consequences of our...
     
Going with the flow: email awareness and task management
Found in: Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work (CSCW '06)
By Anthony Tang, Lee Iverson, Nelson Siu
Issue Date:November 2006
pp. 441-450
Email use in the context of everyday work practices, or email flow, has not been heavily studied. We present the results of a pair of studies examining how users interlace email with their day-to-day, ongoing work processes. We demonstrate that our subject...
     
Fluid integration of rotation and translation
Found in: Proceeding of the SIGCHI conference on Human factors in computing systems (CHI '05)
By Anthony Tang, Russell Kruger, Sheelagh Carpendale, Stacey D. Scott
Issue Date:April 2005
pp. 601-610
Previous research has shown that rotation and orientation of items plays three major roles during collaboration: comprehension, coordination and communication. Based on these roles of orientation and advice from kinesiology research, we have designed the R...
     
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