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Displaying 1-8 out of 8 total
H-Studio: an authoring tool for adding haptic and motion effects to audiovisual content
Found in: Proceedings of the adjunct publication of the 26th annual ACM symposium on User interface software and technology (UIST '13 Adjunct)
By Anatole Lécuyer, Fabien Danieau, Jérémie Bernon, Julien Fleureau, Marc Christie, Nicolas Mollet, Philippe Guillotel
Issue Date:October 2013
pp. 83-84
Haptic and motion effects have been widely used for virtual reality applications in order to provide a physical feedback from the virtual world. Such feedback was recently studied to improve the user experience in audiovisual entertainment applications. Bu...
     
Can we use a brain-computer interface and manipulate a mouse at the same time?
Found in: Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology (VRST '13)
By Émilie Loup-Escande, Anatole Lécuyer, Colomban Busson, Jonathan Mercier-Ganady, Laurent George, Maud Marchal
Issue Date:October 2013
pp. 69-72
Brain-Computer Interfaces (BCI) introduce a novel way of interacting with real and virtual environments by directly exploiting cerebral activity. However in most setups using a BCI, the user is explicitly asked to remain as motionless as possible, since mu...
     
Elastic images: Perceiving local elasticity of images through a novel pseudo-haptic deformation effect
Found in: ACM Transactions on Applied Perception (TAP)
By Anatole Lécuyer, David Antonio Gómez Jáuregui, Ferran Argelaguet, Maud Marchal
Issue Date:August 2013
pp. 1-14
We introduce the Elastic Images, a novel pseudo-haptic feedback technique which enables the perception of the local elasticity of images without the need of any haptic device. The proposed approach focus on whether visual feedback is able to induce a sensa...
     
HapSeat: a novel approach to simulate motion in audiovisual experiences
Found in: ACM SIGGRAPH 2013 Emerging Technologies (SIGGRAPH '13)
By Anatole Lécuyer, Fabien Danieau, Julien Fleureau, Marc Christie, Nicolas Mollet, Philippe Guillotel
Issue Date:July 2013
pp. 1-1
The HapSeat is a novel and inexpensive approach for simulating motion sensations in audiovisual experience. Multiple force-feedbacks are applied to the sitting users' body to generate a 6DoF sensation of motion as users are experiencing passive navigation....
     
HapSeat: a novel approach to simulate motion in a consumer environment
Found in: CHI '13 Extended Abstracts on Human Factors in Computing Systems (CHI EA '13)
By Anatole Lécuyer, Fabien Danieau, Julien Fleureau, Marc Christie, Nicolas Mollet, Philippe Guillotel
Issue Date:April 2013
pp. 3035-3038
The HapSeat is a novel approach for simulating motion sensations in a consumer environment. Multiple force-feedbacks are applied to the seated user's body to generate a 6DoF sensation of motion while experiencing passive navigation. A set of force-feedback...
     
HapSeat: producing motion sensation with multiple force-feedback devices embedded in a seat
Found in: Proceedings of the 18th ACM symposium on Virtual reality software and technology (VRST '12)
By Anatole Lécuyer, Fabien Danieau, Julien Fleureau, Marc Christie, Nicolas Mollet, Philippe Guillotel
Issue Date:December 2012
pp. 69-76
We introduce a novel way of simulating sensations of motion which does not require an expensive and cumbersome motion platform. Multiple force-feedbacks are applied to the seated user's body to generate a sensation of motion experiencing passive navigation...
     
FlyVIZ: a novel display device to provide humans with 360° vision by coupling catadioptric camera with hmd
Found in: Proceedings of the 18th ACM symposium on Virtual reality software and technology (VRST '12)
By Anatole Lécuyer, Clément Riant, Eric Marchand, Jérôme Ardouin, Maud Marchal
Issue Date:December 2012
pp. 41-44
Have you ever dreamed of having eyes in the back of your head? In this paper we present a novel display device called FlyVIZ which enables humans to experience a real-time 360° vision of their surroundings for the first time. To do so, we combine a pa...
     
Introducing the use of model-based evolutionary algorithms for EEG-based motor imagery classification
Found in: Proceedings of the fourteenth international conference on Genetic and evolutionary computation conference (GECCO '12)
By Anatole Lécuyer, Jozef Legény, Laurent Bonnet, Roberto Santana
Issue Date:July 2012
pp. 1159-1166
Brain computer interfaces (BCIs) allow the direct human-computer interaction without the need of motor intervention. To properly and efficiently decode brain signals into computer commands the application of machine-learning techniques is required. Evoluti...
     
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