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1996 Virtual Reality Annual International Symposium (VRAIS 96)
Multi-perspective collaborative design in persistent networked virtual environments
Santa Clara, California
March 30-April 03
ISBN: 0-8186-7295-1
J. Leigh, Electron. Visualization Lab., Illinois Univ., Chicago, IL, USA
A.E. Johnson, Electron. Visualization Lab., Illinois Univ., Chicago, IL, USA
C.A. Vasilakis, Electron. Visualization Lab., Illinois Univ., Chicago, IL, USA
T.A. DeFanti, Electron. Visualization Lab., Illinois Univ., Chicago, IL, USA
We present an approach to applying virtual reality in architectural design and collaborative visualization which emphasizes the use of multiple perspectives. These perspectives, including multiple mental models as well as multiple visual viewpoints, allow virtual reality to be applied in the earlier, more creative, phases of the design process, rather than just as a walkthrough of the final design. CALVIN, a prototype interface which implements these ideas, has been created using the CAVE virtual reality theatre.
Index Terms:
architectural CAD; virtual reality; groupware; data visualisation; user modelling; user interfaces; multiperspective collaborative design; persistent networked virtual environments; virtual reality; architectural design; collaborative visualization; multiple mental models; multiple visual viewpoints; design process; walkthrough; CALVIN; user interface; CAVE; virtual reality theatre
Citation:
J. Leigh, A.E. Johnson, C.A. Vasilakis, T.A. DeFanti, "Multi-perspective collaborative design in persistent networked virtual environments," vrais, pp.253, 1996 Virtual Reality Annual International Symposium (VRAIS 96), 1996
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