loading...
 This Article 
   
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
2006 International Symposium on a World of Wireless, Mobile and Multimedia Networks(WoWMoM'06)
3D Image-Based Rendering Technique for Mobile Handheld Devices
Buffalo, New York
June 26-June 29
ISBN: 0-7695-2593-8
Azzedine Boukerche, University of Ottawa, Canada
Jing Feng, University of Ottawa, Canada
Regina Borges de Araujo, University of Ottawa, Canada
This paper presents an architecture for the rendering of 3D scenes on wireless and mobile devices that comprises a novel lightweight rendering algorithm and a fault tolerant local cache management mechanism. Both the rendering algorithm and the cache management mechanism are based on the interpolation model of image-based rendering. Our proposed algorithm places loose restriction on source camera placement and uses easily available source data. Results have shown that the rendering performance of the proposed algorithm is better compared to other known algorithms described in literature. Moreover, the achieved real-time response time obtained from the results makes our algorithm a promising solution for 3D rendering in wireless devices.
Citation:
Azzedine Boukerche, Jing Feng, Regina Borges de Araujo, "3D Image-Based Rendering Technique for Mobile Handheld Devices," wowmom, pp.325-331, 2006 International Symposium on a World of Wireless, Mobile and Multimedia Networks(WoWMoM'06), 2006
Usage of this product signifies your acceptance of the Terms of Use.