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2007 IEEE Virtual Reality Conference
Multi-Frame Rate Rendering and Display
Charlotte, NC, USA
March 10-March 14
ISBN: 1-4244-0905-5
Jan P. Springer, Bauhaus-Universit?t Weimar
Stephan Beck, Bauhaus-Universit?t Weimar
Felix Weiszig, Bauhaus-Universit?t Weimar
Dirk Reiners, University of Louisiana at Lafayette
Bernd Froehlich, Bauhaus-Universit?t Weimar
We introduce a new concept for improved interaction with complex scenes: multi-frame rate rendering and display. Multi-frame rate rendering produces a multi-frame rate display by optically or digitally compositing the results of asynchronously running image generators. Interactive parts of a scene are rendered at the highest possible frame rates while the rest of the scene is rendered at regular frame rates. The composition of image components generated with different update rates may cause certain visual artifacts, which can be partially overcome with our rendering techniques. The results of a user study confirm that multi-frame rate rendering can significantly improve the interaction performance while slight visual artifacts are either not even recognized or gladly tolerated by users. Overall, digital composition shows the most promising results, since it introduces the least artifacts while requiring the transfer of frame buffer content between different image generators.
Citation:
Jan P. Springer, Stephan Beck, Felix Weiszig, Dirk Reiners, Bernd Froehlich, "Multi-Frame Rate Rendering and Display," vr, pp.195-202, 2007 IEEE Virtual Reality Conference, 2007
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