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As a benefit of membership in IEEE Computer Society, you have access to 600 titles from Safari® Books Online, featuring technical and business titles from top publishers such as O'Reilly Media.

To ensure members have access to the newest information, the selections are reviewed every few months and books are added or deleted based upon their usage. Below you will find the list of all titles currently in the collection, including new titles and those deleted on 31 October 2012.

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Learn cocos2d Game Development with iOS 5 provides a rock-solid introduction to the cocos2d iPhone and iPad game apps engine and related tools. It focuses on the process of creating several game apps made entirely using cocos2d with little or no use of the iOS 5 SDK and OpenGL code. By creating 2-3 sample game apps while working through the book, you'll learn key concepts of the cocos2d game engine and relevant tools like Zwoptex (TextureAtlas), ParticleDesigner (particle effects), and others. The example games are modeled after popular App Store games, so they're relevant, recognizable, and immediately fun and inspiring. The games increase in complexity and highlight common questions for cocos2d beginners. As you advance, you'll learn how to successfully avoid common stumbling blocks. You'll also encounter general game programming wisdom, tips for performance improvement, as well as pointers for alternative implementations and further reading. It is assumed that the reader has previous programming knowledge, though not necessarily with Objective-C. Related topics such as Xcode, Objective-C 2.0, the iOS 5 SDK, and OpenGL are only discussed where absolutely necessary. This book also features new related tools, including the new Kobold2D project.
Learn cocos2D Game Development with iOS 5
Author(s):
Steffen Itterheim
Andreas Löw
Publisher:
Apress
Publication Date:
02-Nov-2011
Edition:
1
Number of pages:
532

 

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