2007 IEEE Virtual Reality Conference Rapid Animation of Laser-scanned Humans Charlotte, NC, USA March 10-March 14 ISBN: 1-4244-0905-5
We present a simple and ef cient approach to turn laser-scanned human geometry into a realistically moving virtual avatar. Instead of relying on the classical skeleton-based animation pipeline, our method uses a mesh-based Laplacian editing scheme to drive the motion of the scanned model. Our framework elegantly solves the motion retargeting problem and produces realistic non-rigid surface deformation with minimal user interaction. Realistic animations can easily be generated from a variety of input motion descriptions, which we exemplify by applying our method to both marker-free and marker-based motion capture data.
Citation:
Edilson de Aguiar, Christian Theobalt, Carsten Stoll, Hans-Peter Seidel, "Rapid Animation of Laser-scanned Humans," vr, pp.223-226, 2007 IEEE Virtual Reality Conference, 2007 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||