Daeseok Kim, Information and Communications University, Computer Graphics and Visualization Lab, 119 Munjiro Yuseong-gu Daejeon, 305-714, Korea. greatstone@icu.ac.kr
Youngwoo Yoon, Information and Communications University, Human-Computer Interaction Lab, 119 Munjiro Yuseong-gu Daejeon, 305-714, Korea. zeroyy@icu.ac.kr
Sunyu Hwang, Electronics and Telecommunications Research Institute, Virtual Reality Research Team, 161 Gajeong-dong Yuseong-gu Daejeon, 305-700, Korea. prosyh@etri.re.kr
Geehyuk Lee, Information and Communications University, Human-Computer Interaction Lab, 119 Munjiro Yuseong-gu Daejeon, 305-714, Korea. geehyuk@icu.ac.kr
Jinah Park, Information and Communications University, Computer Graphics and Visualization Lab, 119 Munjiro Yuseong-gu Daejeon, 305-714, Korea. iinah@icu.ac.kr
We present a real-time simulation of spray painting incorporated into a VR environment as an alternative training system for ship-building industries. The system allows the user to try out a painting work on life-size structures with a spray gun. Our goal is to provide a trainee realistic painting experience in real-time as well as to represent the thickness of the deposited paint on the surface for evaluation of his performance. The Gaussian model is used for a painting deposition model, and texture mapping technique is utilized to provide efficient visual feedback. We also present effective collision detection methods for a volume of spray paint particles.
Citation:
Daeseok Kim, Youngwoo Yoon, Sunyu Hwang, Geehyuk Lee, Jinah Park, "Visualizing Spray Paint Deposition in VR Training," vr, pp.307-308, 2007 IEEE Virtual Reality Conference, 2007