2007 IEEE Virtual Reality Conference A GPU Sub-pixel Algorithm for Autostereoscopic Virtual Reality Charlotte, NC, USA March 10-March 14 ISBN: 1-4244-0905-5
Autostereoscopic displays enable unencumbered immersive virtual reality, but at a significant computational expense. This expense impacts the feasibility of autostereo displays in high-performance real-time interactive applications. A new autostereo rendering algorithm named Autostereo Combiner addresses this problem using the programmable vertex and fragment pipelines of modern graphics processing units (GPUs). This algorithm is applied to the Varrier, a large-scale, head-tracked, parallax barrier autostereo virtual reality platform. In this capacity, the Combiner algorithm has shown performance gains of 4x over traditional parallax barrier rendering algorithms. It has enabled high-performance rendering at sub-pixel scales, affording a 2x increase in resolution and showing a 1.4x improvement in visual acuity.
Citation:
Robert L. Kooima, Tom Peterka, Javier I. Girado, Jinghua Ge, Daniel J. Sandin, Thomas A. DeFanti, "A GPU Sub-pixel Algorithm for Autostereoscopic Virtual Reality," vr, pp.131-137, 2007 IEEE Virtual Reality Conference, 2007 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||