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15th IEEE International Workshops on Enabling Technologies: Infrastructure for Collaborative Enterprises (WETICE'06)
Curball--A Prototype Tangible Game for Inter-Generational Play
Manchester, United Kingdom
June 26-June 28
ISBN: 0-7695-2623-3
Dagmar Kern, University of Munich
Mark Stringer, University of Sussex, UK
Geraldine Fitzpatrick, University of Sussex, UK
Albrecht Schmidt, University of Munich
Older people have been the focus of research for ubiquitous computing applications. While many of these are understandably focused on health and aging in place issues, there is also considerable opportunity to support more playful aspects of life as an older person. We report here on a prototype collaborative game that can be played between an older person and a child. The game is based on a bowling game and makes use of tangible devices, sensors and augmented reality components. We report on the iterative development of this inter-generational play prototype and initial user feedback.
Citation:
Dagmar Kern, Mark Stringer, Geraldine Fitzpatrick, Albrecht Schmidt, "Curball--A Prototype Tangible Game for Inter-Generational Play," wetice, pp.412-418, 15th IEEE International Workshops on Enabling Technologies: Infrastructure for Collaborative Enterprises (WETICE'06), 2006
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