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Displaying 1-5 out of 5 total
Player talk—the functions of communication in multplayer role-playing games
Found in: Computers in Entertainment (CIE)
By Anders Drachen, Jonas Heide Smith, Anders Drachen, Jonas Heide Smith
Issue Date:December 2008
pp. N/A
Communication is a vital component of multiplayer gameplay, constituting a large part of the total player interaction. This article presents a comprehensive study of the role of interplayer communication during the gaming process in digital and tabletop ro...
     
An investigation of player to player character identification via personal pronouns
Found in: Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System (IE '12)
By Anders Drachen, Deborah Richards, Michael Hitchens
Issue Date:July 2012
pp. 1-11
The player character is an important feature of many games, where it is through the character that the player interacts with game world. There has been considerable interest in the relationship between the player and the player character. Much of this work...
     
Distribution of digital games via BitTorrent
Found in: Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments (MindTrek '11)
By Kevin Bauer, Robert W. D. Veitch, Anders Drachen
Issue Date:September 2011
pp. 233-240
The practice of illegally copying and distributing digital games is at the heart of one of the most heated and divisive debates in the international games environment. Despite the substantial interest in game piracy, there is very little objective informat...
     
User studies: a strategy towards a successful industry-academic relationship
Found in: Proceedings of the International Academic Conference on the Future of Game Design and Technology (Futureplay '10)
By Anders Drachen, Bardia Aghabeigi, Beth Aileen Lameman, Dinara Moura, Magy Seif El-Nasr, Wendy Foster
Issue Date:May 2010
pp. 134-142
Game industry-academic relationships are traditionally related to technology development and education, but more research-oriented partnerships outside of direct technology development and education are forming. With these types of partnerships come stumbl...
     
Analyzing user behavior via gameplay metrics
Found in: Proceedings of the 2009 Conference on Future Play on @ GDC Canada (FuturePlay '09)
By Alessandro Canossa, Anders Drachen
Issue Date:May 2009
pp. 19-20
User-oriented research in the game industry is undergoing a change from relying on informal user-testing methods adapted directly from productivity software development to integrating modern approaches to usability- and user experience testing. Gameplay me...
     
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