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2007 IEEE Virtual Reality Conference
Low Distortion Shell Map Generation
Charlotte, NC, USA
March 10-March 14
ISBN: 1-4244-0905-5
Kai Ye, Zhejiang University. e-mail: kelvinye@cad.zju.edu.cn
Kun Zhou, Microsoft Research Asia. e-mail: kunzhou@microsoft.com
Zhigeng Pan, Zhejiang University. e-mail: zgpan@cad.zju.edu.cn
Yiying Tong, Caltech. e-mail: yiying@cs.caltech.edu
Baining Guo, Microsoft Research Asia. e-mail: bainguo@microsoft.com
A shell map [7] is a bijective mapping between shell space (the space between a base surface and its offset) and texture space. It can be used to generate small-scale features on surfaces using a variety of modeling techniques. In this paper, we present an efficient algorithm, which reduces distortion by construction, for the offset surface generation of triangular meshes. The basic idea is to independently offset each triangle of the base mesh, and then stitch them up by solving a Poisson equation. We then introduce the details for computation of a stretch metric, which measures the distortion of shell maps. Our results show a substantial improvement compared to previous results.
Citation:
Kai Ye, Kun Zhou, Zhigeng Pan, Yiying Tong, Baining Guo, "Low Distortion Shell Map Generation," vr, pp.203-208, 2007 IEEE Virtual Reality Conference, 2007
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