Search For:

Displaying 1-3 out of 3 total
Surface and Curve Skeletonization of Large 3D Models on the GPU
Found in: IEEE Transactions on Pattern Analysis and Machine Intelligence
By Andrei C. Jalba,Jacek Kustra,Alexandru C. Telea
Issue Date:June 2013
pp. 1495-1508
We present a GPU-based framework for extracting surface and curve skeletons of 3D shapes represented as large polygonal meshes. We use an efficient parallel search strategy to compute point-cloud skeletons and their distance and feature transforms (FTs) wi...
 
Accelerating Wavelet Lifting on Graphics Hardware Using CUDA
Found in: IEEE Transactions on Parallel and Distributed Systems
By Wladimir J. van der Laan, Andrei C. Jalba, Jos B.T.M. Roerdink
Issue Date:January 2011
pp. 132-146
The Discrete Wavelet Transform (DWT) has a wide range of applications from signal processing to video and image compression. We show that this transform, by means of the lifting scheme, can be performed in a memory and computation-efficient way on modern, ...
 
CPM: A Deformable Model for Shape Recovery and Segmentation Based on Charged Particles
Found in: IEEE Transactions on Pattern Analysis and Machine Intelligence
By Andrei C. Jalba, Michael H.F. Wilkinson, Jos B.T.M. Roerdink
Issue Date:October 2004
pp. 1320-1335
A novel, physically motivated deformable model for shape recovery and segmentation is presented. The model, referred to as the charged-particle model (CPM), is inspired by classical electrodynamics and is based on a simulation of charged particles moving i...
 
 1