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Fifth IEEE International Conference on Wireless, Mobile, and Ubiquitous Technology in Education (wmute 2008)
Designing an Online Virtual World for Learning and Training
March 23-March 26
ISBN: 978-0-7695-3108-3
Online virtual worlds are being rapidly adopted for entertainment, commerce, and social networking purposes. This paper describes the efforts and challenges of using these platforms for learning and training purposes.
Index Terms:
virtual world, simulation, learning, training
Citation:
Dennis Cheek, Henry Kelly, "Designing an Online Virtual World for Learning and Training," wmute, pp.208-209, Fifth IEEE International Conference on Wireless, Mobile, and Ubiquitous Technology in Education (wmute 2008), 2008
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