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Displaying 1-4 out of 4 total
Towards Removing Ghost-Components from Visual-Hull Estimations
Image and Graphics, International Conference on
By Brice Michoud, Erwan Guillou, Saïda Bouakaz, Mathieu Barnachon, Alexandre Meyer
Issue Date:September 2009
Shape from Silhouette (SFS) are methods used to estimate the 3D shape of objects from their silhouettes. The reconstructed shape, also called Visual Hull (VH), is the maximum volume which yields the silhouettes. As this volume is an upper bound, it contain...
The CREATE Project: Mixed Reality for Design, Education, and Cultural Heritage with a Constructivist Approach
Mixed and Augmented Reality, IEEE / ACM International Symposium on
By Céline Loscos, Hila Ritter Widenfeld, Maria Roussou, Alexandre Meyer, Franco Tecchia, George Drettakis, Emmanuel Gallo, Alex Reche Martinez, Nicolas Tsingos, Yiorgos Chrysanthou, Luc Robert, Massimo Bergamasco, Andrea Dettori, Souheil Soubra
Issue Date:October 2003
No summary available.
Intuitive Crowd Behaviour in Dense Urban Environments using Local Laws
Theory and Practice of Computer Graphics
By Celine Loscos, David Marchal, Alexandre Meyer
Issue Date:June 2003
In games, entertainment, medical and architectural applications, the creation of populated virtual city environments has recently become widespread. In this paper we want to provide a technique that allows the simulation of up to 10,000 pedestrians walking...
Stingray: Cone tracing using a software DSM for SCI clusters
Cluster Computing, IEEE International Conference on
By Alexandre Meyer, Emmanuel Cecchet
Issue Date:October 2001
In this paper we consider the use of a supercomputer with a hardware shared memory versus a cluster of workstations using a software Distributed Shared Memory (DSM). We focus on ray tracing applications to com-pare both architectures. We have ported Stingr...
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