2007 IEEE Virtual Reality Conference Rapid Acquisition of Persistent Object Textures Charlotte, NC, USA March 10-March 14 ISBN: 1-4244-0905-5
Model generation for virtual and augmented reality environments is cumbersome, time consuming, and difficult. We present methods for rapidly texturing registered geometry and for quickly creating environment maps. The video from a tracked camera is projected onto the geometry and cached within the geometry's textures. Object appearance thus becomes persistent beyond its momentary exposure to the video. The algorithms run in real-time and can be applied to arbitrary geometry.
Citation:
Mathias Kolsch, "Rapid Acquisition of Persistent Object Textures," vr, pp.287-288, 2007 IEEE Virtual Reality Conference, 2007 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||