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Displaying 1-8 out of 8 total
A Multi-Criteria Approach to Camera Motion Design for Volume Data Animation
Found in: IEEE Transactions on Visualization and Computer Graphics
By Wei-Hsien Hsu,Yubo Zhang,Kwan-Liu Ma
Issue Date:December 2013
pp. 2792-2801
We present an integrated camera motion design and path generation system for building volume data animations. Creating animations is an essential task in presenting complex scientific visualizations. Existing visualization systems use an established animat...
 
Lighting Design for Globally Illuminated Volume Rendering
Found in: IEEE Transactions on Visualization and Computer Graphics
By Yubo Zhang,Kwan-Liu Ma
Issue Date:December 2013
pp. 2946-2955
With the evolution of graphics hardware, high quality global illumination becomes available for real-time volume rendering. Compared to local illumination, global illumination can produce realistic shading effects which are closer to real world scenes, and...
 
Real-Time Volume Rendering in Dynamic Lighting Environments Using Precomputed Photon Mapping
Found in: IEEE Transactions on Visualization and Computer Graphics
By Yubo Zhang, Zhao Dong, Kwan-Liu Ma
Issue Date:August 2013
pp. 1317-1330
We present a framework for precomputed volume radiance transfer that achieves real-time rendering of global illumination effects for volume data sets such as multiple scattering, volumetric shadows, and so on. Our approach incorporates the volumetric photo...
 
A Multi-Criteria Approach to Camera Motion Design for Volume Data Animation
Found in: IEEE Transactions on Visualization and Computer Graphics
By Wei-Hsien Hsu, Yubo Zhang, Kwan-Liu Ma
Issue Date:December 2013
pp. 2792-2801
We present an integrated camera motion design and path generation system for building volume data animations. Creating animations is an essential task in presenting complex scientific visualizations. Existing visualization systems use an established animat...
 
Lighting Design for Globally Illuminated Volume Rendering
Found in: IEEE Transactions on Visualization and Computer Graphics
By Yubo Zhang, Kwan-Liu Ma
Issue Date:December 2013
pp. 2946-2955
With the evolution of graphics hardware, high quality global illumination becomes available for real-time volume rendering. Compared to local illumination, global illumination can produce realistic shading effects which are closer to real world scenes, and...
 
Spatio-temporal extrapolation for fluid animation
Found in: ACM Transactions on Graphics (TOG)
By Kwan-Liu Ma, Yubo Zhang
Issue Date:November 2013
pp. 1-8
We introduce a novel spatio-temporal extrapolation technique for fluid simulation designed to improve the results without using higher resolution simulation grids. In general, there are rigid demands associated with pushing fluid animations to higher resol...
     
Realtime volume rendering using precomputed photon mapping
Found in: Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D '12)
By Kwan-Liu Ma, Yubo Zhang, Zhao Dong
Issue Date:March 2012
pp. 217-217
In this poster, we present a volume rendering framework that achieves realtime rendering of global illumination effects for volume datasets, such as multiple scattering and volume shadow. This approach incorporates the volumetric photon mapping technique [...
     
Graph-based fire synthesis
Found in: Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA '11)
By Carlos D. Correa, Kwan-Liu Ma, Yubo Zhang
Issue Date:August 2011
pp. 187-194
We present a novel graph-based data-driven technique for cost-effective fire modeling. This technique allows composing long animation sequences using a small number of short simulations. While traditional techniques such as motion graphs and motion blendin...
     
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