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2006 International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS'06)
A Limit-Curve Based Soft Finger god-object Algorithm
Alexandria, Virginia
March 25-March 29
ISBN: 1-4244-0226-3
Antonio Frisoli, PERCRO - Scuola Superiore S.Anna, Pisa, Italy
Emanuele Ruffaldi, PERCRO - Scuola Superiore S.Anna, Pisa, Italy
Massimo Bergamasco, PERCRO - Scuola Superiore S.Anna, Pisa, Italy
Federico Barbagli, Stanford University
Kenneth Salisbury, Stanford University
This paper presents a new soft-finger haptic rendering algorithm based on the concept of limit curve which was previously used by the robotic manipulation community to study sliding contacts. The algorithm is more general than the one presented by the same authors in a previous paper since it considers the effects of linear and rotational friction as coupled. However, the solution presented in this paper maintains some of the aspects of simplicity and computational efficiency that characterized the previously proposed solution. To conclude the paper we present a set of simulated interactions between a user and a simple virtual object through a haptic device which allows two point-contact interaction.
Index Terms:
haptic rendering, soft-finger contact, grasping, rotational friction
Citation:
Antonio Frisoli, Emanuele Ruffaldi, Massimo Bergamasco, Federico Barbagli, Kenneth Salisbury, "A Limit-Curve Based Soft Finger god-object Algorithm," haptics, pp.32, 2006 International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS'06), 2006
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