loading...
 This Article 
   
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
IEEE International Workshop on Wireless and Mobile Technologies in Education (WMTE'05)
Supporting Activity Awareness for Teams-Games-Tournaments with GSM Network
Tokushima, Japan
November 28-November 30
ISBN: 0-7695-2385-4
Chen-Chung Liu, Graduate Institute of Network Learning Technology, National Central University, Taiwan
Shu-Yuan Tao, Graduate Institute of Network Learning Technology, National Central University, Taiwan
Jinu-Ning Nee, Department of Computer Science and Engineering, Yuan Ze University, Taiwan
Baw-Juiune Liu, Department of Computer Science and Engineering, Yuan Ze University, Taiwan
Gwo-Dong Chen, Department of Computer Science & Information Engineering, National Central University,Taiwan
Ching-Chi Hsu, Institute for Information Industry, Taiwan
Jorng-Tzong Horng, Department of Computer Science & Information Engineering, National Central University,Taiwan
The Internet can be used to promote collaborative learning among students. However, since the web-based collaborative learning environment relies entirely on the availability of computers and the Internet, students do not always have access to the system, leading to doubt in the interaction among the students, and reducing the effectiveness of collaborative learning. For this reason, this study employed the activity monitoring and ubiquitous activity awareness through SMS messages in a GSM network to enhance the learning activity awareness. In the experimental stage, a web-based TGT collaborative learning activity was conducted at an undergraduate university. The analytical results demonstrate that awareness of the collaborative learning context significantly increased student participation in learning activity and improving student performance.
Citation:
Chen-Chung Liu, Shu-Yuan Tao, Jinu-Ning Nee, Baw-Juiune Liu, Gwo-Dong Chen, Ching-Chi Hsu, Jorng-Tzong Horng, "Supporting Activity Awareness for Teams-Games-Tournaments with GSM Network," wmte, pp.238-242, IEEE International Workshop on Wireless and Mobile Technologies in Education (WMTE'05), 2005
Usage of this product signifies your acceptance of the Terms of Use.