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2006 IEEE/WIC/ACM International Conferences on Web Intelligence and Intelligent Agent Technology - Workshops
Affective Computation Based NPC Behaviors Modeling
Hong Kong, China
December 18-December 22
ISBN: 0-7695-2749-3
Chang-Neng Zhou, Taiyuan Univ. of Tech., China
Xue-Li Yu, Taiyuan Univ. of Tech., China
Jing-Yu Sun, Taiyuan Univ. of Tech., China
Xiao-Lin Yan, Taiyuan Univ. of Tech., China
In AI (Artificial Intelligence) game, authentic behaviors of NPC (Non-Player Character) are great challenges to NPC intelligence. Emotions help to enhance the quality and intelligence of behaviors, contribute to increase entertainment value of game. In this paper, we describe several common emotional behaviors of NPC and construct a simple emotion-behavior model for emotion transition. The model was simulated in our developing project.
Citation:
Chang-Neng Zhou, Xue-Li Yu, Jing-Yu Sun, Xiao-Lin Yan, "Affective Computation Based NPC Behaviors Modeling," wi-iatw, pp.343-346, 2006 IEEE/WIC/ACM International Conferences on Web Intelligence and Intelligent Agent Technology - Workshops, 2006
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