2006 IEEE/WIC/ACM International Conferences on Web Intelligence and Intelligent Agent Technology - Workshops Affective Computation Based NPC Behaviors Modeling Hong Kong, China December 18-December 22 ISBN: 0-7695-2749-3
In AI (Artificial Intelligence) game, authentic behaviors of NPC (Non-Player Character) are great challenges to NPC intelligence. Emotions help to enhance the quality and intelligence of behaviors, contribute to increase entertainment value of game. In this paper, we describe several common emotional behaviors of NPC and construct a simple emotion-behavior model for emotion transition. The model was simulated in our developing project.
Citation:
Chang-Neng Zhou, Xue-Li Yu, Jing-Yu Sun, Xiao-Lin Yan, "Affective Computation Based NPC Behaviors Modeling," wi-iatw, pp.343-346, 2006 IEEE/WIC/ACM International Conferences on Web Intelligence and Intelligent Agent Technology - Workshops, 2006 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||