2007 IEEE Virtual Reality Conference Balanced Hierarchies for Collision Detection between Fracturing Objects Charlotte, NC, USA March 10-March 14 ISBN: 1-4244-0905-5
The simulation of fracture leads to collision-intensive situations that call for efficient collision detection algorithms and data structures. Bounding volume hierarchies (BVHs) are a popular approach for accelerating collision detection, but they rarely see application in fracture simulations, due to the dynamic creation and deletion of geometric primitives. We propose the use of balanced trees for storing BVHs, as well as novel algorithms for dynamically restructuring them in the presence of progressive or instantaneous fracture. By paying a small loss of fitting quality compared with complete reconstruction, we achieve more than one order of magnitude speedup in the update of BVHs.
Citation:
Miguel A. Otaduy, Olivier Chassot, Denis Steinemann, Markus Gross, "Balanced Hierarchies for Collision Detection between Fracturing Objects," vr, pp.83-90, 2007 IEEE Virtual Reality Conference, 2007 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||