Fifth IEEE International Conference on Wireless, Mobile, and Ubiquitous Technology in Education (wmute 2008) My Sports Pulse: Increasing Student Interest in STEM Disciplines through Sports Themes, Games and Mobile Technologies March 23-March 26 ISBN: 978-0-7695-3108-3
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/WMUTE.2008.38
My Sports Pulse is a program designed to promote student achievement and interests in science and math disciplines using sports themed scenarios and celebrity athlete presence delivered over mobile devices to reach the broadest possible audience. The program is set up to pilot in five different geographic locations around the globe, followed by a broader public launch. During the phase one pilot, research questions include the effectiveness of the program in promoting student engagement and interests in math and science. The research data will provide insight into the effectiveness of extrinsic motivators, and their transference to intrinsic motivation using games and simulations toward the study of STEM (Science, Technology, Engineering, and Mathematics) disciplines. In this paper, we will present the design heuristics and conceptual framework for the My Sports Pulse program.
Index Terms:
m-learning, mobile learning, STEM, math, science, sports
Citation:
David Metcalf, Marcelo Milrad, Dennis Cheek, Sara Raasch, Angela Hamilton, "My Sports Pulse: Increasing Student Interest in STEM Disciplines through Sports Themes, Games and Mobile Technologies," wmute, pp.23-30, Fifth IEEE International Conference on Wireless, Mobile, and Ubiquitous Technology in Education (wmute 2008), 2008 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||