New Games Conference Launches in London

LOS ALAMITOS, Calif., 13 August, 2009 -- The inaugural games conference that the IEEE Consumer Electronics Society and the IEEE Computer Society are launching is set to kick off in London from 25-28 August.

The International IEEE Consumer Electronics Society’s Games Innovations Conference 2009 (ICE-GIC 09) aims to be a platform for innovative research on games technologies and to make these technologies more accessible to academia and industry and used more widely in education, communication, and entertainment. The conference also aims to lead the way in recognizing scientific advances in the area and providing a high-quality platform for discussion and publication of innovative research.

This conference is organized by IEEE Consumer Electronics Society and sponsored by Microsoft Research, the IEEE Computer Society (technical sponsor), UKRI Section of the IEEE, De Montfort University, and more. The IEEE has chosen the conference as a potential hotspot for increasing public visibility of new technologies.

Register online at http://ice-gic.ieee-cesoc.org/registration.html. The Cruise-Banquet on Bateaux London Symphony is included in the registration cost. The Symphony’s all-glass structure takes the Thames restaurant cruise experience into a different dimension. Space is limited so register as soon as possible to secure your place in the banquet. There will also be a Gold banquet for students and recent graduates who join IEEE.

ICE-GIC 2009 includes research seminars, keynotes from researchers and developers from academia and the games industry, tutorials, practical workshops and competitions. To find out more about keynotes, special sessions, and tutorials, visit http://ice-gic.ieee-cesoc.org.

Keynote speakers will include Thore Graepel (Microsoft Research), Tom Coughlin (IEEE distinguished lecturer on storage), and Andy Thomason (a game developer from Sony).
Special sessions will cover a wide variety of topics from Interactive & Generative Music for Games (Matthias Rath, from Deutsche Telekom Laboratories and Technical University of Berlin) to Use of 3D Environments in Training for Logistics for the US Army (William Fisher, president of Quicksilver Software) to Ambient Technologies by Nokia and storage issues for games (Tom Coughlin, from Coughlin Associates) and more.

A full day of tutorials takes place on Tuesday, 25 August and includes tutorials on game development using Gamebryo Lightspeed, and workshops on Colladda, Player Satisfaction, and audio for games. There is also a chance to participate in the Mario competition.

About the IEEE Computer Society

With nearly 85,000 members, the IEEE Computer Society is the world’s leading organization of computing professionals. Founded in 1946, and the largest of the 39 societies of the Institute of Electrical and Electronics Engineers (IEEE), the Computer Society is dedicated to advancing the theory and application of computer and information-processing technology. The Society serves the information and career-development needs of today’s computing researchers and practitioners with technical journals, magazines, conferences, books, conference publications, certifications, and online courses.

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