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2002 Winter Simulation Conference (WSC'02) - Volume 1
Key requirements for CAVE simulations
San Diego, CA, USA
December 08-December 11
ISBN: 0-7803-7614-5
S.M. Preddy, Dept. of Comput. Sci., Virginia Polytech. Inst. & State Univ., Blacksburg, VA, USA
R.E. Nance, Dept. of Comput. Sci., Virginia Polytech. Inst. & State Univ., Blacksburg, VA, USA
Virtual reality offers a new frontier for human interaction with simulation models. A virtual environment, such as that created with a CAVE, imposes either real-time or quasi-real-time performance on the simulation model. Beyond that general requirement, what others can be identified for simulation programs that drive a virtual reality or virtual environment interface? Based on experience with the Virginia Tech CAVE augmented by a literature search, we propose three key requirements for successful CAVE-based simulations: (1) portability among CAVE-specific input/output devices, (2) effective and efficient interprocess communication, and (3) overcoming the limitations associated with input/output device interaction. Each requirement is described in some detail to both explain and justify its inclusion. Limitations and near- and intermediate-term research needs are identified.
Citation:
S.M. Preddy, R.E. Nance, "Key requirements for CAVE simulations," wsc, vol. 1, pp.127-135, 2002 Winter Simulation Conference (WSC'02) - Volume 1, 2002
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