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Displaying 1-6 out of 6 total
The Influence of Exposure Amount on the Persistence of Short-Term, Haptically Acquired Sensorimotor Memorial Representations
Found in: IEEE Transactions on Haptics
By Mike Whitlaw, Lawrence E.M. Grierson, Adam Dubrowski, Heather Carnahan
Issue Date:April 2011
pp. 147-150
This study investigates the influence that the amount of exposure has on the persistence of sensorimotor memories. Participants acquired memories of an unexpectedly heavy object in one of four groups that varied in the number lifts of the object they each ...
SCETF: Serious game surgical cognitive education and training framework
Found in: International Games Innovation Conference
By Brent Cowan,Hamed Sabri,Bill Kapralos,Sayra Cristancho,Fuad Moussa,Adam Dubrowski
Issue Date:November 2011
pp. 130-133
Surgical proficiency requires command of both technical and cognitive skills. Although at times overlooked, cognitive skills training allows residents to practise detecting errors ultimately leading to a reduction of errors. Virtual simulations and serious...
Power defense: A video game for improving diabetes numeracy
Found in: International Games Innovation Conference
By Ereny Bassilious,Aaron DeChamplain,Ian McCabe,Matthew Stephan,Bill Kapralos,Farid Mahmud,Adam Dubrowski
Issue Date:November 2011
pp. 124-125
Adolescents with T1D often have poor control of their disease. With the knowledge that the current generation appreciates and learns more from interactive approaches to teaching, we have developed Power Defense, a highly interactive video game aimed at imp...
Evidence for haptic memory
Found in: World Haptics Conference
By Ron Shih, Adam Dubrowski, Heather Carnahan
Issue Date:March 2009
pp. 145-149
The purpose of these experiments was to investigate the minimum duration of haptic memory representations. The term haptic memory can be defined as the ability to retain impressions of haptically acquired information after the original stimulus is absent. ...
Serious games for analog telecommunications education
Found in: Proceedings of the International Academic Conference on the Future of Game Design and Technology (Futureplay '10)
By Adam Dubrowski, Alex Monclou, Bill Kapralos, Sayra Cristancho
Issue Date:May 2010
pp. 251-252
Traditional teaching-and-learning environments often do not address the learning needs of today's "millennial" generation of students who prefer team-work, experiential activities, structure and the use of technology. Serious games leverage the power of co...
Interprofessional care simulator for critical care education
Found in: Proceedings of the 2008 Conference on Future Play: Research, Play, Share (Future Play '08)
By Adam Dubrowski, Andrew Hogue, Bill Kapralos, Brent Cowan, Hamed Sabri, Louise Rose, Matthew Shelley, Michael Jenkin, Michelle Hogan, Sandra Goldsworthy
Issue Date:November 2008
pp. 653-654
Interprofessional education is a pedagogical approach which allows health care practitioners to develop a clear understanding and appreciation of the roles, expertise, and unique contributions of their disciplines as well as those of the other participatin...