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Issue No.04 - October-December (1984 vol.1)
pp: 28-36
T. Larrabee , Stanford university
ABSTRACT
Video game designers don't have to be assembly language programmers. Their creative talents can be expressed in a prototyping language.
INDEX TERMS
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CITATION
T. Larrabee, C.L. Mitchell, "Gambit: A Prototyping Approach to Video Game Design", IEEE Software, vol.1, no. 4, pp. 28-36, October-December 1984, doi:10.1109/MS.1984.229456
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